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Class Fusions

In order to fuse with another warrior, simply follow these steps:
  • Type !Fusion the chat and @ a fellow fusioner.
  • Have your ally type !Fusion and have them @ you and the fusion is complete.
Feel free to use the available ability at your disposal for 10 minutes.
Do note, the 2 warriors are bound together. If one gets hit, the other is hit.
If one is poisoned, the other is poisone, and so forth.
Keep this in mind.
Zuko's Will: With the inspiration of the one and only Zuko, steals 50 HP from 3 warriors for the 2 fused warriors.
COMMAND: !azulaswrath @(enemy)

Move Ready

Azula’s Wrath: Steals 15 points from the target faction's score, and deals 150 DMG to the target. But leaves the fused warriors confused.
COMMAND: !azulaswrath @(enemy)

Move Ready

Astral Love: Heal an ally for 300 HP
COMMAND: !astrallove @(ally)

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Spiritual Wish: Add 3 layers of reflect and 3 layers of barrier to the fused warriors and deal 75 DMG to enemy.
COMMAND: !spiritualwish @(enemy)

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Teeth Knock: Deals 375 DMG, 3 layers of Bleed and makes the opponent drop 119K Tokens
COMMAND: !teethknock @(enemy)

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Fight Rigging: Targets 3 opponents, steals 100K Tokens from all three Warriors, giving 200K Tokens to each of the fused Warriors . Then adds 5 layers of Armor to each member of the Bokuza
COMMAND: !fightrigging @(enemy1) @(enemy2) @(enemy3)

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The Iceman: The Brestler summons the eternal will of Chuck Liddell and delivers a Knockout punch to a warrior for 300 DMG and applying 2 layers of freeze but each fused warrior takes 50 DMG.
COMMAND: !iceman @(enemy)

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The Animal: On the mat, in the ring or the cage, the Brestler channels Batista to deliver 333 DMG to a single warrior.
COMMAND: !animal @(enemy)

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Diced Sushi: Chakuza grabs its sharpest knife and dices up 1 warrior, applying 2 layers of Bleed, Burn and Paralyze. Along with stealing 306K tokens for each warrior totalling 612K tokens stolen from one unfortunate warrior.
COMMAND: !dicedsushi @(enemy)

Move Ready

Underworlds Hire: The Chakuza has received a job, hitting 2 warriors for 216 DMG and steals 100K tokens for each fused warrior.
COMMAND: !underworldhire @(enemy1) @(enemy2)

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Bakura’s Destiny: Adds 3 layers of burn, poison and bleed, along with doing 75 DMG to 2 warriors.
COMMAND: !bakuradestiny @(enemy1) @(enemy2)

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Satanael's Deck: Borrow Satanael's Deck and draw a card at random!
The possible cards are:
1. Emerald Card: Removal 15 EE from the opponents inventory
2. Riot Gun: 450 DMG to the opponent
3. Reversal Card: The target will take DMG based on the drawers HP, and the fused pair will heal HP based on the targets health before damage.
4. Paw Card: Insta KO targets Mojumon.
COMMAND: !SatanDeck @(enemy)

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Whiskey Marinade: The Drunken Chef comes out of the kitchen swaying, and spills a bowl of Whiskey Marinade on you. Doing 200 DMG and adding burn to the target.
COMMAND: !whiskeymarinade @(enemy)

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Beer Chili: The Drunken Chef mixes beer into some chili and pours it down your throat. You take 100 DMG, and gain 2 layers of Burn and 2 Layers Poison.
COMMAND: !beerchili @(enemy)

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Final Flask: Both users become confused but take a chance at dealing 654 DMG to an enemy.
COMMAND: !finalflask @(enemy)

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Alcohol Concentration: Clean up those wounds with some alcohol. Heals each user for 444 HP but adds 4 layers of Burn.
COMMAND: !alcoholconcentration

