Princess Power -
Barbie's Princess Power provides a chance to activate any of her many talents:
• Repair Ticket 10% Chance
• 85 Bonus DMG to Tamer 50% Chance
• A Soul Shard 40% Chance
Command: !ppower
Cooldown: 45:00 Minutes
Barbie Dreamhouse - Barbie shields the Tamer in her dreamhouse, and dons her doctor fit to heal her Tamer for 35HP, also giving 4 layers of Armor.
Command: !barbhouse
Cost: 34 STA
Cooldown: 00:45 Seconds
Barbie Girl - Unfazed by the action on the Wargrounds, Barbie creates a force field that places a perma Parry for 2 Minutes.
Command: !barbgirl
Cost: 55 STA
Cooldown: 00:45 Seconds
Barbie World - Places a 5 minute Mojumon lock (Mojumon unable to use moves) on an enemy while her Tamer gains +2 Bonus Score.
Command: !barbworld @(enemy)
Cost: 80 STA
Cooldown: 10:00 Minutes
Sparkle Sphere - Blasts 3 Mojumon and their Tamers for 29 DMG
Command: !ssphere @(enemy1) @(enemy2) @(enemy3)
Cost: 93 STA
Cooldown: 00:45 Seconds
To Infinity - For every 50 DMG Buzz receives, he gains 25 Bonus DMG
Buzz Laser - Buzz blasts his laser at the enemy hitting both Mojumon and Warrior for 40 DMG, also applying 1 layer of Burn to both
Move Type: Volt
Command: !blaser @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
Intergalactic Emergency - Buzz uses a communication device to prepare an ally Tamer for an oncoming attack giving 30 Bonus DMG to that ally Tamer
Command: !iemer @(ally)
Cost: 60 STA
Cooldown: 00:45 Seconds
Space Ranger Spin - Buzz uses super strength to knock over 2 Mojumon for 42 DMG and knocks one layer of Armor and Parry off their targeted Tamers
Command: !srspin @(enemy1) @(enemy2)
Cost: 76 STA
Cooldown: 00:45 Seconds
Space Ranger Tactics - Buzz uses his spacesuit to get his Tamer and himself out of harm's way, giving himself 5 layers of Armor and his Tamer 3 layers of Armor
Command: !srtactics
Cost: 88 STA
Cooldown: 00:45 Seconds
Voodoo Possession - If he dies by a Toy Collection Mojumon. He’ll end up taking over that body and reset his HP and Stamina.
Friends til the End - Stab a Mojumon for 32 DMG leaving them with 2 layers of Bleed.
Command: !friends @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
Now the Jokes on You - Chucky adds two layers of Parry to himself and sneak attacks a Mojumon and Tamer for 48 DMG.
Command: !nowtj @(enemy)
Cost: 47 STA
Cooldown: 00:45 Seconds
A True Classic Never Goes Out of Style - Sometimes you just need a blade to attack 2 Mojumon for 62 DMG and add 2 layers of Bleed.
Command: !tclassic @(enemy1) @(enemy2)
Cost: 78 STA
Cooldown: 00:45 Seconds
You Have a Date with Death - Chucky calls his bride and son and the three of them jump a Tamer and all of their Mojumon party for 90 DMG.
Command: !yhdate @(enemy)
Cost: 200 STA
Cooldown: 30:00 Minutes
Yo Joe!: Release the battle cry, Yo Joe! The tamer gains 50 bonus DMG!
Command: !YoJoe
Cooldown: 20:00 Minutes
Flagg Raise: Raise the flag and inspire others! Grant an ally 20 Power and 20 Stamina!
Command: !Flagg @(ally)
Cost: 33 STA
Cooldown: 03:00 Minutes
The Seventh Step:The fabled Seventh Step, only few know it, fewer have mastered it! G.I. Joe uses its plastic arm to knock down an opponent's Mojumon, smacking it for 45 DMG, with a 65% chance of also inflicting 2 layers of confusion!
Command: !7step @(enemy)
Cost: 57 STA
Cooldown: 00:45 Seconds
Knowing Is Half the Battle!: To win a battle, one must know your enemy! Read into your opponents tactics, and copy over any bonus Moju Bonus DMG they may possess! (Opponent keeps their bonus DMG). There is also a 25% chance G.I. Joe copies over Warrior bonus DMG for its tamer, with a 10% chance that the enemy warrior loses both Warrior and Moju bonus DMG!
Command: !Knowing @(enemy)
Cost: 99 STA
Cooldown: 15:00 Minutes
Slaughter House: Time for you to spend some time at the Slaughter House! G.I. Joe summons SGT. Slaughter to put the hurt on 2 warriors and their Mojumon, inflicting 60 DMG to 2 warriors and 2 Mojumon, with a 50% chance to inflict 3 layers of bleed, 3 layers of confusion, and 3 layers of paralyze!
Command: !slaughter @(enemy1) @(enemy2)
Cost: 74 STA
Cooldown: 03:00 Minutes
Piggy Bank - The Tamer can do !pbank [Currency] to store 75K Tokens or 1 EE.
(*Must be Battle Mojumon to do ability)
If Hamm remains alive at the end of the Page, the Tamer can do !cashout to receive awards.
Cooldown: 30 Minutes
Piggy Dibs - Look through trash to see what items you can find. You may get some goodies
Command: !piggydibs
Cost: 29 STA
Cooldown: 05:00 Minutes
Grumpy Pig - Hamm throws a tantrum and deals 22 DMG to a Mojumon and also knocks 20K tokens off the Tamer
Command: !grumpypig @(enemy)
Cost: 65 STA
Cooldown: 00:45 Seconds
Piggyback - Transfer any Bonus DMG or Bonus Pts from you to an ally
Command: !pback @(ally) PTS or !pback @(ally) DMG
Cost: 92 STA
Cooldown: 10:00 Minutes
Pig Pen - Hamm hoards riches back at the pen by depositing up to 100K in your Faction’s bank
Command: !pigpen
Cost: 110 STA
Cooldown: 15:00 Minutes
Yee-haw Yodel - Jessie screams “Yeeehaw” & empowers herself & her Mojumon allies! Restore 35 HP, 20 Stamina & gain 2 layers of Armor & Parry.
Command: !yeeyo
Dancing Dynamite - Jessie dances around happily and throws a dynamite stick at a Mojumon for 15 DMG. The blast impact clears 1 layer of a status of your choosing
Command: !ddyna @(enemy) (status)
Cost: 23 STA
Cooldown: 00:45 SECONDS
Jammin’ Jess - Rock out with your favorite cowgirl! Grants Jessie & 1 ally Mojumon 2 layers of Shield & heal for 40 HP!
Command: !jamj @(ally)
Cost: 40 STA
Cooldown: 00:45 SECONDS
Bullseye Buckshot - Jessie & Woody’s trusted horse Bullseye pulls up to the rescue! Deal 38 DMG to 2 Mojumon & steal 2 random Moju healing items for yourself! If this move deals super effective DMG, the Stamina cost is halved (regain 26 Stamina)
Command: !bullbuck @(enemy1) @(enemy2)
Cost: 52 STA
Cooldown: 00:45 SECONDS
Yodel Yell - Jessie yodels loudly, bypassing 2 layers of buffs & damaging the ears of 2 Mojumon for 47 DMG & Confusing them for 2 layers.
Command: !yoyell @(enemy1) @(enemy2)
Cost: 67 STA
Cooldown: 00:45 SECONDS
Batman’s Lego Armory - The world’s greatest detective has earned his acclaim through near unfathomable preparation. The Batsuits are among many of Batman’s fruits of preparation.
*Note you can only wear one suit at a time:
1. Stealth Suit
2. Power Suit
3. Arctic Suit
4. Crypto Suit
Stealth Suit - Vitals (stats) become undetectable, with 1 layer of Moju Shield added every 5 Minutes.
Power Suit - Adds 32 DMG to Batman’s attacks, Burn to Bat-Stun Gun & Moju Armor every 5 Minutes.
Arctic Suit - Adds Freeze to Bat-Stun Gun and protection from Freeze for Batman.
Crypto Suit - Confiscate items with Bat-Stun Gun and recover 25 Stamina every minute.
Command: !suit [Suit Name]
Ex: !suit Stealth
Dark Knight - The world’s greatest detective is a master of all martial arts refusing to use a gun, Batman lets his fist and feet do the talking. “I am vengeance!” With vengeance, he and his Tamer’s attacks become increasingly more devastating. An initial attack of 20 - 30 DMG and Bleed will be done to both an enemy Tamer and their Mojumon and both Batman and his Tamer will gain 40 Bonus DMG
Command: !darkknight @(enemy)
Cost: 36 STA
Cooldown: 00:45 Seconds
Bat-Stun Gun - A grenade launcher that Batman uses to stagger criminals in the name of vengeance and justice. The Bat-Stun Gun will automatically switch firing modes when switching Batsuits, changing its firing properties, doing one of the following to both Mojumon and Tamer
Stealth = Mark
Power = Burn
Arctic = Freeze
Crypto = Item Steal
Command: !batstungun @(enemy)
Cost: 61 STA
Cooldown: 00:45 Seconds
Rebreather - The rebreather supplies a healthy dose of oxygen and immune boosters to prevent Status Effects from harming his body. Adds a perma Shield for 5 Minutes to both Batman and Tamer
Command: !rebreather
Cost: 60 STA
Cooldown: 15:00 Minutes
Batmobile - A remote control on Batman’s utility belt commands the ultimate bat-toy. The Batmobile scoops up Batman and his “sidekick” providing an escape from battle. 2 layers of Parry is added to both Batman and his Tamer, then ballistic missiles are launched at the criminals, 91 DMG to a Tamers and their Mojumon!
Command: !batmobile @(enemy)
Cost: 100 STA
Cooldown: 00:45 Seconds
Bat Escape - Throw down a smoke grenade & escape! The smoke deals 107 DMG to an enemy & they lose 4 layers of Parry, while LEGO Batman gains 4 layers of Shield!
Command: !batescape @(enemy)
Cost: 139 STA
Cooldown: 00:45 Seconds
Bat Hook - A grappling hook that Batman uses to track down & hunt a Mojumon. Deal 121 DMG & an added effect depends on the Suit being worn
Command: !bathook @(enemy)
Cost: 177 STA
Cooldown: 00:45 Seconds
Sonar Signal - Batman raises the sonar to track down enemies, proceeding to boost him and an ally’s Bonus DMG by 85 & Armor by 3 layers!
Command: !sonar @(ally)
Cost: 160 STA
Cooldown: 05:00 Minutes
Bat Barrage - Lauch a variety of different Batarangs that deal 197 DMG total. The enemy is afflicted with a random debuff for 5 layers as it is not known which of the Batarangs hit them last.
Command: !batbrg @(enemy)
Cost: 199 STA
Cooldown: 00:45 Seconds
God of Destruction - Beerus has a 25% chance that his moves will not consume Stamina
Autonomous Ultra Instinct - Beerus always has a 20% chance of parrying DMG
Sneeze Blast - Beerus sneezes & causes a massive wave of destruction upon 1 Mojumon, dealing 42 - 55 DMG
Command: !sneeze @(enemy)
Cost: 23 STA
Cooldown: 00:45 Seconds
Destruction Before Creation - The aura of a God is not to be matched! Strip an enemy of their Bonus DMG, Bonus HP & Bonus Power & deal 79 DMG to their Mojumon!
Command: !dbcre @(enemy)
Cost: 40 STA
Cooldown: 00:45 Seconds
Can You Keep Up? - Beerus fires off a volley of kicks, hitting a Tamer for 40-55 DMG three times in succession. If this move KO’s the Tamer, Beerus gains 50 Bonus DMG!
Command: !cyka @(enemy)
Cost: 52 STA
Cooldown: 00:45 Seconds
Pressure Point Attack - While eating, Beerus is interrupted by the enemy Mojumon’s presence, leading him to stun the enemy for 125 DMG & 3 layers of Freeze! This move ignores all layers of Parry
Command: !ppa @(enemy)
Cost: 60 STA
Cooldown: 03:00 Minutes
Wrath of Beerus - Beerus becomes enraged, giving him an opportunity to empower his ultimate or directly DMG the enemy:
@(enemy) to deal 147 DMG to a Mojumon
@(self) to gain 90 Bonus DMG to the next attack only!
Commands: !wrathob @(enemy); !wrathob @(self)
Cost: 90 STA
Cooldown: 05:00 Minutes
Enhanced Hearing - As Beerus prepares to battle, his ears twitch, alarming him to the opponent’s next attack. Beerus gains 3 layers of Shield after he is attacked only for the next attack!
Command: !ehear
Cost: 46 STA
Cooldown: 00:45 Seconds
Cataclysmic Orb - Beerus releases compressed cataclysmic power to inflict 165 - 190 DMG to a Tamer. If this move KOs the Tamer/Boss, the Tamer gains 75 Power
Command: !catorb @(enemy)
Cost: 148 STA
Cooldown: 00:45 Seconds
Sphere of Destruction - Beerus fires off a planet destroying Sphere, dealing 210 - 275 DMG to an enemy Mojumon. If this move KOs the Moju, Beerus is healed to full HP/STA, & the Tamer is healed by 150 HP.