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Golems Protect: Adds 3 Layers of Parry, Reflect, Shield and Armor to both warriors.
COMMAND: !golemprotect

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Rushing Rock: 200 DMG to 2 warriors, bypassing armor. (can be stopped by reflect, parry and shield).
COMMAND: !rushingrock @(enemy1) @(enemy2)

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Rock Clone Jutsu: The Earth Puppet creates clones of itself and controls the 3 Puppets, that does 75 DMG each to 3 different targets.
COMMAND: !rockclone @(enemy1) @(enemy2) @(enemy3)

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Earth’s Core: The Earth Puppet shoves its threads deep into the earth’s core, then wraps 3 targets and applies 3 layers of Burn.
COMMAND: !earthcore @(enemy1) @(enemy2) @(enemy3)

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Hell’s Curse: Causes 2 layers of Bleed and grants both users 5 XP
COMMAND: !hellcurse @(enemy)

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Buu’s Punch: Deals 75 DMG to 2 warriors leaving them with 2 layers of paralyze.
COMMAND: !buupunch @(enemy1) @(enemy2)

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Babidi’s Curse: Chance for either a 20 XP Boost to next alert, 4 layers of Armor or 4 layers of Parry to the fused warriors.
COMMAND: !babidicurse

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Gates of Fate: Chance for either a 100 DMG boost, 180 DMG to an opponent or 4 layers of Reflect to the fused warriors.
COMMAND: !fategate @(target)

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Order of Smoke: Attack 2 opponents for 125 DMG, then deal 3 layers of Confuse and 2 layers of Poison
COMMAND: !smokeorder @(enemy1) @(enemy2)

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Fate’s Cure: Both users cleanse themselves of all status effects and cleanse an ally. They then give that ally 2 layers of Armor
COMMAND: !fatescure @(ally)

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Nightmare Slash: The warrior reaches into the underworld to gather the energy from Ansem. This move bypasses parry and shield to deliver 400 DMG, but leaves both Warriors confused. (can be stopped by reflect and armor).
COMMAND: !nightmareslash @(enemy)

Move Ready

XBlade Slash: The Key Reaper summons the mighty X Blade to steal 5 points from the target team's score and applies a random status to the target.
COMMAND: !xbladeslash @(enemy)

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Hera’s Lust: Deals 100 DMG to one enemy, leaving them with 2 layers of Paralyze.
COMMAND: !heralust @(enemy)

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Tomb’s Luck: One ally is cleansed of all Status Effects and one opponent loses all buffs.
COMMAND: !tombluck @(ally) @(enemy)

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Gyatso’s Love: Adds 4 layers of parry and reflect to both warriors fused, as well as healing 30 HP.
COMMAND: !gyatsolove

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Catch Your Breath: Inhale the good around you, healing all status effects on both warriors and adding 4 layers of shield and armor.
COMMAND: !catchyourbreath

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Field Meal: Heals fused warriors of 100 DMG, as well as self.
COMMAND: !fieldmeal

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Dev’s Steak: Steals 50 XP from 2 warriors Mojumon and adds 2 layers of Moju Shield, Parry and Reflect.
COMMAND: !devsteak @(enemy1) @(enemy2)

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Hunter’s Spirit: Adds 4 layers of Mojumon Armor and gives a 50 DMG boost to a Mojumon.
COMMAND: !hunterspirit

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Life of the World: Cleanse 2 Mojumon allies of all Status Effects and gives 3 layers of Shield to a Warrior.
COMMAND: !lifeworld @(warrior1) @(warrior2)

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Cleansing Prayer: Cleanse 3 targets of their status effects and heal them for 100 HP!
COMMAND: !cleansingprayer @(warrior1) @(warrior2) @(warrior3)

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Prayers of 444: Heal 2 warriors for 222 HP each
COMMAND: !prayersof444 @(warrior1) @(warrior2)

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Battle Meditation: User Heals 115 HP and buffs their next attack by 75 DMG
COMMAND: !battlemeditation

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Astral Slice: Slice an opponent for 95 DMG and permanently Paralyze them for 15 Minutes
COMMAND: !astralslice @(enemy

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Pumpkin Scroll: Hey Pumpkin Head! An opponent opens up a pumpkin scroll, and out comes a jack-o-lantern, and explodes! 3 Opponents take 189 DMG and are given 5 layers of burning.
COMMAND: !pumpkinscroll @(enemy1) @(enemy2) @(enemy3)

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Purple Flash: Purple, the sneakiest of colors! The Noblins gain 4 layers of parry, and successfully steals 30K TT and 4 Essence Emeralds from 3 users! The Noblins gain 45K TT and 6 Essence Emeralds!
COMMAND: !purpflash @(enemy1) @(enemy2) @(enemy3)

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Folk Tale: 50 DMG to a warrior, 2 layers of Burn and Confuse, steals 10k TT.
COMMAND: !folktale @(enemy)

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Underworlds Curse: Steals 26k from the Target for both warriors, adds 2 layers of armor and parry.
COMMAND: !underworldcurse @(enemy)

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Shinto Blessing: Deals 237 DMG to one opponent and heals both users for 413 HP
COMMAND: !shintoblessing @(enemy)

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Bleeding Love: Gives ally 257 DMG Boost, heals them by 325 HP and adds 6 layers of Shield to that ally.
COMMAND: !bleedingheart @(warrior)

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Supreme Kai’s Barrier: Adds 3 Barriers and 4 layers of Armor to one ally.
COMMAND: !skaibarrier @(warrior)

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Buddha Heal’s: Heals 214 HP and cleanses all Statuses from one ally.
COMMAND: !buddhaheal @(warrior)

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Mifinue's Courage: Deals 400 Damage to an opponent. The Samuja gains 4 layers of reflect.
COMMAND: !mifunecourage @(enemy)

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Minato's Speed: The fused warriors gain 7 layers of parry.
COMMAND: !minatospeed

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Treasure Slash: Deals 100 DMG and 2 layers of Bleed to an enemy and gives 25K Tokens to each fused Warrior
COMMAND: !treasureslash @(enemy)

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Sword Gear: Allows one of the pair to choose 3 layers of one of the following buffs (Parry, Shield, Barrier or Reflect)
COMMAND: !swordgear @(status)

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Sora’s Shadow: Summons the spirit of Roxas to do 100 DMG to 2 warriors, bypassing shield and armor only.
COMMAND: !sorashadow @(enemy1) @(enemy2)

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Oratorio Curaga: Heal your party and have them get back in action! Heal 3 allies for 250 HP and remove all negative status effects. Moreover, any Armor the allies possess will be made into equal layers of Parry and Shield.
COMMAND: !oracuraga @(ally1) @(ally2) @(ally3)

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Lestats Curse: The vampire master drains the enemy of life. Doing 300 DMG to the Target and Stealing 50 Class Currency.
COMMAND: !lestatcurse @(enemy)

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Marie Antoinette’s Love: The Vampire Master cast out threads laced in blood, causing 2 warriors to take 100 DMG and applying 3 layers of Bleed.
COMMAND: !malove @(enemy1) @(enemy2)

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Tides of the Sea: Adds 4 layers of parry to the fused warriors and steals 30k TT from the target.
COMMAND: !tidesofthesea @(enemy)

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Heavy Storm: A storm is brewing! Wash away 2 opponents with a heavy storm, damaging them each for 105 DMG each. If the targets have any buffs, they will be shared with the fused pair!
COMMAND: !heavystorm @(enemy1) @(enemy2)

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High Seas: Steals 20k TT,  freezes 2 warriors and heals both warriors fused of all status.
COMMAND: !highseas @(enemy1) @(enemy2)