Command: !sphod @(enemy)
Cost: 200 STA
Cooldown: 00:45 Seconds
Renaissance - If this Moju's Tamer is KO'd the KO time is reduced to 5 minutes. The Tamer will return with 100 Bonus DMG (Must be Battle Mojumon)
To the Left - LEGO Beyonce's signaling a Moju to get gone and take this 35 DMG hit with them. There's a 70% chance to deal 45 DMG and knock off 2 layers of Parry. Beyonce's Tamer also gains 2 layers of Parry
Command: !ttl @(enemy)
Cost: 24 STA
Cooldown: 00:45 Seconds
Cater 2 U - LEGO Beyonce clears out all Status Effects from either a Mojumon or Warrior (Tamer will choose)
Commands:
Mojumon - !caterM @(ally)
Warrior - !caterW @(ally)
Cost: 34 STA
Cooldown: 03:00 Minutes
Lemonade - Rejuvenate the masses by healing 100 - 150 HP for Lego Beyonce and 2 Mojumon and 2 Tamers
Command: !lemo @(ally1) @(ally2)
Cost: 74 STA
Cooldown: 05:00 Minutes
Upgrade U - Lego Beyonce dishes out an upgrade for itself and its Tamer. Both gain 70 - 100 Bonus DMG
Command: !upgrade
Cost: 94 STA
Cooldown: 00:45 Seconds
Attack Potency - Every time this Mojumon receives DMG it gains 25 - 30 Bonus DMG with 20% chance to crit for 45 Bonus DMG.
Saiyan Blaster - Lego Broly fires an immense green beam of energy from his mouth. This deals 51 DMG to 2 Mojumon
Command: !sblaster @(enemy1) @(enemy2)
Cost: 40 STA
Cooldown: 00:45 Seconds
Chest Blast - Lego Broly rams his chest into his opponent creating an explosion. This deals 58 DMG to 1 Mojumon and 2 layers of Bleed
Command: !chblast @(enemy)
Cost: 48 STA
Cooldown: 00:45 Seconds
[evolves to Super Saiyan Broly]
Energy Shield - Lego Broly creates 5 layers of Shield for himself and 3 layers for the Tamer
Command: !enshield
Cost: 60 STA
Cooldown: 00:45 Seconds
Blaster Meteor - Lego Broly releases several energy blasts that attack multiple targets. This deals 56 DMG to 3 tamers and 78 DMG to their Mojumon then removes 3 layers of Shield from each
Command: !blastmet @(enemy1) @(enemy2) @(enemy3)
Cost: 160 STA
Cooldown: 00:45 Seconds
Cat’s Cradle - Catwoman has many pet cats which assist her in her life of crime. She identifies with cats, for no creatures under Gotham are as she, no one so like the cats as Seline who also grew up alone in the dark alleys of Gotham. Catwoman will summon at random 1 out of 9 her beloved cats to help her scheme. Feline Affinity is then active for 15 Minutes granting Immunity to feline Mojumon attacks. i.e. Leofu, Tigripere, Nokturn, Pharoar, Mufasa, and Scar may not harm or debuff The Catwoman.
1. Diablo: Plague on next Attack | [9.99%]
2. Hecate: Steal 9 Essence Emeralds on next attack | [14%]
3. Julio: Grants Shield to Catwoman | [13%]
4. Lover: Grants Cleanse of all Status Effects for the Tamer | [9%]
5. Slinky: Inflicts Burn on next attack | [12%]
6. Miss Kitty: Resurrect an Ally Mojumon | [6%]
7. Otto: Steals 90 STA or 90 STA recovery on next attack | [15%]
8. Super-Cat: Add a Bonus DMG of 120 DMG on next attack | [11%]
9. Isis: Steal 2 Soul Shards | [10%]
Cooldown: 20 Minutes
Command: !catscradle
Command: !catsrevive @(ally) - to revive ally Moju from Miss Kitty cat's cradle
Cat Caught Your Tongue - Alternate between claws to deploy cunning strategies. Diamond Tipped adds 3 layers of Freeze and 1 layer of Mark on the Tamer. Steel Tipped does 30 DMG to a Mojumon.
Command: !ccyt diamond @(enemy)
Command: !ccyt steel @(enemy)
Cost: 34 STA
Cooldown: 00:45 Seconds
Whiplash - Catwoman deals 54 DMG to two Mojumon, and their Tamers, and adds 1 layer of Bleed. If a Tamer has 2 layers or more of Mark, Whiplash will also snatch 1 Exodia Piece with a 10% success rate, from the Tamer’s inventory. This will remove the Mark Status from the targets. Whiplash on an ally however, will add 2 layers of Armor and Parry for the Tamer and the Mojumon.
Command: !whiplash attack @(enemy1) @(enemy2)
Command: !whiplash defend @(ally)
Cost: 56 STA
Cooldown: 05:00 Minutes
Cat’s Eye - Catwoman locates a Tamer and their Mojumon and removes up to 4 layers of Shield and Armor from them both.
Command: !catseye @(enemy)
Cost: 90 STA
Cooldown: 05:00 Minutes
Bad Kitty - Catwoman takes advantage of her motorbike, and plays a nasty game of cat and mouse in her favor. Adds 2 layers of Shield and 2 layers of Parry to both her and her Tamer, then boosts the Tamer’s next attack by 45 DMG!
Command: !badkitty
Cost: 91 STA
Cooldown: 00:45 Seconds
Perfect Technique - LEGO Cell takes half of his Daily Moju DMG and applies it as Bonus DMG. This cannot be used again until an attack is used to expend the energy
Command: !ptech
Cooldowns:
Story Mode - 2 uses per page
Journey Mode - None (yet)
Perfect Beam - LEGO Perfect Cell fires a precise energy beam from his finger, dealing 45 DMG and breaking 1 layer of Armor from the enemy Mojumon.
Command: !pbeam @(enemy)
Cost: 28 STA
Cooldown: 00:45 Seconds
Perfect Shield - LEGO Perfect Cell creates an impenetrable barrier that grants him 2 layers of Parry and 2 layers of Armor
Command: !pshield
Cost: 37 STA
Cooldown: 00:45 Seconds
Perfect Form - LEGO Perfect Cell cures all Status Effects, regenerates 35 HP and gains a 20 Bonus DMG increase for the next 3 minutes. Since he’s achieved the ultimate form, there is no cooldown and can be activated again right after it ends, but has usages instead.
Command: !pform
Cost: 10 STA
Cooldown: 10 USES PER PAGE
Solar Kamehameha - "Haha! Why think so small? I have enough energy right now to annihilate your entire solar system!"
Building up enough power, LEGO Perfect Cell launches a devastating energy blast attack at 1 enemy Mojumon to completely wipe them out! At its base, this attack deals 95 DMG and applies 3 layers of Bleed.
- If Cell has dealt over 100 Daily Bonus DMG, this attack is boosted to dish out 150 DMG with a 20% chance to lock the Mojumon for 10 minutes.
- If Cell KO’s a Mojumon with this move, this move can instantly be used again for 0 Stamina and is boosted by 100 Bonus DMG before it is reset again. Say goodbye to your puny planet!
Command: !skame @(enemy
Cost: 140 STA
Cooldown: 04:00 Minutes
Serenity Stream - After 10 attacks or if Mojumon HP is less than 100 HP, then Serenity Stream can be activated - “Super Gauge Maxed”. This will negate cooldown and Stamina usage for 45 seconds, allowing seamless attack combinations without fatigue. After 45 Seconds have expired, LEGO Chun Li’s Stamina will deplete to 0. Serenity Stream will require a 15 Minute cooldown before activating.
Command: !serenity
Cooldown: 15 Minutes
Hundred Lightning Kicks - LEGO Chun Li stands on one leg and side kicks "at the speed of lightning", with her other leg. The kicks strike with incredible speed and power, landing several hits ranging from 2 - 4, doing substantial damage if not blocked. 31 DMG a hit and 1 layer of Armor removed from target Mojumon. LEGO Chun Li receives 20 Bonus DMG.
Command: !lightk @(enemy)
Cost: 37 STA
Cooldown: 00:45 Seconds
Kikouken - LEGO Chun-Li charges and shoots a small energy ball from her palms at an opponent. The Kikoken will not always reach across to the opponent, fizzling out after a certain distance. but the 65% times it does reach, it has devastating concussive effects. This move will do 51 DMG to the Mojumon, with a 25% chance to inflict 3 layers of Bleed, Freeze, and Confuse each.
Command: !kken @(enemy)
Cost: 39 STA
Cooldown: 00:45 Seconds
Spinning Bird Kick - LEGO Chun-Li performs a series of rotating, upside-down kicks with her legs split extended wide. The turbulence is so powerful, it draws the opponents in like a tornado. This move does lots of damage, and is useful when performing combos against opponents that have left themselves wide open. 54 DMG is dealt to the Mojumon and to the Warrior. The Warrior is inflicted with 1 layer of freeze and LEGO Chun-Li gains 35 Bonus DMG.
Command: !spink @(enemy)
Cost: 90 STA
Cooldown: 00:45 Seconds
Kikousho - LEGO Chun Li gathers intense ki energy in her palms, then releases a stationary concussive blast, a large ki ball that stays on her palms, and it erupts around her, toppling even the strongest of opponents. LEGO Chun Li can channel all of her energy with EX and triple the impact, but her Stamina will deplete to zero.
Default DMG to all Mojumon 48 DMG/ (1st targeted Warrior only) 48 DMG
EX DMG to all Mojumon 144 DMG/ (1st targeted Warrior only) 144 DMG. EX also adds 4 layers of Bleed.
Command: !ksho reg @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Command: !ksho ex @(enemy1) @(enemy2) @(enemy3) @(enemy4
Cost: 127 STA/All STA for EX
Cooldown: 05:00 Minutes
Phasing - When this is your Battle Mojumon, it is immune to status debuffs
Going Ghost - Danny can grant himself 2 layers of Parry & 25 Bonus DMG!
Command: !goghost
Cooldown: 30 minutes
Paranormal Punch - Danny punches through an enemy Mojumon for 32 DMG
Move Type: Volt
Cost: 16 STA
Command: !ppunch @(enemy)
Ghost Shield - The Fenton household is protected by ghosts! Grant you and 1 ally 3 layers of Shield & 35 Stamina!
Move Type: Armor
Cost: 33 STA
Command: !ghostsh @(ally)
Ghost Ray - Pew pew! Danny shoots 2 ghost rays from his hands, hurting the Mojumon for 47 DMG & breaking a layer of their Parry!
Move Type: Toxic
Cost: 30 STA
Command: !ghostray @(enemy)
Ghost Stinger - This one might shock you! Paralyze a Mojumon foe for 2 layers & deal 89 DMG to them!
Move Type: Volt
Cost: 49 STA
Command: !gstinger @(enemy)
Ghost Sense - Danny senses other ghosts around him, empowering him with 3 layers of Armor & Shield!
Move Type: Armor
Cost: 57 STA
Command: !gsense
Fenton Fist - With Jazz behind him, the Fentons line up a fist full of spectral & human energy, damaging the Mojumon for 120 DMG. This move cannot be parried.
Move Type: Mystic
Cost: 88 STA
Command: !fentfist @(enemy)
Spectral Slap - Danny slaps a Mojumon for 161 DMG & forces them to lose all layers of Shield!
Move Type: Toxic
Cost: 100 STA
Command: !spectrals @(enemy)
Chronokinesis - Danny’s ability to bend time grants him & his Tamer 150 HP & restores 100 Power!
Move Type: Mystic
Cost: 175 STA
Command: !ckinesis
LEGO Troopers - Each time Vader does a move, there's a 30% chance that he places a Stormtrooper in front of him as a decoy with 50 HP (MAX 3).
Crimson Saber - Vader uses his red Lightsaber to wail on a Mojumon, dicing them for 52 DMG also casting Burn
Command: !crims @(enemy
Cost: 26 STA
Cooldown: 00:45 Seconds
Force Choke - Vader uses the Force to levitate and choke out one Tamer, applying 2 layers of Freeze and draining 70 Power.
Command: !fchoke @(enemy)
Cost: 39 STA
Cooldown: 00:45 Seconds
LEGO Mind Tricks - LEGO Vader tricks a Mojumon into hitting its Tamer. Both Tamer and Moju are hit for 78 DMG (ignores 3 layers of Armor).
Command: !mtricks @(enemy)
Cost: 54 STA
Cooldown: 00:45 Seconds
The Empire Strikes Back - LEGO Vader calls upon the Death Star to send a pointed blast to the wargrounds to exterminate the Tamer and their Mojumon for 116 DMG with a 3% chance to KO the Tamer.
Command: !empires @(enemy)
Cost: 150 STA
Cooldown: 05:00 Minutes
Breaking the 4th Wall - Anytime LEGO Deadpool deals DMG, he heals his Tamer for 30 HP!
Unpredictable - Increases Crit Chance by 5%
Trigger Happy - Deadpool shoots a target twice dealing 25 DMG each!
Command: !trighap @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
Katana-Rama - Slash your way towards Wolverine! Deals 58 DMG to an enemy Mojumon & gives them 2 layers of Mark. If you own LEGO Wolverine, the DMG is increased to 68 DMG.
Command: !katrama @(enemy)
Cost: 42 STA
Cooldown: 00:45 Seconds
Teleporter - Deadpool teleports behind an opponent, slashing them for 76 DMG & breaking 3 layers of Armor & Parry!
Command: !tport @(enemy)
Cost: 59 STA
Cooldown: 00:45 Seconds
4th Wall Crisis - Deadpool turns to the Tamer & announces his intent to destroy! Deals 25% of your current HP as DMG & grants 3 layers of Bleed to an enemy Mojumon.
Command: !4thwc @(enemy)
Cost: 95 STA
Cooldown: 00:45 Seconds
Crime Wave - Every time this Mojumon or Tamer recieves DMG the Tamer gains 5000 Tokens.
Get Rich or Die Tryin (Deluxe) - Dangerous or not, LEGO 50 wants the bag. Attempt to rob 1 - 2 Million Tokens from a Warrior or Lego 50 Cent is KO'd (30%)
Command: !grich @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
The Massacre - LEGO 50 lets the bullet shells fly, gunnin down 4 Mojumon for 70 DMG taking off 4 Layers of Moju Armor & Tamer Armor
Command: !massa @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 45 STA
Cooldown: 00:45 Seconds
Before I Self Destruct - This move has a 70% chance to KO Lego 50 Cent, Tamer gains +500 Bonus DMG
Command: !bisd
Cost: 50 STA
Cooldown: 05:00 Minutes
Animal Ambition - A Moju and Tamer looked at 50 wrong and gets dealt 150 DMG to both
Command: !anamb @(enemy)
Cost: 125 STA
Cooldown: 00:45 Seconds
Eternal Emperor - Every 100 Mojumon DMG this Mojumon dishes out, it gains 3 layers of Parry, 3 layers of Armor and 15 Power for the Tamer
Frieza Force - 4 Mojumon are attacked for 29 DMG by Frieza’s Forces
Command: !fforce @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 45 STA
Cooldown: 00:45 Seconds
Death Ball - Strikes 2 Mojumon for 48 DMG and destroys 2 layers of Tamer and Mojumon Parry
Command: !dball @(enemy1) @(enemy2)
Cost: 62 STA
Cooldown: 00:45 Seconds
[Evolves to Golden Frieza]
Death Beam - Strikes 4 Warriors for 43 DMG with a 40% chance of destroying a soul shard
Command: !dbeam @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 80 STA
Cooldown: 10:00 Minutes
Death Saucer - 50/50 chance it KOs the user’s Mojumon or a targeted Mojumon. If the user’s Moju is KOed, the user instead gets 28 Power
Command: !dsaucer @(enemy)
Cost: 163 STA
Cooldown: 15:00 Minutes
Spirit Control - As long as this Mojumon is your Battle Mojumon and hasn’t been KO’d, his Tamer’s KO time will be reduced to 3 Minutes
Energy Blade - Slice down a Mojumon and deal 24 DMG. If they have any debuffs active, this move costs no STA.
Command: !eblade @(enemy)
Cost: 20 STA
Cooldown: 00:45 Seconds
Barrier of Light - Create a white halo around yourself & one ally, granting your Mojumon 50 HP, 2 layers of Armor & Shield!
Command: !barrierlight @(ally)
Cost: 42 STA
Cooldown: 00:45 Seconds
Telekinetic Choke - Zamasu chokes a Mojumon using his psychic powers which deal 66 DMG & causes them to be confused for a layer!
Command: !telch @(enemy)
Cost: 65 STA
Cooldown: 00:45 Seconds
Hunt for Goku - Zamasu loves the feeling of chasing the ultimate body. The thought of Goku raises his awareness, granting him 2-4 layers of Armor & Bonus DMG equal to double the amount of HP he has lost!
Command: !huntgoku
Cost: 91 STA
Cooldown: 05:00 Minutes
Super Energy Blade - An enhanced version of the Energy Blade that deals 98 Mojumon DMG & breaks 4 layers of Mojumon & Tamer Armor!
Command: !seblade @(enemy)
Cost: 102 STA
Cooldown: 00:45 Seconds
Wall of Light - Create a barrier around yourself that emits a shockwave large enough to DMG a Mojumon & Tamer for 121 DMG. Any attacks that touch you in the next minute grant you 40 Bonus Moju DMG!
Command: !wallight @(enemy)
Cost: 116 STA
Cooldown: 00:45 Seconds
Blades of Judgement - Fire red energy blades at a Mojumon for 164 DMG. This move destroys any Parry the Tamer & Mojumon may have had on.
If used after Barrier of Light, this move heals Zamasu & its Tamer by 75 HP!
Command: !bladejudge @(enemy)
Cost: 126 STA
Cooldown: 00:45 Seconds
Divine Wrath: Purification - Unleash horror on your opponent by dealing 199 DMG to a Mojumon & inflicting them with 6 layers of Drain. This move cleanses Zamasu & its Tamer of all debuffs!
Command: !dwpure @(enemy)
Cost: 150 STA
Cooldown: 05:00 Minutes
Hypnotic Charm - This subliminal psionic power allows Gambit to smooth-talk others with his Cajun Charm to believe what he says and agree with anything he suggests. When Marked, there is a 25% chance an enemy will have 4 Essence Emeralds stolen by Gambit.
Cajun Slash - Gambit 's Bo-Staff is his main weapon of choice. He charges it with enough kinetic energy and power to level a house. Gambit uses his bo-staff and unleashes a quick-one hit swipe attacking a Mojumon for a damage of 43 DMG and Burn.
Command: !cajslash @(enemy)
Cost: 32 STA
Cooldown: 00:45 Seconds
Kinetic Card - Gambit changes the potential energy of a playing card into kinetic energy and throws it, that kinetic energy is explosively released upon impact. A Mojumon is attacked for a damage of 38 DMG with Mark and a Tamer is attacked for a damage of 33 DMG with Burn.
Command: !kincard @(enemy)
Cost: 47 STA
Cooldown: 00:45 Seconds
Royal Flush - Gambit throws his pole into the air, then rapidly throws a deck of energy charged cards one by one at the opponents, and makes them explode by snapping his fingers. The sequence happens so fast that the cards travel in a blur.
3 Mojumon are attacked for 67 DMG with 3 layers of Mark.
Command: !royalf @(enemy) @(enemy) @(enemy)
Cost: 86 STA
Cooldown: 00:45 Seconds
Dissolution - Gambit causes objects to pull themselves apart instead and convert it to kinetic energy. Gambit has his eyes set on breaking down the power of Soul Crystals and Armor, then converting it to powerful concussive emissions.
- Converts Soul Crystals from a Tamer into Bonus DMG on the user’s next attack 175 DMG.
- Converts 2 layers of Armor from a Tamer into Bonus DMG on the user’s next attack 85 DMG.
Command: !diss @(enemy) Crystal
Command: !diss @(enemy) Armor
Cost: 150 STA
Cooldown: 60:00 Minutes
Showtime! - Genie deals 20 DMG to a Tamer & their Mojumon, & he adds 2 layers of a Status Effect dependent on what version of Showtime he uses.
Thunder - Paralyze
Ice - Freeze
Stun - Confuse
Fire - Burn
If the enemy is Marked, double the DMG.
Command: !showtime @ (enemy) (effect)
EX: !showtime @(dojoabumonkey) thunder
Cooldown: 30 Minutes
Shifty Slam - Genie shapeshifts into a golem that slams a Mojumon for 24 DMG! Genie has a 30% chance to gain 1 layer of Armor
Command: !shiftys @(enemy)
Cost: 35 STA
Cooldown: 00:45 Seconds
Lamp Loyalty - Genie never betrays his lamp! Genie gains 2 layers of Parry & restores 15 HP for himself, his Tamer and 1 ally Tamer and their Mojumon!
Command: !lamploy @(ally)
Cost: 45 STA
Cooldown: 00:45 Seconds
Giant Genie - LEGO Genie transforms into his Giant form! Genie drops a hammerfist that destroys all Armor & deals 57 DMG to 2 Mojumon, leaving them Confused for 2 layers!
Command: !giantg @(enemy1) @(enemy2)
Cost: 55 STA
Cooldown: 00:45 Seconds
Cosmic Chaos - The power of Genie will not be contained! Unleash a barrage of magic attacks on a Tamer and their Mojumon for 146 DMG! Because of the chaos caused, Genie retreats to the lamp after, taking 25 recoil DMG but gaining 2 layers of Armor!
Command: !cosmic @(enemy1)
Cost: 180 STA
Cooldown: 00:45 Seconds
Limit Break - This Mojumon will cost 1 slot due to its fused nature & it.cannot be used unless LEGO Goku & Vegeta are in your party.
Enhanced God Ki - Gogeta powers up, gaining 150 Stamina & 100 Bonus DMG!
Command: !egki
Cooldown: 60 minutes
LEGO Gogeta can evolve beyond Super Saiyan Gogeta at LVL 35 to either Super Saiyan Blue or Super Saiyan 4 via fragments or gear item. You can only be under one transformation at a time.
Punisher Drive - Lego Gogeta disappears for a split second, then re-appears to attack an opponent 3 times for 20-28 DMG
Command: !pdrive @(enemy)
Cost: 23 STA
Cooldown: 00:45 Seconds
Final Kamehameha - Strike a Mojumon & Tamer with the Final Kamehameha for 55 DMG.
- If the Tamer is Marked, add 15 more DMG to this attack!
Command: !fkha @(enemy)
Cost: 40 STA
Cooldown: 00:45 Seconds
[Evolves to Super Saiyan Gogeta]
Stardust Breaker - Grab a galactic energy sphere & crush it, dealing 76 DMG to a Mojumon! If this move KOs a Mojumon, you gain 45 Bonus DMG
Command: !sdub @(enemy)
Cost: 62 STA
Cooldown: 00:45 Seconds
Afterimage Clones - Gogeta charges up & drops up to 4 clones, gaining between 2-5 layers of Parry!
Command: !aftc
Cost: 85 STA
Cooldown: 02:00 Minutes
Rising Vortex - A hard uppercut that’s followed by an elbow bash & downward kick dealing 105 DMG to another Mojumon! The enemy is left with 3 layers of Confuse!
Command: !risvo @(enemy)
Cost: 90 STA
Cooldown: 00:45 Seconds
[Evolves to Super Saiyan Blue Gogeta] Requires 35 Fire/Ice/Earth Kimonium Fragments
God Punisher - Gogeta unleashes a dual blast barrage to inflict 119-136 DMG on an enemy Mojumon. If Gogeta had any status debuffs, he gain 3 layers of Armor!
- If the enemy is Marked, drain 70 of their STA!
Command: !gpun @(enemy)
Cost: 95 STA
Cooldown: 00:45 Seconds
[Evolves to Super Saiyan 4 Gogeta] Requires a Saiyan Tail
Ultimate Impact - Gogeta rushes an enemy Mojumon with two kicks, dealing 74-89 DMG twice & inflicting 4 layers of Bleed!
Command: !ultimp @(enemy)
Cost: 95 STA
Cooldown: 00:45 Seconds
[Super Saiyan Blue Gogeta]
Meteor Explosion - Detonate a massive amount of Ki inside of an enemy Mojumon after hitting them for two strikes The 1st hit DMG is dependent on how much HP Lego Gogeta chooses to sacrifice! (Range of 90-110) The 2nd hit will always deal 75 DMG
Command: !meteore @(enemy) 90-110
Cost: 100 STA
Cooldown: 00:45 Seconds
[Super Saiyan 4 Gogeta]
Clone Kamehameha - Gogeta take to the sky & unleashes 4 clones, whom all prepare a devastating Kamehameha resulting in 151 DMG to a Mojumon. If you have any parries, you gain 75 Bonus DMG!
Cost: 100 STA
Command: !clonekame @(enemy)
Cooldown: 00:45 Seconds
[Super Saiyan Blue Gogeta]
Stardust Smasher - An enhanced version of Stardust Breaker that damages both Moju & Tamer for 210 DMG. If this move KOs the Tamer, LEGO Gogeta gains 135 Stamina
Command: !sdus @(enemy)
Cost: 162 STA
Cooldown: 05:00 Minutes
[Super Saiyan 4 Gogeta]
100X Big Bang Kamehameha - Gogeta powers up to the very limit, bypassing all defenses to deal 250 DMG to a Mojumon. This move has a 25% chance of only scratching the enemy for 69 DMG. Gogeta is Frozen for 3 Minutes after this move is used
Command: !100bbha @(enemy)
Cost: 162 STA
Cooldown: 05:00 Minutes
Saiyan Pride - Saiyans get stronger the more health they lose! Gohan will receive additional DMG to attacks when in specific health ranges
LEGO Gohan can absorb a Beast Spirit equipment item that allows him to awaken his inner beast. Beast Gohan gains + 30 DMG/+ 30 HP heals for 5 minutes.
Command !bespi to use a beast spirit equipment item
Beast Spirit can be used once per hour.
[Teen Gohan]
Hidden Potential - Charges up all his ki into his fists & blasts a Mojumon dealing 37 DMG
Command: !hpot @(enemy)
Cost: 24 STA
Cooldown: 00:45 Seconds
Masenko - Burn a Mojumon up with your signature blast, dealing 58 DMG and 2 layers of Burn
Command: !mako @(enemy)
Cost: 36 STA
Cooldown: 00:45 Seconds
[Evolves to Super Saiyan 2 Gohan]
Masendan - Power up this one handed Masenko & launch 3 blasts at a Mojumon dealing 35 DMG each! The enemy is Confused for 4 layers after the 1st hit.
Command: !masendan @(enemy)
Cost: 48 STA
Cooldown: 00:45 Seconds
Father-Son Kamehameha - Gohan finds the strength to output a one-armed Kamehameha that deals 104 DMG to a Tamer & breaks all layers of Shield!
Command: !fskame @(enemy)
Cost: 68 STA
Cooldown: 03:00 Minutes
Ultimate Knuckle - Use an afterimage to teleport right in front of a Mojumon & deliver a backhand knuckle right to their face inflicting 4 layers of Bleed & 119 DMG. If they were already bleeding, you gain 4 layers of Parry
Command: !uknuck @(enemy)
Cost: 75 STA
Cooldown: 00:45 Seconds
[Evolves to Ultimate Gohan]
Justice Finishing Pose - Transforms into the Great Saiyaman & strikes a pose, granting 6 layers Armor/Shield to itself.
Command: !jfpose
Cost: 80 STA
Cooldown: 00:45 Seconds
Special Beam Cannon - Break 5 layers of Armor from a Tamer & deals 128 DMG to the Mojumon
Command: !sbcannon @(enemy)
Cost: 112 STA
Cooldown: 00:45 Seconds
Burst Rush - Rush a Mojumon down for a combo dealing 196 DMG & break all of their current buffs!