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Fishman Karate: Does 150 DMG to 2 warriors, bypassing shield and parry only.
COMMAND: !fishmankarate @(enemy1) @(enemy2)

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Water Bullets: Hits 3 warriors for 70 DMG and applies 2 layers of Reflect and 2 Layers of Armor to the fused warriors.
COMMAND: !waterbullets @(enemy1) @(enemy2) @(enemy3)

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Shadow Conversion: Heals all status effects of both warriors, as well as giving 2 layers of Shield and Barrier.
COMMAND: !shadowconversion

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Whirlwind Bolt: Whips up a lighting shield that protects both warriors from all attacks for 2 minutes and paralyzes 3 warriors.
COMMAND: !whirlwindbolt @(enemy1) @(enemy2) @(enemy3)

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Air Pressure: Forms a shield of air, adding 2 layers of parry, reflect, shield and barrier to both warriors, while doing 100 DMG to 2 warriors.
COMMAND: !airpressure @(enemy1) @(enemy2)

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Shin’s Punch: Deals 250 DMG to a warrior, breaks all buffs and leaves them Burning.
COMMAND: !shinpunch @(enemy)

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Athena’s Dome: Adds 3 layers of Armor to fused warriors and self heal for 75 HP then add 4 layers of Armor to an ally.
COMMAND: !athenadome @(ally)

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Brothers In Arms: Deal 317 DMG to an enemy, leaving them Paralyzed, Frozen and Burning.
COMMAND: !brotherarms @(enemy)

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Hestia’s Prayer: Restore 177 Bolts/Tridents and apply 2 layers of Shield and Parry to fused warriors.
COMMAND: !hestiaprayer

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Blood Barrier: For 3 minutes, both warriors are immune to Status Effects and each attack done to either warrior, will heal both.
COMMAND: !bloodbarrier

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Magical Blood: The blood of the Genpire is used to deal 177 DMG to 2 warriors and heal both fused warriors for 66 HP each.
COMMAND: !magicalblood @(enemy1) @(enemy2)

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Bara Bara no Mi: Gives fused warriors 3 layers of Parry, 3 layers of Reflect and steals 15K TT from a warrior for both fused warriors.
COMMAND: !barabara @(enemy)

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Saidan: This attack does 137 DMG to 2 warriors and blocks the next 5 hits to both warriors.
COMMAND: !saidan @(enemy1) @(enemy2)

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Holy Crime: The Jakuza spins a box to do a random DMG from (60-120) DMG, stealing 2 items from the target's inventory or doing 110 Moju DMG.
COMMAND: !holycrime @(enemy)

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Unlawful Tactics: The Jakuza shakes down 2 warriors for 20K TT and 5 EE each
COMMAND: !unlawful @(enemy1) @(enemy2)

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Ancient Temple: The Moni channels the spirit of the old ways, healing 2 warriors of 50 HP and giving 15 Bonus DMG as well.
COMMAND: !ancienttemple @(ally1) @(ally2)

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Monastery Curse: For the next 5 minutes, all attacks done to either warrior are reflected back to the warrior. And carry 4 layers of Plague with it.
COMMAND: !monasterycurse

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Zen Chakra: Monchuriki has the ability to find inner peace and focus even in the midst of battle. They power up and provide themselves and 1 ally 65 Power, 70 HP and 80 extra DMG to their next attack!
COMMAND: !zenchakra @(ally1) @(self)

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Mercy Release: Hand of Ultimate Mercy - The Monchuriki uses the Hidden Temple's most powerful move! They sacrifice 175 HP and punch one ally, snapping them out from being KO’d.(This will not work with Doofs, only KOs)
COMMAND: !mercyrelease @(ally)

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Death Blade: Hits a warrior for 95 DMG and converts it to 40 Class Power for the fused warriors.
COMMAND: !deathblade @(enemy)