Command: !brush @(enemy)
Cost: 156 STA
Cooldown: 05:00 Minutes
Kaio-ken - Increased DMG output at the cost of your HP (minimum of 80HP needed to use ability)
Range. You will gain more DMG but take HP loss as a result
LVL 5 - 15% more DMG with 15% HP loss (HP cap)
LVL 35 - 30% more DMG with 30% HP loss (HP cap)
LVL 50 - 50% more DMG with 50% HP loss (HP cap)
Command to initiate: !kaioken start
Command to end: !kaioken end
Power Pole - Lego Goku wields his power pole with ease. Extending it to jab a Moju for 28 DMG
Command: !powerpole @(enemy)
Cost: 29 STA
Cooldown: 00:45 Seconds
Kamehameha - KAAAAMEEEHAAAMEEEHAAAAAAA at one unfortunate Mojumon, blasting them for 40 DMG and breaking 3 layers of Shield.
Command: !kameha @(enemy)
Cost: 48 STA
Cooldown: 00:45 Seconds
[evolves to Super Saiyan Goku]
Flash Fist - Goku takes flight and slams his fist into a Tamer to deal 49 DMG and break 3 layers of their Armor
Command: !flashfist @(enemy)
Cost: 60 STA
Cooldown: 00:45 Seconds
Super Kamehameha - Goku charges, applying a titanic amount of Ki to his KAAAAMEHAMEHAAAAA to hit a Tamer for 61 DMG, breaking 3 layers of Shield
Command: !skameha @(enemy)
Cost: 85 STA
Cooldown: 00:45 Seconds
Warp Kamehameha - Teleport over to devastate a Mojumon with 65 DMG. Goku also gains 2 layers of Parry. The opponent has a 30% chance to dodge the attack
Command: !wkameha @(enemy)
Cost: 94 STA
Cooldown: 00:45 Seconds
[evolves to Super Saiyan Blue Goku] Requires 25 Fire/Ice/Earth Kimonium Fragments
Super God Shock Flash - Goku extends two fingers outward, then warps forward to punch a Mojumon in the gut for 71 DMG. Goku’s Tamer gains 50 Power. The opponent has a 30% chance to dodge the attack
Command: !sgsf @(enemy)
Cost: 130 STA
Cooldown: 03:00 Minutes
[evolves to Super Saiyan Saiyan 4 Goku] Requires a Saiyan Tail
Meteor Crash - Rush your enemy & destroy their confidence by dealing 89 Moju DMG. This move breaks 3 layers of Parry!
Command: !mcrash @(enemy)
Cost: 130 STA
Cooldown: 00:45 Seconds
[evolves to Ultra Instinct Goku] Requires an Aura Orb
Passive: Mastered Ultra Instinct - Goku & his Tamer have a 40% chance to parry all ATKs
Godly Strike - Strike fiercely while upside down dealing 94 Moju DMG & confusing them for 3 layers.
Command: !godlystrike @(enemy)
Cost: 130 STA
Cooldown: 00:45 Seconds
[Super Saiyan Blue Goku]
God’s Ki Charge - Far superior to a Ki Charge, Goku charges up and spreads the energy to his Tamer adding 80 Bonus DMG to Goku and 40 Bonus DMG to Tamer.
Command: !godki
Cost: 110 STA
Cooldown: 00:45 Seconds
[Super Saiyan Saiyan 4 Goku]
10x Kamehameha - Turn it up! Goku pushes 10x on his Kamehameha, dealing 117 DMG & breaking 5 layers of Armor on the Mojumon!
Command: !10kameha @(enemy)
Cost: 110 STA
Cooldown: 00:45 Seconds
[Ultra Instinct Goku]
Soaring Fist - Cause 119 Warrior DMG from the shockwaves from your fists & knock off 100 of their Bonus DMG!
Command: !soarfist @(enemy)
Cost: 110 STA
Cooldown: 00:45 Seconds
[Super Saiyan Blue Goku]
Spirit Bomb - Goku gathers all the energy from his surroundings and conducts that into a massive sphere of astounding destructive power. Hits a Mojumon for 200 DMG if he gets the move off. Or, Goku gave the enemy too long of a window so he was tackled for 125 DMG. The opponent has a 50% chance to dodge the attack which triggers the HP loss to Goku.
Command: !sbomb @(enemy)
Cost: 200 STA
Cooldown: 00:45 Seconds
[Super Saiyan Saiyan 4 Goku]
Super Dragon Fist - The ultimate fist of power! Deal 194 Moju DMG & break any defenses they have! The force from the fists cause the Mojumon to lose 90 STA!
Command: !sdfist @(enemy)
Cost: 200 STA
Cooldown: 00:45 Seconds
[Ultra Instinct Goku]
Divine Kamehameha - The most powerful version of the Kamehameha. Deals 230 DMG & breaks all layers of Armor/Shield on a Mojumon.
Command: !dkameha @(enemy)
Cost: 200 STA
Cooldown: 05:00 Minutes
Spirit Control - As long as this Mojumon is your Battle Mojumon and hasn’t been KO’d, his Tamer’s KO time will be reduced to 3 Minutes
Black Powerball - Create a core of black energy to decimate one Mojumon. Deals 44 DMG and adds 1 layer of Mark to a Mojumon.
Command: !blackpower @(enemy)
Cost: 27 STA
Cooldown: 00:45 Seconds
Ki Sense - Read into your enemy. Sense the Bonus DMG of a target Mojumon then cast 2 layers of Mark on that Mojumon. Goku Black will also add 2 layers of Parry to himself
Command: !kisense @(enemy)
Cost: 35 STA
Cooldown: 00:45 Seconds
[Evolves To Super Saiyan Rosé]
God Slicer - Know your place! Rush and slice down a Mojumon for 62 DMG, also reducing their Bonus DMG by 50.
Command: !gslice @(enemy)
Cost: 49 STA
Cooldown: 00:45 Seconds
Sickle of Sorrow - Taste Divine fury! Channel your divine rage to give your blade form. Tear through a Tamer, dealing 50% of Lego Goku Black’s HP.
Command: !sickleofs @(enemy)
Cost: 102 STA
Cooldown: 00:45 Seconds
Blood Manipulation - Lego Gyutaro has special blood. If his health falls below 100, all Stamina is restored. If his Stamina falls below 50, all Moju HP is healed.
Cooldown: 1 Hour
Blood Sickles - Lego Gyutaro pulls of his flesh, creating 2 sickles. Throwing them, this hits a target Mojumon for 2-3 times, dealing 16 DMG each hit and applying a layer of Bleed.
Command: !bsick @(enemy)
Cost: 23 STA
Cooldown: 00:45 Seconds
Rampant Arc Rampage - Lego Gyutaro creates a blood wall, negating all DMG attacks below 55 DMG. This Shield lasts for 3 Minutes.
Command: !rar
Cost: 38 STA
Cooldown: 07:00 Minutes
Rotating Circular Slashes: Flying Blood Sickles - Lego Gyutaro throws his flesh sickles in a massive circle, hitting 3 Mojumon for 60 DMG and applying 2 layers of Poison to each.
Command: !fbs @(enemy1) @(enemy2) @(enemy3)
Cost: 50 STA
Cooldown: 00:45 Seconds
Rotating Circular Slashes: Blood Sickle Onslaught - Lego Gyutaro unleashes his ultimate attack, hitting a Mojumon for 100 DMG and wipes away a layer of all Mojumon Buffs.
Command: !bso @(enemy)
Cost: 88 STA
Cooldown: 00:45 Seconds
The Boy Who Lived - With LEGO Harry's remarkable survival and his Mother’s Love, it grants him a medium chance to negate a fatal blow, leaving him with 1 HP instead.
Dueling Prodigy - LEGO Harry Potter showcases his talent in magical combat flawlessly! For every 5 spells/moves casted, the next spell will be supercharged and deal an additional 55 Bonus DMG.
Cooldown: Every 5 spells/moves
Reducto (Breaking Curse) - LEGO Harry Potter shoots a powerful spell blast at 1 Mojumon, dealing 22 DMG and breaking 2 layers of Armor and Shield. He will also gain 22 Bonus DMG and 2 Moju Armor!
Command: !rdct @(enemy)
Cost: 26 STA
Cooldown: 00:45 Seconds
Phoenix's Aid - LEGO Harry Potter summons his friend to lend him a hand in battle! The Phoenix provides 35 HP to LEGO Harry Potter and 1 Moju Ally and heals all status effects from them! He will also gain 20 Bonus Healing as well.
Command: !phaid @(ally)
Cost: 42 STA
Cooldown: 00:45 Seconds
Defender of Gryffindor - LEGO Harry Potter has the blessing of Godric Gryffindor and can summon the Sword of Gryffindor in battle. The Sword allows LEGO Harry Potter to Slash 1 Warrior for 55 DMG, purging away all of the Bonus DMG and Bonus points they have!
Command: !dofg @(enemy)
Cost: 63 STA
Cooldown: 05:00 Minutes
Confringo (Blast Spell) - LEGO Harry Potter unleashes a powerful explosive blast that dishes out 125 DMG to 1 Warrior’s Mojumon and breaks all layers of Armor on them! The blast is so powerful, it also leaves the Mojumon with 2 layers of incurable Burn and will take 35 DMG each minute for the next 3 Minutes.
Command: !conf @(enemy)
Cost: 100 STA
Cooldown: 10:00 Minutes
Tsukuyomi - This Mojumon will add 60 DMG to itself and its Tamer.
Command: !tsu
Cooldown: 30 Minutes
Crow Sword - Lego Itachi summons crows that form a sword. He hits a Mojumon for 26 DMG, with a 30% chance to steal 25 Stamina.
Command: !csword @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
Fireball Shuriken - Lego Itachi coats 4 Shuriken in fire and launches them at 4 Mojumon. This does 40 DMG.
Command: !fbs @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 47 STA
Cooldown: 00:45 Seconds
Sword of Totsuka - Susanoo Itachi uses the Sword of Totsuka to hit 2 Mojumon for 55 DMG and putting a 5 min seal (move lock) on the Mojumon.
Command: !swordoft @(enemy1) @(enemy2)
Cost: 61 STA
Cooldown: 10:00 Minutes
Yata Mirror - For the next 5 minutes, all Mojumon attacks done to Susanoo are automatically reflected. As well as giving the attacker 5 layers of Mojumon Plague.
Command: !ym
Cost: 85 STA
Cooldown: 15:00 Minutes
Reanimation - When this Mojumon’s HP reaches 0, it is revived at 75% HP
Cooldown: 1 Hour
Stalker Stab - Jason loves to place you in pain! Deal 33 Mojumon DMG & this move has a 25% chance to deal 44 DMG!
Command: !stalkstab @(enemy)
Cost: 23 STA
Cooldown: 00:45 Seconds
Hack n Slash - Slash down an enemy Mojumon for 45 DMG & 2 layers of Bleed! If they already were Bleeding, you gain 2 layers of Armor
Command: !hackns @(enemy)
Cost: 25 STA
Cooldown: 00:45 Seconds
Regeneration - Jason feels the need to replenish himself, restoring 70 HP & Stamina & gaining 50 Bonus DMG!
Command: !regeneration
Cost: 33 STA
Cooldown: 05:00 Minutes
Track You Down - Jason will not stop until you feel his pain! Deal 90 DMG that is unblockable to a Mojumon & their Tamer! The Tamer is class locked for 1 Minute out of fear!
Command: !tydown @(enemy)
Cost: 63 STA
Cooldown: 06:00 Minutes
Revenant - Becoming undead isn’t such a bad thing! Use the lightning rod stuck in your chest to replenish 5 layers of Moju Armor & smack a Mojumon for 116 DMG! The electricity shocks the Mojumon for 4 layers of Paralyze!
Command: !revenant @(enemy)
Cost: 66 STA
Cooldown: 00:45 Seconds
Crystal Lake Crush - Take a trip to Camp Crystal Lake! Drown another Mojumon, dealing 140 DMG & washing away 5 layers of their defenses (Armor/Parry/Shield)!
Command: !cryscrush @(enemy)
Cost: 76 STA
Cooldown: 00:45 Seconds
Pam’s Shrine - Jason remembers his mother vividly. By paying tribute to her shine, Jason gives up a specific number of layers of his Armor to gain 35 Bonus DMG per layer removed!
Command: !pamshrine [# of layers]
Cost: 86 STA
Cooldown: 00:45 Seconds
Drop Dead - Jason quietly stabs a Mojumon right in the back, landing a devastating 174 DMG & breaking all layers of Parry they had. If this move KOs the Mojumon, this move will also apply to the Tamer
Command: !dropdead @(enemy)
Cost: 166 STA
Cooldown: 05:00 Minutes
The Blueprint - When this Mojumon's Tamer receives DMG, the Tamer receives +20 Bonus DMG
Encore - Can LEGO Jay Z get an encore with this attack. 1 Mojumon is smacked 2 - 4 times.
- First 2 hits = 45 DMG
- If there is a 3rd hit = 50 DMG
- If there is a 4th hit = 60 DMG
Command: !enc @(enemy)
Cost: 24 STA
Cooldown: 00:45 Seconds
Reasonable Doubt - LEGO Jay Z adds 2 - 4 layers of Parry with +20 Bonus DMG to itself to prep
Command: !reado
Cost: 44 STA
Cooldown: 00:45 Seconds
The Takeover - Break's over, it's time to run this shit. Score 7 - 10 points
Command: !theta
Cost: 54 STA
Cooldown: 20:00 Minutes
Kingdom Come - Kingdom's coming and one Mojumon's not ready. Deals 130 - 155 DMG with a 10% chance to KO the target Mojumon
Command: !kingd @(enemy)
Cost: 74 STA
Cooldown: 02:00 Minutes
Passive 1: Absolute Power - When LEGO Jiren is switched in as the Active Mojumon, he starts out with 2 layers of Armor. As long as LEGO Jiren has at least 1 layer of Armor, he has a 50% chance to resist Eustace’s Mallet effect and break it instead!