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Evil Love: You fire off 3 energy volleys and they form the shape of Keyblades. Blade 1 steals 3 random status buffs from target 1, Blade 2 deals 120 DMG and Blade 3 steals 4 inventory items (2 to each warrior)
COMMAND: !evillove @(enemy1) @(enemy2) @(enemy3)

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Final Shine Attack: The Saire fires off a massive energy beam, dealing 114 DMG to a warrior and the falling debris hits 3 random warriors for 30 DMG.
COMMAND: !finalshine @(enemy)

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Dancing Dragon: The Saire whips up a rampaging fire dragon. Dealing 144 DMG to 2 warriors and leaving them with 4 layers of Burn.
COMMAND: !dancingdragon @(enemy1) @(enemy2)

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Unholy Communion: Heals 2 allies and self of 4 status effects and 67 HP.
COMMAND: !deathblade @(enemy) Here

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Hell’s Water: The Pref throws water on you, but it’s not Holy. It applies 3 layers of Burn and 2 layers of Plague to 2 enemies.
COMMAND: !hellwater (enemy1) @(enemy2)

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Shinigami: Steals 66 HP and Power from 2 warriors and adds it to the fused warriors.
COMMAND: !shinigami @(enemy1) @(enemy2)

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Death’s Reign: The Grimshin deals 130 DMG to 2 warriors that doubles if they are bleeding.
COMMAND: !deathreign @(enemy)

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Duel Disc: The Duel Master summons 2 creatures, 1 for good and 1 for evil.
The good creature grants the warrior 1 of 3 possibilities
(1 EE, 15K TT or 1 Item Shop item).
The evil creature gives the warrior 1 of 3 possibilities
(-100 Moju HP, 5 layers of Plague or 5 layers of Poison)
COMMAND: !dueldisc @(ally) @(enemy)

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Heartless Ritual: The Duel Master summons 3 Heartless to deal 115 DMG and steal 65 Class Power from 3 enemies.
COMMAND: !heartlessritual @(enemy1) @(enemy2) @(enemy3)

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12 Apostle Summon: The Messuelist summons the spirits of the 12 Apostles and for 3 minutes, DMG attacks done to either fused warrior are reflected back to the user.
COMMAND: !12summon

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Prayer Cards: The Messuelist calls upon the divine light and provides a mass prayer heal to themselves and 3 warriors, healing all for 75 HP but are immobilized for 2 minutes.
COMMAND: !prayercards @(ally1) @(ally2) @(ally3)

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Yamoshi’s Spirit: The Saierker is empowered by the legendary Saiyan’s spirit and grows in size and power! They gain 100 STA and 100 Bonus DMG to their next attack! If the fused warriors have done over 400 DMG, there is a chance (30%) the effect is doubled.
COMMAND: !yamoshi

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Super Saiyan of Legend: The Saierker’s brutal and violent nature is heightened and rampages causing destructive force to two (2) warriors, dealing 200 DMG and making them drop 2 random items.
COMMAND: !ssjl @(enemy1) @(enemy2)

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Duraw! Monstah Cardo!: The Bersulist drains both warriors’ Stamina to prepare. The next 6 attacks against them have a high chance (45%) to do double DMG back to the warrior who attacked them!
COMMAND: !duraw

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Sacred Beasts "The Bersulist" calls upon the Sacred Beasts to aid them in battle. One of them will appear at random, granting the fused warriors their powerful might.

1. Hamon: The Lord of Lightning strikes down a warrior AND their Mojumon for 170 DMG and leaves them with 2 layers of Paralyze.