Passive 2: Unyielding Will - LEGO Jiren has trained tirelessly and has become the most powerful Toy in the Toy Universe and knows how to win! For the next 5 mins, if LEGO Jiren gets a KO, double the points he scores for his Tamer.
Command: !unwill
Cooldown: Twice per page
Eye Blast - LEGO Jiren focuses his intense gaze on the enemy, gathering energy within his eyes before releasing it in the form of a piercing beam of energy. The beam strikes an enemy Mojumon for 45 DMG and destroys 2 layers of Armor. If the Mojumon does not have any Armor, this move has a 30% chance to do 65 DMG instead.
Command: !eyeb @(enemy)
Cost: 25 STA
Cooldown: 00:45 Seconds
Meditative Focus - LEGO Jiren meditates, focusing his energy. This heals him for 45 HP and gives him 45 Bonus DMG.
Command: !mfocus
Cost: 48 STA
Cooldown: 02:00 Minutes
Overpower - Displaying his dominance, LEGO Jiren targets 2 enemy Mojumon, dealing 65 DMG and removes all buffs, including Bonus DMG, from them. If one of the Mojumon is weak to Heat, this move does 90 DMG instead to both of them.
Command: !overpower @(enemy1) @(enemy2)
Cost: 50 STA
Cooldown: 00:45 Seconds
Overheat Magnetron - LEGO Jiren overwhelms 1 Warrior and their Mojumon with a powerful blast that makes coming back insurmountable! This attack dishes out 120 DMG and has a 30% chance to break the Warrior’s equipment!
- If the enemy hasn’t been knocked out of the tournament yet, this will surely seal the deal! Jiren regains 100 STA and gains 50 Bonus DMG after using this move.
Command: !omag @(enemy)
Cost: 130 STA
Cooldown: 00:45 Seconds
Pride Troopers Charge! - LEGO Jiren calls for one of his fellow Toy Pride Troopers to the battlefield. Each Pride Trooper brings a unique ability to the fight:
Toppo - Justice Flash: Deals 45 DMG to a Mojumon and provides 2 layers of Armor to Jiren
Dyspo - Supersonic Speed: Dyspo distracts 1 enemy Mojumon with his speed, applying 1 layer of Confusion to them and adding 2 Parries to Jiren!
Kahseral - Ironclad Defense: Kahseral focuses on defense, protecting the team! He provides Jiren and 2 ally Mojumon 3 layers of Armor and 1 Layer of Parry!
Commands:
Toppo - !ptc toppo @(enemy)
Dyspo - !ptc dyspo @(enemy)
Kahseral - !ptc kah @(ally1) @(ally2)
Cost: 99 STA
Cooldown: 02:00 Minutes
Unlocks the Overheat perk
Overheat - Each time Jiren takes DMG he gets 8 Bonus DMG
[evolves to Full Powered LEGO Jiren]
Heatwave Punch - LEGO Jiren delivers a punch so fast and powerful it's like a heatwave, dealing 65 DMG to a Warrior and applying 2 layers of Burn.
Command: !hepunch @(enemy)
Cost: 110 STA
Cooldown: 00:45 Seconds
Invisible Strikes - LEGO Jiren delivers unseeable and unblockable blows to 3 enemy Mojumon, dealing 90 DMG and leaving them 3 layers of Paralyze!
- If LEGO Jiren has done over 150 Daily DMG, this move has a 50% chance to deal 150 DMG instead.
Command: !instrikes @(enemy1) @(enemy2) @(enemy3)
Cost: 218 STA
Cooldown: 00:45 Seconds
UI Counter - LEGO Jiren will never be toppled because his strength knows no limits! Upon using this move, it drains the unused Stamina, but dishes out one devastating blow to 1 enemy Mojumon, dealing 195 DMG to them.
- If Jiren KO’s the Mojumon after this move is used, he regains full Stamina and provides an 100 Bonus DMG boost to him and his Tamer.
- If this move is used against the Toy Mojumon, LEGO Goku OR LEGO Frieza, this move has a 50% chance to deal 260 DMG to them.
Command: !uic @(enemy)
Cost: All remaining STA (minimum 300 STA)
Cooldown: 15:00 Minutes
Last Laugh - If KO’d LEGO Joker deals 250 DMG to targeted Tamer & 100 DMG to Mojumon
Bang! Flag Pistol - Joker uses his toy gun to intimidate Tamers and Mojumon
- 65% chance to cast 2 layers of Paralyze to both Tamer and Mojumon
- 25% chance to shoot real bullets dealing 34 DMG
- 10% chance to steal 50 Power and 50 Stamina
Command: !bang @(enemy1) @(enemy2)
Cost: 31 STA
Cooldown: 00:45 Seconds
Bombs Away - Joker throws bombs targeting 4 Mojumon for 18 DMG
Command: !bomba @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 43 STA
Cooldown: 00:45 Seconds
Card Trick - Wanna see a Card Trick? Gain one of the following Buffs from Joker’s sleight of hand:
- Gain 2 Soul Shards
- Gain 4 Layers of Shield
- Gain 30 Bonus Healing
- Gain 30 Bonus DMG
Command: !cardtrick2
Cost: 79 STA
Cooldown: 00:45 Seconds
Joker Titan - Joker injects himself with Titan formula and for a period of time gains perma-Armor and all DMG dealing moves deal an extra 50 DMG
Command: !joketitan
Cost: 131 STA
Cooldown: 00:45 Seconds
It’s Showtime! - When Persona Joker attacks, he charges up his Showtime meter. Once the Showtime meter has filled up to 20 points, Joker can unleash a powered up attack that deals 62 DMG. Persona Joker gains 1 Showtime Point per move, and gains four points if Persona Joker is switched out of battle. Check Showtime with !check Showtime.
Command: !showtime @(enemy)
Cooldown: 5 Minutes
Tyrant Pistol Shot - Persona Joker fires a bullet from his gun to a Tamer and Mojumon, attempting to land a Technical Shot. The shot will always deal 21 DMG; If a Technical is landed (18% chance), the enemy Warrior is Downed, allowing any Trickster to attack and deal a 1 MORE attack.
Command: !tyrant @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
Amarita Shower - Let it rain! Persona Joker lets loose and showers three enemies with two random Status Effects each.
Command: !ashower @(enemy1) @(enemy2) @(enemy3)
Cost: 43 STA
Cooldown: 00:45 Seconds
Velvet Room Fusion - Persona Joker visits Lavenza in the Velvet Room, who fuses two random Personas together, and blesses Joker with the result! The resulting Personas can deal anywhere from 35 to 95 DMG, or can bless Joker and the Tamer with Parry!
Command: !vrfusion @(enemy)
Cost: 50 STA
Cooldown: 00:45 Seconds
Die for Me! - Joker summons Alice, who breaks apart Persona Joker and pelts the pieces at an enemy Mojumon. 140 DMG is dealt to a target Mojumon, but Persona Joker’s pieces take time to be put back together.
Command: !dieforme @(enemy)
Cost: 115 STA
Cooldown: 03:00 Minutes
Mamba Mentality - Rise to the occasion as the Black Mamba! Gain 24 Bonus Moju DMG & 4 layers of Armor to strike while you’re hot!
Command: !mamen
Cooldown: 15 Minutes
Isolation - Call an iso to blow by a Mjoumon dealing 24 DMG & giving them 2 layers of Mark
Command: !iso @(enemy)
Cost: 32 STA
Cooldown: 00:45 Seconds
Jab Cross - Kobe jab steps into a crossover & breaks a Mojumon’s ankles for 56 DMG & leaves them with 2 layers of Confuse!
Command: !jcro @(enemy)
Cost: 51 STA
Cooldown: 00:45 Seconds
Clutch 81 - Kobe hits a stepback fadeaway to DMG a Mojumon for 81 DMG, If Kobe KO’s the Mojumon, he enters his clutch phase & gains 15 Bonus DMG for 2 Minutes!
Command: !c81 @(enemy)
Cost: 79 STA
Cooldown: 00:45 Seconds
Frobe Slam - Frobe Bryant enters the arena & slam dunks on a Mojumon for 99 DMG & strips the Tamer of 2 layers of armor! If This move KO’s the Mojumon, add 2 extra points to the KO!
Command: !frobe @(enemy)
Cost: 102 STA
Cooldown: 00:45 Seconds
God of War - Depending on the weapon it'll give you a boost in DMG or add a Status Effect switch between every 30 Minutes
Blades of Chaos - Chance to Burn 40%
Leviathan Axe - Chance to Freeze 40%
Nemean Cestus - Increase in DMG: + 10 DMG
Draupnir Spear - Layers of Bleed never misses but less DMG: -10 DMG
Commands:
Blades of Chaos - !gow Blades
Leviathan Axe - !gow Axe
Nemean Cestus - !gow Cestus
Draupnir Spear - !gow Spear
Plume of Prometheus - Deals 30 to a Mojumon and 15 to Tamer.
Command: !pop @(enemy)
Cost: 31 STA
Cooldown: 00:45 Seconds
Boots of Hermes - Uses Hermes boots to gain 2 Parries and Shields.
Command: !boots
Cost: 40 STA
Cooldown: 00:45 Seconds
Cyclone of Chaos - Deals 45 DMG to two Mojumon.
Command: !coc @(enemy1) @(enemy2)
Cost: 67 STA
Cooldown: 00:45 Seconds
Tartarus Rage - The Rage of the Titans fuel your body, deal 97 DMG to 3 Mojumon and their Tamers
Command: !trage @(enemy1) @(enemy2) @(enemy3)
Cost: 150 STA
Cooldown: 00:45 Seconds
Bean Bag - Namekians have grown Krillin their own set of beans with various healing properties & buffs
Status Bean: Heal all Status Effects from an Ally Tamer
Namek Bean: Heal the user’s Class Lock
Guru Bean: Heals an ally Tamer's Plague
Nail Bean: Gives the user and an ally Tamer 70 Bonus DMG
Dende Bean: Heals user (Tamer) for 40 HP and takes Mojumon Lock off of one ally
Command: !beanbag [Bean Name] Ex: !beanbag Status
Cooldown: 30 Minutes
Scattering Bullet - Krillin sends up a single energy sphere that splits off into multiple bullet waves to hit 6 Mojumon for 15 DMG
Command: !sbullet @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5) @(enemy6)
Cost: 40 STA
Cooldown: 00:45 Seconds
Solar Flare - Krillin blinds everything with eyes on him and an ally Mojumon, blocking the next 3 attacks to both (Krillin and Mojumon ally, gain 3 layers of Mojumon Parry). Then one targeted enemy Tamer will lose 3 layers of Parry
Command: !sflare @(ally) @(enemy)
Cost: 50 STA
Cooldown: 00:45 Seconds
Unlocked Potential - Krillin will delve deep, deep down for his dormant stores of untapped Power to gain 28 Bonus DMG and 1 layer of Armor. There’s even a 25% chance for him to gain 38 Bonus DMG instead and 2 layers of Armor
Command: !unpoten
Cost: 72 STA
Cooldown: 00:45 Seconds
Destructo Disk - Time for the signature, Krillin tosses a razor-sharp disc of golden ki to half a Mojumon’s current HP and Stamina. This has a 30% chance to hit.
Command: !ddisk @(enemy)
Cost: 150 STA
Cooldown: 00:45 Seconds
Ocarina of Time - This Mojumon will wield this magical instrument adding different effects depending on the song used for the next 5 Minutes:
Saria Song - Every attack has a 50% chance to heal Link for 25HP.
Zelda’s Lullaby - Removes a random buff with every attack.
Song Of Time - Has a 30% chance to restore Stamina used by a move.
Sun’s Song - Adds a layer of Freeze to every attack.
Cooldown: 20 Minutes
A Young Hero - Kid Link does 29 DMG to a Mojumon with a 60% chance to do 37 DMG. If Navi is in your inventory, Link will receive a 5% DMG increase
Command: !yhero @(enemy)
Cost: 31 STA
Cooldown: 00:45 Seconds
Boomerang Dash - 40% chance to bring back a 2 Moju snacks
Command: !bdash
Cost: 40 STA
Cooldown: 15:00 Minutes
Traveler's Bow - Deals anywhere between 22 - 35 DMG and Bleed to 5 Mojumon
Command: !travelb @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5)
Cost: 78 STA
Cooldown: 00:45 Seconds
The Fatal Blow - Link will receive 3 layers of Armor. 58 DMG and 3 layers of Bleed to 3 Tamers and their Mojumon. If Navi is in the user’s inventory, there’s a 20% increase in DMG
Command: !tfblow @(enemy1) @(enemy2) @(enemy3)
Cost: 113 STA
Cooldown: 00:45 Seconds
1. Everytime this Mojumon uses Bonus DMG it gains 20 - 30 Stamina
2. Gear Wheel - Lego Luffy is able to spin the wheel and possibly get a random amount of Bonus DMG ( +25, +50, +75 or +100 Moju Bonus DMG)
Command: !gw
Cooldown: 30 Minutes
Brick Gatling - Lego Luffy fires off a mighty gattling of Lego fists, hitting 3 Mojumon for 33 DMG with a chance to crit for 45 DMG and knocking away 1 - 3 layers of Mojumon Parry
Command: !brickg @(enemy1) @(enemy2) @(enemy3)
Cost: 35 STA
Cooldown: 00:45 Seconds
Crew Love - Lego Luffy shares his stash of meat with 2 Tamers, and heals their Mojumon for 50 - 75 HP.
Command: !crewlove @(ally1) @(ally2)
Cost: 50 STA
Cooldown: 10:00 Minutes
[Evolves To Lego Gear II Luffy]
Haki Shield - Lego Luffy throws up a Haki Shield and gives 5 layers of Armor and 2 layers of Shield to its Tamer and itself and an ally Tamer and their Mojumon
Command: !hakis (ally)
Cost: 74 STA
Cooldown: 06:00 Minutes
Red Hawk - Lego Luffy has the Will of D, or the will of fire and freedom. He sparks up a mighty flame, giving the Mojumon +50 DMG, hitting a Warrior for 80 DMG, 61 DMG to their Mojumon and leaving both Tamer and Mojumon with 5 layers of Burn.
Command: !redhawk @(enemy)
Cost: 111 STA
Cooldown: 00:45 Seconds
Orei Fire - Lego Luffy captures protects an ally with a compressed launch granting 7 layers of Shield to that ally.
Command: !orei @(ally)
Cost: 80 STA
Cooldown: 00:45 Seconds
[Evolves To Lego Gear V Luffy]
Requires 35 of Each Kimonium Fragment - Fire/Ice/Earth
Leo Rex Bazooka - Lego Luffy enhances its Tamer’s attacks giving its Tamer all of its Bonus DMG.
Command: !leorex
Cost: 115 STA
Cooldown: 00:45 Seconds
Over Kong Gun - Lego Luffy coats his fists in Haki, for the next 5 Minutes. Any DMG Lego Luffy deals turns into Bonus DMG.
Command: !okg
Cost: 125 STA
Cooldown: 15:00 Minutes
Red Roc - Combining various techniques, Lego Luffy unleashes its most powerful boost. The next DMG move you do, the amount is increased 5 times. If the move KOs the target, Luffy regains all HP/STA & scores 10 Points for the Team.
Command: !redroc
Cost: 175 STA
Cooldown: 60:00 Minutes
Mansion Tour - Luigi takes a tour of his Mansion & one of the random ghosts blesses him with a boost:
• Full Stamina Restore
• 75 Bonus Moju DMG
• 5 layers of Moju Armor/Parry/Shield
Command: !mantour
Cooldown: 45 Minutes
Poltergeist - Lego Luigi uses the ghost he has stored up to attack a target Mojumon for 35 DMG.
Command: !polt @(enemy)
Cost: 26 STA
Cooldown: 00:45 Seconds
Vacuum Suck - Lego Luigi sucks up all the ghosts around him, gaining confidence & healing himself for 40 HP.
Command: !vs
Cost: 37 STA
Cooldown: 00:45 Seconds
Pipe Dream - Luigi detaches a pipe and bashes an enemy in the head with it dealing 73 DMG with a 15% chance to strike them again for 42 DMG!
Command: !pdream @(enemy)
Cost: 56 STA
Cooldown: 00:45 Seconds
Poltergust G-00 - Luigi unpacks the ultimate Poltergust model, sacrificing 3 random support items to hit 3 Mojumon for 90 DMG each & granting 3 layers of Confusion to each!
Command: !pg00 @(enemy1) @(enemy2) @(enemy3)
Cost: 91 STA
Cooldown: 00:45 Seconds
Prize Block: Mario summons the trusty Prize Block that will grant him 1 of 4 random buffs that last for 10 Minutes
Super Mushroom: Increases your DMG by 20
1 Up Mushroom: Increases your HP by 75 (50 if too high)
Fire Flower: Adds specific effects to different moves
Cape Feather: Gain 2 layers or Parry & Shield
Command: !prizeblock
Cooldown: 45 Minutes
Mario Tornado - Ya-hoo! Mario spins rapidly & clears anything in his path while dealing 36 DMG to a Mojumon.
- If Fire Flower is the active passive, this move gives the enemy 1 layer of Burn
Command: !mtorn @(enemy)
Cost: 35 STA
Cooldown: 00:45 Seconds
F.L.U.D.D. - Time to liquidize! Block the next 2 DMG attacks by flooding the arena with your FLUDD mechanism! Mario also cleanses himself of 2 layers of Mojumon Burn
Command: !fludd
Cost: 50 STA
Cooldown: 00:45 Seconds
Super Jump Uppercut - Mario jumps higher than any other! Jump & Punch a Tamer for 35 DMG per hit. This move can hit anywhere between 2-5 times at random.
- If Fire Flower is the active passive, this move gives the enemy 2 layers of Burn. Depending on how many times the move hits, Mario will drop coins for Tamers to grab on screen that will reward you with a random amount of Torii Tokens.
1 hit = 2 coins
Command: !sju @(enemy)
Cost: 76 STA
Cooldown: 00:45 Seconds
Fireball Finale - Let’sa go! Mario unleashes his Final Smash in twin dragon fireball fashion dealing 145 DMG to a Mojumon!
- If Fire Flower is the active passive, this move leaves you with 3 layers of Burn & Mark
Command: !firefinal @(enemy)
Cost: 120 STA
Cooldown: 00:45 Seconds
Corruption - Attacks may gain additional Bonus DMG ranging from 35-55 at random (15% chance). You also take 25 DMG whenever this triggers.
Holy Light Grenade - Turn the black core of energy purple & launch it at a Mojumon for 47 DMG & add 1 layer of Burn to the Mojumon
Command: !hlgren @(enemy)
Cost: 31 STA
Cooldown: 00:45 Seconds
Black Kamehameha - Strike a Mojumon with negative energy that deals 60 DMG & inflicts 2 layers of Poison
Command: !blackame @(enemy)
Cost: 55 STA
Cooldown: 00:45 Seconds
Violent Fierce God Slicer - Slice and dice, my malevolent blade wants blood! Deal 78 DMG to a Tamer & break 2 layers of their Armor
Command: !vfgslicer @(enemy)
Cost: 78 STA
Cooldown: 00:45 Seconds
Divine Hammer - I will be the judge, jury, & executioner! Put pain on a Mojumon dealing 95 DMG & strip their Tamer of 100 decoy HP!
Command: !divham @(enemy)
Cost: 101 STA
Cooldown: 00:45 Seconds
Illusion Smash - Create a portal & punch an enemy Mojumon for 119 DMG. If the enemy Tamer is Awakened, this move deals 75 DMG to the Tamer!
Command: !illusmash @(enemy)
Cost: 114 STA
Cooldown: 00:45 Seconds
Divinity Unleashed - Take the raw divine power of a God and unleash it on an enemy Mojumon for 144 DMG. The divine aura calms the corruption, cleansing Zamasu of all debuffs
Command: !divunleash @(enemy)
Cost: 132 STA
Cooldown: 00:45 Seconds
Human Extinction Attack - Make it rain & enjoy the end of this planet! 187 DMG goes out to 2 Mojumon & erase all of their bonuses! (Both Tamer/Moju DMG & Healing)
Command: !heatk @(enemy)
Cost: 155 STA
Cooldown: 00:45 Seconds
Spiral of Condemnation - This twist will hurt the most! Deal 204 DMG to a Mojumon & remove 100 of their STA!
Command: !spircon @(enemy)
Cost: 178 STA
Cooldown: 08:00 Minutes
Neverland Ranch
• White Glove (WG): Removes Mojumon Armor, transfers to MJ when using Moonwalker
Command: !neverland wg
• Silver Glove (SG): Removes enemy Parry, transfers to MJ’s Tamer when using Moonwalker
Command: !neverland sg
• Thriller Jacket (TJ): MJ dances with the enemy, the living dead infects a Warrior with Plague.
Command: !neverland tj @(enemy)
• Beat It Jacket (BJ): MJ dances with 2 ally Mojumon granting Bonus DMG 45 using Moonwalker
Command: !neverland bj
• Magic Shoes (MS): MJ dances with 2 ally Tamers granting 2 Bonus Points on the next score
Command: !neverland ms @(ally1) @(ally2)
• Magic Fedora (MF): MJ dances with 2 ally Mojumon granting them Cleanse.
Command: !neverland mf @(ally1) @(ally2)
Cooldown: 30 Minutes
Moonwalker - Michael defies the 5 Laws of Friction! The King of Pop is gliding backwards but his body actions suggest forward motion. The magnitude of the force is manipulated and the kinetic friction between two planes of reality are harnessed in his hands as a ball of magic energy, bending reality itself. MJ spins around stylishly and shoots the magic at his target, while standing on the tips of his toes. Hits a Tamer for 23 DMG and their Mojumon for 40 DMG and recovers 10 Stamina for two allies.
Command: !moonwalk @(enemy) @(ally1) @(ally2)
Cost: 28 STA
Cooldown: 00:45 Seconds
Anti-Gravity Lean - MJ pulled off a gravity-defying 45-degree lean while dancing with his allies. His powerful magic dancing abilities have also influenced his friends' physiology and physics. No longer bound by natural forces, they are now able to dodge bullets and the scene of the crime like Smooth Criminals. Adds 3 layers of Parry to two Mojumon allies and their Tamers.
Command: !agl @(ally1) @(ally2)
Cost: 61 STA
Cooldown: 00:45 Seconds
Crotch Grab Shout - The King of Pop caresses his crotch and gyrates his hips. His enemies stood there, watching in fear and confusion. An earth shattering, universe collapsing, Big Bang-causing shout from Michael’s mystic vocal chords breaks the walls of armor and reality. The sky that was once blue became black, the wind that once blew east to west began to blow from below Michael’s feet! Removes 2 layers of Armor, and adds 2 layers of Confusion to 3 Tamers and their Mojumon
Command: !cgs @(enemy1) @(enemy2) @(enemy3)
Cost: 72 STA
Cooldown: 00:45 Seconds
Mecha Michael Jackson - Michael notices a falling star in the night sky. He takes this moment to make a wish, then Michael transforms into a robotic version of himself, with the ability to shoot laser bursts and missiles, and absorb significantly more damage. Grants 5 Layers Armor for Mecha Michael, deals 52 DMG to 6 Mojumon and grants Tamer 20 Bonus DMG
Command: !mechamj @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5) @(enemy6)
Cost: 165 STA
Cooldown: 00:45 Seconds
Jersey Jump - The GOAT jumps to perform his signature logo in a specific jersey, granting itself and its Tamer bonuses based on the jersey picked. Each effect will only last 10 Minutes.
UNC - 23 Bonus DMG
Bulls - 5 layers of perma-Armor
Wizards - 23 Bonus stamina (or stamina gain per attack)
Command: !jersey (jersey type)
Cooldown: 45 Minutes
Switch Hand Layup - A double clutch layup attempt results in slapping a Mojumon for 25 DMG, with a 23% chance to hit a 2nd time
Command: !shl @(enemy)
Cost: 23 STA
Cooldown: 00:45 Seconds
Free Throw Jam - Jordan sticks the tongue out and dunks on a Mojumon for 45 DMG. Jordan has a 45% chance to inflict a layer of Paralyze on the enemy.
Command: !ftj @(enemy)
Cost: 50 STA
Cooldown: 00:45 Seconds
The Last Shot - Pull up from the elbow & knock a Mojumon and their Tamer down with 72 DMG. If this move KO’s a Mojumon, heal LEGO Jordan for 55 HP.
Command: !lastshot @(enemy)
Cost: 70 STA
Cooldown: 05:00 Minutes
Flu Game - Jordan lights it up from deep even while being sick! Deals 107 DMG & inflicts 2 layers of Plague to a Mojumon
Command: !flug @(enemy)
Cost: 95 STA
Cooldown: 00:45 Seconds
Venom Strike - LEGO Miles Morales has a high chance (50%) to infuse his attacks with bio-electric energy, dealing an extra 30 DMG and applying 1 layer of Paralyze to any attack that hits.
Venom Punch - LEGO Miles Morales charges up his fists with bio-electric energy and delivers a powerful punch, dealing 40 DMG to an enemy Mojumon and the Tamer. He also gains 15 Bonus DMG towards his next attack!
Command: !vpunch
Cost: 36 STA
Cooldown: 00:45 Seconds
Invisibility - LEGO Miles becomes invisible to evade attacks and sets up for an ambush. All incoming attacks directed at him will do 0 DMG for 30 seconds! When it ends, he gains 2 layers of Armor and 45 HP!
Command: !mminvis
Cost: 70 STA
Cooldown: 05:00 Minutes
Bio-Heal - LEGO Miles Morales shoots an electric web to aid his allies! The webbing absorbs and removes all paralysis debuffs from his Tamer and 2 other Tamer Allies and provides 2 layers Armor and Parry. For every layer of Paralysis removed, he turns it into 15 Bonus DMG and 15 HP for himself!
Command: !bioh @(ally1) @(ally2)
Cost: 88 STA
Cooldown: 00:45 Seconds
Venom Blast - LEGO Miles Morales unleashes one of his most powerful bio-electric attacks! He launches an electro-blast at 1 enemy Tamer and their Mojumon, dealing 85 DMG and applying 3 layers of Paralyze. If the Tamer OR the Mojumon has at least 2 layers of Paralyze on them, this move will deal 115 DMG instead!
Command: !vblast @(enemy)
Cost: 100 STA
Cooldown: 00:60 Seconds
Infinity Castle - Lego Muzan's attacker is trapped in the castle. For every Mojumon attack above 75 DMG done to Lego Muzan, this will create the labyrinth.
Corridor 1 - the attack is negated completely
Corridor 2 - the attack is halved in DMG
Corridor 3 - the attack is doubled in DMG
Corridor 4 - the attacker is the one damaged instead of Lego Muzan
Arm Whips - Lego Muzan uses his whips from his arm to hit 2 Mojumon for 45 DMG each and applies 2 layers of Bleed.
Command: !awhip @(enemy1) @(enemy2)
Cost: 25 STA
Cooldown: 00:45 Seconds
Thigh Whips - Lego Muzan has his whips come out of his legs, restraining a Mojumon (Adds 2 mins on the Moju Switch timer) and does 50 DMG to the Mojumon.
Command: !twhip @(enemy)
Cost: 45 STA
Cooldown: 00:45 Seconds
Black Blood, Brambles - Lego Muzan hits a target for 40 DMG. For every layer of Moju Parry the target has, this does +10 DMG. Max 5 layers.