2. Uria: The Lord of Flames sears 2 warriors dealing 120 DMG and removing all of their buffs!

3. Raviel: The Lord of Phantasms prepares to wreak havoc. The DMG the Bersulist takes is converted into bonus DMG for them, up to 100 per attack.
COMMAND: !sacredbeast Hamon @(enemy)
COMMAND: !sacredbeast Uria @(enemy1) @(enemy2)
COMMAND: !sacredbeast Raviel

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Blood Bending Art: Mausoleum "The Beratar" deals 225 DMG to 2 Warriors and converts the DMG dealt to HP on a 5:1 ratio
(DMG:HP Regained).
COMMAND: !mausoleum @(enemy1) @(enemy2)

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Will of the Fallen: The Beratar summons ghosts of the past, 3 spirits to protect them. Each has 200 HP and can be absorbed by the Beratar for 70 Class Power.
COMMAND: !fallenwill

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Origami Zord: The Purai summons an Origami Zord that transforms into Armor for both users as well as for an ally, in the form of 3 of ALL Status Buffs
COMMAND: !origamizord @(ally)

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Blossom Sword: The Purai summons a cherry blossom sword that's hard as steel, slashing down 2 Warriors for 230 DMG and stealing 2 random Status Effects from the Targets.
COMMAND: !blossomsword @(enemy1) @(enemy2)

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Electric Sword: The Bereus swings a mighty sword hitting 2 enemies for 175 DMG and applying 5 layers of Paralyze.
COMMAND: !electricsword @(enemy1) @(enemy2)

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Lightning Rage: The Bereus summons a mighty lighting storm and hits 5 Targets for 100 DMG each.
COMMAND: !lightingrage @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5)

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Bloody Mask: The Oseri dons the bloody mask, making them immune to DMG under 100 for 5 Minutes
COMMAND: !bloodymask

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Sinning Stab: The Oseri stabs 2 Warriors for 136 DMG each and steals 50 Class Power.
COMMAND: !sinningstab @(enemy1) @(enemy2)

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Moju Spirit Energize: The Power Hunter is able to give 3 Mojumon of their choosing, 65 HP and STA.
COMMAND: !mojuspirit @(ally1) @(ally2) @(ally3)

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Kimberly’s Bow: The Power Hunter summons Kimberly’s Bow, firing off 4 arrows. The 1st does 145 DMG to a Warrior, the 2nd does 100 DMG to a Mojumon, the 3rd does 3 Different Status Effects and the 4th Steals 35K TT.
(Must be 4 different Targets)
COMMAND: !kimbow @(enemy1) @(enemy2) @(enemy3) @(enemy4)

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Trapped Inside: The Jinchranger traps 3 warriors in an isolated state, making them unable to use items for 10 minutes.
COMMAND: !trappedinside @(enemy1) @(enemy2) @(enemy3)

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Mecha Tails: The Jinchranger has 3 tails to use, each one deals 150 DMG to a warrior.
COMMAND: !mechatails @(enemy1) @(enemy2) @(enemy3)

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Soapy Scroll: The Piruiki throws out a scroll and a soapy liquid comes out, covering 2 Warriors. This Locks them out for 8 Minutes and steals 30K TT for each fused Warrior.
COMMAND: !soapyscroll @(enemy1) @(enemy2)

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Bubble Scroll Explosion: The Piruiki lays out a scroll that summons 3 explosive bubbles, hitting each warrior for 240 DMG.
COMMAND: !bubblescroll @(enemy1) @(enemy2) @(enemy3)

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Wood Beast Slash: The Keyage summons a wooden sword that can slash through any defense. This deal 95 DMG to 2 Warriors and steals 30 Class Power.
COMMAND: !woodslash @(enemy1) @(enemy2)

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Leaf Blade Blast Wave: The Keyage sends out a mighty blast wave. If using the Kingdom Key, and if Daily heals are above 300, this move does 177 DMG to 3 Targets. If using the Soul Eater, and if Daily DMG is above 300, this move does 166 DMG to 3 Targets.
COMMAND: !leafblast @(enemy1) @(enemy2) @(enemy3)

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God Speed: The Zage moves so fast, they deal 75 DMG to a target, steal 20K TT, 2 EE (for each warrior) and 45 Class Power.
COMMAND: !godspeed @(enemy)

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Heaven’s Stab: The Zage covers its fist in lightning, punching 2 Targets for 195 DMG, stealing 2 Status Buffs for each Warrior and has a 25% possibility of stealing a Soul Shard.
COMMAND: !heavensstab @(enemy1) @(enemy2)

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Blessing Fist: The Kaiest does 100 DMG to 2 Warriors and heals both fused Warriors for 60 HP.
COMMAND: !blessingfist @(enemy1) @(enemy2)

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Healer Mist: The Kaiest deals 200 DMG to 3 Warriors and steals 50 Class Power for both fused Warriors.
COMMAND: !healermist @(enemy1) @(enemy2)

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Deadly Seas: The Akirate jumps on the high seas, creating a giant wave that drowns 3 Warriors. This does 90 DMG to each Warrior. And has a chance to Freeze.
COMMAND: !deadlyseas @(enemy1) @(enemy2) @(enemy3)

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Forgotten Fruit: The Akirate eats a special devil fruit, from the past. They gain the power to destroy 2 Status buffs, cause 10 minutes of Confusion (unhealable) and deal 75 DMG to 2 Warriors.
COMMAND: !forgottenfruit @(enemy1) @(enemy2)

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Bloody Headband: The Vampsuki slaps their headband on a Warrior. This deals 95 DMG, drains 65 Class Power and seals the Warrior (can’t use class moves) for 5 Minutes.
COMMAND: !bloodyheadband @(enemy)

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Night Terror: The Vampsuki stalks the night, dealing 115 DMG to 3 Warriors and stealing 30 Class Power from each Warrior.
COMMAND: !nightterror @(enemy1) @(enemey2) @(enemy3)

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Death Cloak: The Grikatm throws its cloak on, and protecting both fused warriors from the next 5 DMG dealing attacks.
(Doesn’t take any DMG)
COMMAND: !deathcloak

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Draining Sword: The Grikatm swings a massive scythe on an enemy, dealing 110 DMG to 2 Warriors. Also draining 35 Class Power from each target to give to each fused warrior.
COMMAND: !drainingsword @(enemy1) @(enemy2)

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Hidden Berries: The Piran plants 3 Berries, on 3 warriors. This deals 111 DMG and makes the target drop an item.
COMMAND: !hiddenberries @(enemy1) @(enemy2) @(enemy3)

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Shadows Haki: The Piran uses a special kind of Haki, hitting 2 warriors for 181 DMG, bypassing Parry and Armor.
COMMAND: !shadowshaki @(enemy1) @(enemy2)

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Masked Shooter: The Hianbu fires off rounds, hitting 3 Warriors. This deals 96 DMG to each.
COMMAND: !maskedshooter @(enemy1) @(enemy2) @(enemy3)

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Maskless Killer: The Hianbu goes on a rampage, hitting 4 warriors for 121 DMG each.
COMMAND: !maskedkiller @(enemy1) @(enemy2) @(enemy3) @(enemy4)

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Purged Precision: The Anbief throws out 2 daggers, hitting 2 warriors. This deals 95 DMG that bypasses Parry and steals 25K TT for both warriors fused.
COMMAND: !purgedprecision @(enemy1) @(enemy2)

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Enter Stealing Shadow: The Anbief hits 3 Warriors dealing 131 DMG and stealing 40 Class Power for each fused Warrior.
COMMAND: !stealingshadow @(enemy1) @(enemy2) @(enemy3)

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Sailing Force: The Pirman uses its force to sail into a Warrior for 85 DMG, applying 2 layers of Bleed, Paralyze and Confuse.
COMMAND: !sailingforce @(enemy)

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Rokuogan: The Pirman fires off a massive shock wave that damages 2 Warriors internally. This deals 140 DMG to each Warrior.
COMMAND: !rokuogan @(enemy1) @(enemy2)