Command: !bbb @(enemy)
Cost: 60 STA
Cooldown: 00:45 Seconds
Blood Memory Transfer - Lego Muzan attacks a target Mojumon for 75 DMG, stealing 40 HP and 40 Power for its Tamer from the target Tamer.
Command: !bmt @(enemy)
Cost: 70 STA
Cooldown: 00:45 Seconds
Chakra Resilience - When LEGO Naruto is about to be KO’d, he will survive 1 hit due to his unwavering determination to be Toykage!
Cooldown: Once per page
Kurama’s Blessing - With the help of the Nine-Tailed Beast, he will also be able to regenerate 99 stamina every 15 minutes
Command: !kbless
Cooldown: 15:00 Minutes
Sexy Jutsu - LEGO Naruto struts his stuff in this illusion to Confuse the hell out of 1 Warrior and their Mojumon, applying 2 layers.
Command: !sjutsu @(enemy)
Cost: 25 STA
Cooldown: 00:45 Seconds
Shadow Clone Jutsu - LEGO Naruto creates 3 clones of himself, strengthening his defenses and dishing out some DMG! He provides himself 3 layers of Parry and hits 1 Mojumon for 35 DMG! This move will also take any Bonus DMG away from the Mojumon, and applies it to himself!
Command: !sclone @(enemy)
Cost: 35 STA
Cooldown: 01:00 Minute
Big Ball Rasengan - While he’s training with toy Jiraiya, LEGO Naruto learned how to make his Rasengan even more potent. He attacks 1 Mojumon, dealing 60 DMG and locking them out from their moves for 2 Minutes.
Command: !overpower @(enemy)
Cost: 50 STA
Cooldown: 02:00 Minutes
Summoning Jutsu - LEGO Naruto uses the Summoning Jutsu to call for aid from the Toads on Mount Myobuku! Each one bringing its own special effect to help in the battle.
Summon Gamabunta - Defense Mode: Gamabunta is an immovable force on the battlefield and he shows it by providing LEGO Naruto with 1 layer of armor that cannot be taken off or destroyed for the next 15 minutes!
Summon Gamakichi - Buff Mode: Gamakichi, Naruto’s most summoned frog, increases the DMG for Naruto and his Tamer, providing 45 Bonus DMG and 1 layer of Parry.
Summon Gamahiro - Attack Mode: Gamahiro performs a powerful slash strike dealing 40 DMG to 1 Mojumon and applying 1 layer of Moju Plague.
Gamabunta Defense Command: !sjdef
Gamakichi Buff Command: !sjbuff
Gamahiro Attack Command: sjattk @(enemy)
Cost: 130 STA
Cooldown: 05:00 Minutes
Sage Mode - LEGO Naruto goes into his next form. For the next 5 Minutes, all attacks done by LEGO Naruto will do an extra 30 DMG and apply 1 layer of Mark and Confuse.If he KOs a Mojumon while in Sage Mode, the form is refreshed and extended for another 5 Minutes without using Stamina.
Command: !sagemode
Cost: 140 STA
Cooldown: 10:00 Minutes
Each time Six Paths LEGO Naruto does DMG, he has a chance to MojuLock a Mojumon for 2 minutes.
Wind Style: Rasenshuriken - Six Paths LEGO Naruto unlocks the next form of his Rasengan and unleashes it on 1 Mojumon, dealing 75 DMG and setting a MojuLock on them for 5 Minutes!LEGO Naruto can boost this move to do 170 DMG instead, but he will hurt himself in the process, taking 60 DMG.
Command Normal (75 DMG): !rasshuri @(enemy)
Command Max (170 DMG): !rasshuri max @(enemy)
Cost: 195 STA
Cooldown: 02:00 Minutes
Tailed Beast Bomb - While in the Chakra Mode, LEGO Naruto can form the ball with his hands to take out 1 Warrior! He throws the bomb at them, dealing 55 DMG to them, shattering 2 layers of their Armor.But LEGO Naruto isn’t done. He can create another Bomb immediately and throw it again at the Mojumon, dealing 85 DMG to them and applying 2 layers of Mark and Confusion!
TBB Warrior Command: !tbbomb Warrior @(enemy)
TBB Mojumon Command: !tbbomb Moju @(enemy)
Cost: 89 STA
Cooldown: 05:00 Minutes
Truth-Seeking Orbs - Six Paths LEGO Naruto uses the natural energy of dark and light to create 4 orbs that can be manipulated and utilized to either deal DMG or protect him and his allies!
Light Orbs - LEGO Naruto Heals a Mojumon and himself for 85 HP and 4 Layers of Moju Armor! If Naruto has at least 1 Moju KO for the page, this is boosted to 105 and 6 layers of Armor!
Dark Orbs - LEGO Naruto Punishes an Enemy Mojumon, hitting them for 85 DMG and destroys 4 layers of Moju Armor! If Naruto has at least 1 Moju KO for the page, this is boosted to 105 DMG and completely destroys all Moju Armor from the enemy!
Commands:
Light - lorbs @(ally)
Dark - dorbs @(enemy)
Cost: 150 STA
Cooldown: 03:00 Minutes
Lightning God - For every 2 layers of the Parry buff the Tamer has, all moves will do +10 Bonus DMG. Max for 6 layers.
Heel Bash - Lego Nezuko does 20 DMG to a target Mojumon.
Command: !heelb @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
Spin Kick - Lego Nezuko spins around, hitting 3 Mojumon for 38 DMG each and applying a layer of Confuse to each.
Command: !skick @(enemy1) @(enemy2) @(enemy3)
Cost: ## STA
Cooldown: 00:45 Seconds
Nails of Fury - Lego Nezuko swings her enlarged nails at a Target Mojumon. This does 55 DMG and applies 3 layers of Bleed.
Command: !nof @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
Bloody Rupture - Lego Nezuko performs her signature kick, hitting a Mojumon for the first attack of a range of 55-70 DMG, the second hit does a range of 25-40 DMG and this resets the Target Tamer's Mojumon Switch timer.
Command: !brup @(enemy)
Cost: ## STA
Cooldown: 10:00 Minutes
Soresu - ObiWan takes a defensive stance, blessing himself & his Tamer with 7 layers of Armor & Shield! Also, the next time Obi is attacked after this is used, he is fully cleansed of all statuses!
Command: !soresu
Cooldown: 30 Minutes
Force Crush - Obi uses the force to crush the ribs of another Mojumon by dealing 31 DMG & causing a layer of Bleed
Command: !fcrush @(enemy)
Cost: 20 STA
Cooldown: 00:45 Seconds
Forward Lunge - Obi slides forward & slices horizontally with his lightsaber, dealing 50 Moju DMG & adding a layer of Parry to himself!
Command: !flunge @(enemy)
Cost: 25 STA
Cooldown: 00:45 Seconds
Critical Deflection - The next attack dealt to you under 100 DMG is ignored & you gain 5 layers of Armor/Shield
Command: !critdefl
Cost: 40 STA
Cooldown: 00:45 Seconds
Restrictive Mind Trick - Moju Lock your enemy for 5 Minutes & hit them with 130 DMG, breaking all of their Shield!
Command: !rmtrick @(enemy)
Cost: 65 STA
Cooldown: 03:00 Minutes
Dodge - Gives a layer of Parry for Mojumon and Tamer. Each time you use the move, you gain an extra layer (max 5 layers)
Cooldown: 30 Minutes
Eye Lasers - Destroys a layer of Shield and deals 25 DMG to a Mojumon
Command: !elaser @(enemy)
COST: 15 STA
COOLDOWN: 45 SECONDS
Image Projection - Mojumon and Tamer gain 4 layers of Shield
Command: !iproject
COST: 22 STA
COOLDOWN: 45 SECONDS
Energy Transfer - Will take half of Piccolo’s current HP and Stamina and transfer it to the Tamer as HP and Power
Command: !etransfer
COST: 50 STA
COOLDOWN: 45 SECONDS
Special Beam Cannon - Break 5 layers of Armor from a Tamer and their Mojumon. Deals 53 DMG to the Mojumon
Command: !sbcannon @(enemy)
COST: 71 STA
COOLDOWN: 45 SECONDS
Dior - Pop smoke got that shit on! He can feel confident enough to woo walk on you, be aware of his surroundings, keep his defenses up or hype his friends up! WOOO
Commands:
Defense - !dior defense - 5 layers of perma Armor for Tamer and Mojumon for 5 Minutes
Attack - !dior attack - next DMG dealing attack from Lego Pop Smoke will take away 50 Durability from the target's equipment , and add +80 Bonus DMG to both
Support - !dior support - 5 layers of perma Shield for Tamer and Mojumon for 5 Minutes
Cooldown: 45 Minutes
Shake The Room - LEGO Pop Smoke shakes the room and 2 Mojumon tumble over for 35 - 42 DMG. Also destroys 2 layers of Shield and Armor from both
Command: !str @(enemy1) @(enemy2)
Cost: 25 STA
Cooldown: 00:45 Seconds
Mood Swings - They didn’t know Pop could sing. Apply 5 layers of perma-Confuse to a target Mojumon and Warrior for 3 Minutes
Command: !moods @(enemy)
Cost: 29 STA
Cooldown: 10:00 Minutes
Got It On Me - You can run up if you want but Lego Pop will gain 7 layers of Armor for itself and its Tamer with a 30% chance of gaining max layers and +80 Bonus DMG
Command: !gotit
Cost: 42 STA
Cooldown: 00:45 Seconds
Aim For the Moon - A Warrior played with Pop and got shot for 80 DMG with a 25% chance to knock all layers of Parry off of that Tamer
Command: !aftm @(enemy)
Cost: 55 STA
Cooldown: 00:45 Seconds
Fawndant Dash - Rasta Santa gave his Fawndants a lil boost. If you have Fawndant in your party and in battle position, this can bring a healing item of chance. (Random)
- 1 full Power Restore
- 1 Mario star
- 1 full Status Debuff cleanse
Furthermore, for every 2 Fawndant you have in your inventory, you will get +10 Bonus DMG. (For the next 5 mins and capped at 10 Fawndant, so 50 bonus DMG)
Command: !fd
Cooldown: 45 Minutes
Sleigh Crash - Rasta Santa slams his sleigh into a target Mojumon for 25 DMG and applies 2 layers of Mojumon Paralyze.
Command: !scrash @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
Xmas Destruction - Rasta Santa plans to make your Christmas a disaster. He steals 25k TT, 5 E or 50 class power from the target.
Command: !xmasd @(enemy)
Cost: ## STA
Cooldown: 05:00 Minutes
Stabbed by Selassie - Rasta Santa brandishes a knife once belonging to Selassie. This stabs a Mojumon for 65 DMG.
Command: !sbs @(enemy)
Cost: ## STA
Cooldown: 02:00 Minutes
Selassie Shoot - Rasta Santa pulls out Selassie's blicky. He fires off a single shot and does 80 DMG to a Mojumon and applies 5 layers of Bleed.
Command: !sshoot @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
Hilt of the Hashira - For every +10 Bonus DMG the Tamer has, Lego Rengoku will receive +5 Bonus DMG.
First Form: Unknowing Fire - Lego Rengoku dashes forward, hitting a Mojumon for 30 DMG. The embers from this burn the target Tamer.
Command: !unfire @(enemy)
Cost: 21 STA
Cooldown: 00:45 Seconds
Flame Blade - Lego Rengoku's sword is wrapped in flames, attacking for 45 DMG and applies 3 layers of Bleed.
Command: !fblade @(enemy)
Cost: 36 STA
Cooldown: 00:45 Seconds
Burning Sword - Lego Rengoku's sword has heat radiating off, doing 55 DMG to the Tamer and 25 DMG to the Target Tamer.
Command: !burnsw @(enemy)
Cost: 49 STA
Cooldown: 00:45 Seconds
Fiery Burst - Lego Rengoku fires off a massive fire ball blast, hitting 3 Mojumon for 70 DMG each and applying 3 layers of Burn to each.
Command: !fburst @(enemy1) @(enemy2) @(enemy3)
Cost: 79 STA
Cooldown: 00:45 Seconds
Evil Containment Wave - This Mojumon will lock one Mojumon’s moves for 10 minutes and knock off 100 Bonus DMG from that Mojumon.
Command: !ecwave @(enemy)
Cooldown: 30 Minutes
Hermit Kamehameha - School a Mojumon on the true Turtle Hermit way! Deals 38 DMG to a Mojumon
Command: !hermitka @(enemy)
COST: 29 STA
COOLDOWN: 45 SECONDS
Thunder Shock Surprise - Trap a Mojumon in your electrifying field as the volts rush through their body for 50 DMG and 3 layers of Moju Paralyze
Command: !thunss @(enemy)
COST: 33 STA
COOLDOWN: 45 SECONDS
Pressure Point Attack - Apply the right amount of pressure and anything with crumble. With 2 extended fingers, Roshi jabs a Tamer in the forehead dealing 44DMG and adding 3 points to the score
Command: !ppat @(enemy)
COST: 66 STA
COOLDOWN: 30 MINUTES
Panty Raid - Roshi, as a true gentleman, helps himself and strips all layers of a random buff from one Tamer
Command: !praid @(enemy)
COST: 85 STA
COOLDOWN: 5 MINUTES
Power of Nothingness - Everytime this Mojumon deals DMG, there's a 30% chance it gains 30 Bonus DMG for itself and its Tamer
Hadoken - Does 44 DMG to two Mojumon. Has a 15% chance to crit. for 60 DMG.