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Knuckle Explosion: The Berman hits 1 warrior for 150 DMG. Knocking 2 pieces of flesh off that warrior, that then hits 2 warriors for 65 DMG.
COMMAND: !knuckleexplosion @(enemy1) @(enemy2) @(enemy3)

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Raging Shot: The Berman fills its gun with rage, firing off a single shot. This hits a Warrior and deals 216 DMG, bypassing Parry.
COMMAND: !ragingshot @(enemy)

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Wind Release:
Chakra Blades - With the rarest Chakra release, they slice the air, cutting through any and everything! The attack deals 160 DMG to a warrior. If the warrior has Parries, it destroys all their Parries and deals an extra 80 DMG and has a 40% chance to drain the Warrior for 60 Power!
COMMAND: !chakrablades @(enemy)

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Line in the Sand: Anbu and Jinchuriki don’t always see eye to eye. This move allows them to end the fusion immediately. If they end the fusion with over 200 HP, the warrior who used this move will gain 100 HP.
COMMAND: !lineinthesand

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Akiyama Technique: The mixed martial art that combines deadly kicks with precision deals 120 DMG to 2 warriors and will always apply 4 layers of Bleed. If both targeted warriors are already bleeding, this move will apply max stacks to them.
COMMAND: !akiyama @(enemy1) @(enemy2)

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Kumicho Dragon: Being the most powerful Yakuza has some perks. This move restores the fused warriors for 150 Power, provides 100 extra DMG to their next attack and heals them for 150 HP!
COMMAND: !kdragon

Not Ready

Loaded Bible: The Prister carries a bible, with a gun inside. Firing off a shot, this hits a Warrior for 157 DMG.
COMMAND: !loadedbible @(enemy)

Not Ready

Holy Spirit: The Prister summons the Holy Spirit to attack 3 Warriors for 127 DMG each, applying 3 levels of Confuse as well.
COMMAND: !holyspirit @(enemy1) @(enemy2) @(enemy3)

Not Ready

Swift Trident: The Tridon uses its trident to swing and hit 2 Warriors for 95 DMG each, bypassing Armor only.
COMMAND: !swifttrident @(enemy1) @(enemy2)

Not Ready

Wave Wonder: The Tridon summons a mighty wave and washes 3 warriors. This causes them to take 130 DMG, lose 30 Class Power and cause 3 layers of Confuse and Freeze.
COMMAND: !wavewonder @(enemy1) @(enemy2) @(enemy3)

Not Ready

Absolute Lightning: The Posaiyan gathers their poise and rains lightning down on 2 warriors, dealing 180 DMG and applying 2 layers of Confusion!
COMMAND: !ablightning @(enemy1) @(enemy2)

Not Ready

Ray Blast: The Posaiyan powers up to maximum capacity and unleashes their most powerful attack, dealing 95 DMG to 5 warriors with a 50% chance to remove all parries and bonus DMG from them! If the Poseidon and Saiyan have over 700 Daily DMG, this move does 130 DMG and has a 100% chance to remove all buffs and Bonus DMG.
COMMAND: !rayblast @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5)

Not Ready

Sinful Blade: The Holiness slashes down its mighty sword, hitting a Warrior for 97 DMG.
COMMAND: !sinfulblade @(enemy)

Not Ready

Prayer Blast: The Holiness unleashes a mighty pray wave, hitting 3 Warriors 177 DMG and causing Confuse.
COMMAND: !prayerblast @(enemy1) @(enemy2) @(enemy3)

Not Ready

Kunai Lance: The Holage swings its lance and 3 Kunai fly off it, hitting 3 warriors for 95 DMG and causing 3 layers of Poison.
COMMAND: !klance @(enemy1) @(enemy2) @(enemy3)

Not Ready

Shadow Sword: The Holage swings its massive sword and hits a warrior for 155 DMG, also breaking a layer of Shield and Armor.
COMMAND: !shadowsword @(enemy)

Not Ready