Command: !hadok @(enemy1) @(enemy2)
Cost: 32 STA
Cooldown: 00:45 Seconds
Focus Attack - LEGO Ryu is focusing when hit. He will analyze all Moju DMG sent his way and apply 1 layer of Moju Armor. Whatever DMG he does take is converted into Bonus DMG
Command: !fattack @(enemy)
Cost: 40 STA
Cooldown: 00:45 Seconds
Solar Plex Strike - Hits a Warrior for 86 DMG
Command: !spstrike @(enemy)
Cost: 70 STA
Cooldown: 00:45 Seconds
Denjin Renki - Electrifies Ryu’s hands to deliver a charged blow. Breaks through 4 layers of Mojumon Parry and Mojumon Armor, gives 50 Bonus DMG and scores 1 - 3 points for the Team
Command: !drenki @(enemy)
Cost: 100 STA
Cooldown: 25:00 Minutes
Eternal Sailor Moon - Every time this Mojumon heals a Tamer or Mojumon she gains 10 points to her “Moon Meter” she needs a total of 50 points to do so. Once activated she can maintain Eternal Sailor Moon for 15 Minutes before her Moon Meter resets.
Moon Healing - Sailor Moon won’t let the enemy dim her allies light. Heal 2 Mojumon for 50 STA and 42 HP. Sailor Moon and her Tamer will then gain 25 Bonus Healing
Eternal Sailor Moon: Boosted to 80 STA & 50 Bonus Healing
Command: !mheal @(ally1) @(ally2)
Cost: 45 STA
Cooldown: 00:45 Seconds
Sailor Moon Kick - Sailor Guardians aren’t afraid to get physical when evildoers require a beatdown. Strike one Mojumon down for 25 DMG and 1 layer of Confuse with your Super Kick.
Eternal Sailor Moon: Boosted to 35 DMG with a 50% chance to strike again
Command: !smkick @(enemy)
Cost: 48 STA
Cooldown: 00:45 Seconds
Moon Twilight Flash - In the name of the Moon, Lego Sailor Moon will add 2 layers of Drain to 2 Tamers and their Mojumon
Eternal Sailor Moon: Boosted to 4 layers and Sailor Moon’s Tamer will gain 60 Power
Command: !mtflash @(enemy1) @(enemy2)
Cost: 60 STA
Cooldown: 00:45 Seconds
Moon Transfer - We are all equal in the eyes of the Moon! Sailor Moon heals herself for 35 HP then heals an Ally and their Mojumon's HP for as much Stamina as Sailor Moon currently has
Eternal Sailor Moon: Has a 25% chance to score 7 points for a faction!
Command: !moontra @(ally)
Cost: 154 STA
Cooldown: 00:45 Seconds
BBQ Chicken Alert - Shaq smells BBQ Chicken in the paint! Remove 3 layers of Armor, Parry, & Shield from a Tamer & its Mojumon!
Command: !bbqa @(enemy)
Cooldown: 15 Minutes
Shaq-Fu - The master of splack-a-karate attacks for 34 DMG & gives the enemy 1 layer of Mojumon Mark
Command: !shaqfu @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
The Big Diesel - Shaq brings the power & activates The Big Diesel form. For 10 Minutes, you gain 3 layers of perma-Armor!
Command: !bigdiesel
Cost: 50 STA
Cooldown: 15:00 Minutes
Shaqtin A Fool - Look at this clown embarrassing themselves! Point & laugh at a Tamer & Mojumon to DMG their ego for 75 DMG!
Command: !saf @(enemy)
Cost: 67 STA
Cooldown: 05:00 Minutes
Black Tornado - Shaq fiercely throws the drop step elbow into a Tamer for 100 DMG & dunks on their Mojumon for 95 DMG!
Command: !btorn @(enemy)
Cost: 95 STA
Cooldown: 00:45 Seconds
The Way I Am - Lego Eminem shows why he is the way he is. While in this mode, all moves add +10 Bonus Damage, but it drains 10 extra stamina per move. This lasts for 10 Minutes.
Command: !twia
Cooldown: 1 Hour
Guilty Conscience - Lego Eminem let's his wild side loose. This move will hit 4 random targets and their Mojumon for 30 DMG each.
Command: !gcon
Cost: 29 STA
Cooldown: 00:45 Seconds
My Name Is - Lego Eminem is here to make sure you remember his name. He hits a Mojumon for 50 DMG and applies 2 layers of Bleed.
Command: !mni @(enemy)
Cost: 31 STA
Cooldown: 00:45 Seconds
The Real Slim Shady - Lego Eminem dons the hockey mask and shows you how he can really cut you up. He viciously swings his chainsaw and hits 3 Mojumon for 66 DMG and steals a random Mojumon item from each Tamer.
Command: !rss @(enemy1) @(enemy2) @(enemy3)
Cost: 56 STA
Cooldown: 00:45 Seconds
Stan - Lego Eminem's biggest fan gets in the way and now you can't tell them apart. This creates a Mojumon Decoy of 166 HP and it will take all attacks till it is KO'ED.
Command: !stan
Cost: 78 STA
Cooldown: 10:00 Minutes
Drop It Like It's Hot - As long as this Mojumon is the Battle Mojumon, anytime its Tamer receives DMG, the Attacker loses 1 item
Signs - Deals a legit hit to a Mojumon for 28 DMG to a Mojumon. LEGO Snoop Dogg then gains 19 - 27 Bonus DMG
Command: !signs @(enemy)
Cost: 24 STA
Cooldown: 00:45 Seconds
Gin N Juice - Laid back sippin, one Tamer gets all their Status Effects cleared and healed for 93 HP. The Tamer will also gain 30 Bonus Healing
Command: !ginn @(ally)
Cost: 40 STA
Cooldown: 00:45 Seconds
Sensual Seduction - Taking its time, LEGO Snoop Dogg targets a Tamer and Mojumon to lose 7 layers of Parry
Command: !sensed @(enemy)
Cost: 51 STA
Cooldown: 00:45 Seconds
Gangsta Party- Ain't nothin but a party for 2 Ally Mojumon and LEGO Snoop Dogg's Tamer. All gain 120 - 150 Bonus DMG
Command: !gparty @(ally1) @(ally2)
Cost: 147 STA
Cooldown: 10:00 Minutes
Drive Form - LEGO Sora has a drive meter that grows constantly the more he attacks. The meter grows by 1 for every 2 attacks you land, taking 10 attacks to max out at 5 meters. Each form requires a certain amount of meters to activate. All Forms are active for 10 Minutes before they expire. The same form cannot be used back to back.
Valor Form (3 meters) - Wield a 2nd keyblade called Valor, adding 20 unblockable DMG to all attacks
Wisdom Form (3 meters) - Using the power of Magic, regain 21 Tamer HP after using any Class or Moju move
Master Form (4 meters) - Gain the special skill Aerial Dodge, adding 4 layers of timed Armor & Shield
Final Form (5 meters) - Wield a 2nd keyblade called Finality, bypassing all Parry
Command: !driveform [Valor, Wisdom, Master, or Final]
Cooldown: 15 Minutes
Gravity Break - LEGO Sora deals 27 DMG to an enemy Mojumon that stuns them for 1 layer of Mojumon Confuse!
Command: !gravb @(enemy)
Cost: 36 STA
Cooldown: 00:45 Seconds
Ripple Drive - Pounce on an enemy Mojumon with a combo attack that deals DMG based on how much STA you have left. Also has a 35% chance of gaining 1 layer Mojumon Parry!
0-100 STA: 34 DMG
101-175 STA: 37 DMG
176+ STA: 40 DMG
Command: !ripdrive @(enemy)
Cost: 59 STA
Cooldown: 00:45 Seconds
Strike Raid - Throw your keyblade at a Tamer and their Moju to inflict 64 DMG to both! This has a 48% chance to inflict 3 layers of Moju Paralyze!
Command: !sraid @(enemy)
Cost: 77 STA
Cooldown: 45 SECONDS
Ars Arcanum - Unleash a flurry of DMG to 1 Mojumon for 88 DMG, with the chance to add an extra effect via QTE that lasts 3 seconds
Left - adds 3 timed layers of Moju Bleed
Right - adds 15 extra DMG to the attack
Up - removes 2 layers of shield
Down - removes 2 layers of armor
Command: !arsarc @(enemy)
QTE Command: !ars [direction]
Cost: 127 STA
Cooldown: 5 Minutes
INNATE
Spider Sense Tingling - Spider-Man possesses a precognitive danger sense which warns him of potential or immediate danger by the manifestation of a tingling sensation in the back of his skull. Applies 3 layers of perma-Parry for this Mojumon and its Tamer for 5 minutes.
Command: !sstingle
Cooldown: 30 Minutes
EXTRINSIC
Way of the Spider - If this Mojumon Parries, it gains 10 Bonus DMG
Spider Sting - Spiderman channels heat to his hands to burn an acidic handprint onto someone’s face. Attacks a Mojumon for 35 DMG and inflicts 2 Layers of Poison. If target is Poisoned, Spiderman gains 30 HP & 25 Bonus DMG.
Command: !spidersting @(enemy)
Cost: 30 STA
Cooldown: 00:45 Seconds
Web Ball - Spider-Man skeets multiple globs of web balls and traps a Tamer and their Mojumon in a web. This adds 4 layers of Freeze and Paralyze on both Mojumon and Tamer.
Command: !webball @(enemy)
Cost: 49 STA
Cooldown: 03:00 Minutes
Web Swing - Spider-Man shoots a web and swings, and demonstrates his swinging versatility in different ways! Swinging to kick an enemy, dodge or save an ally.
Kick - Attacks a Mojumon for 70 - 84 DMG and adds 3 layers of Moju Armor and 5 layers of Tamer Armor.
Dodge - Grants 4 layers of perma-Shield to Spiderman for 2 Minutes.
Save - Grants 4 layers of perma-Parry to an ally Mojumon for 2 Minutes.
Command: !webswing @(enemy) Kick
Command: !webswing @(self) Dodge
Command: !webswing @(ally) Save
Cost: 70 STA
Cooldown: 10:00 Minutes
Maximum Spider - Spider-Man performs several super-amplified flying kicks through his enemies. This targets 1 Tamer and their Mojumon and then a 2nd Mojumon for 80 DMG each. This also applies 3 layers of Confuse, 3 layers of Paralyze and 3 layers of Mark to each. If either Tamer or Mojumon is Marked, Spiderman's Tamer gains 50 Bonus DMG and 50 Bonus Power.
Command: !maxspider @(enemy1) @(enemy2)
Cost: 130 STA
Cooldown: 00:45 Seconds
Call of the Storm - In the heat of battle, Lego Storm can call upon the heavens to rain down support, giving a full restoration of Stamina and Power. This will also include the ability to change the weather
Command:
!cots rain
!cots heat
!cots sand
!cots snow
Cooldown: 30 Minutes
Lightning Strike - Lego Storm draws upon lightning energy from the clouds above, striking an enemy Mojumon and its Tamer for 60 DMG, with it also dealing 3 layers of Bleed
Command: !lstrike @(enemy)
Cost: 25 STA
Cooldown: 00:45 Seconds
Whirlwind - Lego Storm manipulates the wind to summon a hellacious cyclone, casting the enemy Mojumon high into the air! The impact upon landing causes 75 DMG while also leaving the Moju disoriented, adding 2 layers of Confusion!
Command: !wwind @(enemy)
Cost: 34 STA
Cooldown: 00:45 Seconds
Typhoon - Lego Storm sends wind surges into the ocean, causing a typhoon that heals itself and its Tamer for 80 HP while also adding 4 layers of Parry to the Tamer!
Command: !typh
Cost: 40 STA
Cooldown: 00:45 Seconds
Lightning Sphere - Lego Storm harnesses kinetic energy, focuses it into a sphere, and launches it directly at an enemy Mojumon, sending it flying while dealing 115 DMG with a chance to crit for 145 DMG and 6 layers of Bleed!
Command: !lsphere @(enemy)
Cost: 115 STA
Cooldown: 00:45 Seconds
Man of Steel - Everytime this Mojumonm receives DMG, it gains 1 layer of armor. If his HP falls below 50, he gains 100 Bonus DMG
Heat Vision - Burn through a Mojumon for 33 DMG & a layer of Burn! If the Mojumon is Frozen, this removes a layer from them & deals 43 DMG!
Command: !heatvis @(enemy)
Cost: 35 STA
Cooldown: 00:45 Seconds
Icy Breath - Blow down a cold breeze on an enemy Mojumon for 48 DMG & a layer of Freeze! If the Mojumon is Burned, add a 2nd layer of Freeze!
Command: !icybreath @(enemy)
Cost: 51 STA
Cooldown: 00:45 Seconds
Shoulder Charge - Run into a Mojumon at half speed, dealing 63 DMG & 2 layers of Confuse
Command: !shcharge @(enemy)
Cost: 64 STA
Cooldown: 00:45 Seconds
Up, Up, & Away - Grab a hold of a Mojumon & send them flying across the Sensei’s screen, dealing 79 DMG & breaking 2 layers of Parry. Superman gains 2 layers of Parry
Command: !uuaway @(enemy)
Cost: 88 STA
Cooldown: 00:45 Seconds
Flying Swing - Grab a Mojumon by the legs & swing them directly into their Tamer, dealing 101 DMG to them both!
Command: !flyswing @(enemy)
Cost: 100 STA
Cooldown: 00:45 Seconds
Kryptonite Bash - It might make me weak, but in the wrong hands, it’ll kill me! Ram one Mojumon into a barrel of Kryptonite, dealing 122 DMG but breaking all of your Shield!
Command: !kyrptobash @(enemy)
Cost: 120 STA
Cooldown: 00:45 Seconds
The Last Son - Remember who you are! The Kyrptonian remembers his loved ones, regaining 130 HP & healing their Tamer for 89 HP!
Command: !lastson
Cost: 150 STA
Cooldown: 05:00 Minutes
It’s Superman - Superman charges directly at a Mojumon with supreme speed & strength dealing 194 DMG. The speed Superman moves at disregards any enemy defenses by breaking them all!
Command: !superman @(enemy)
Cost: 175 STA
Cooldown: 05:00 Minutes
Will of the Sun - For every Heat Mojumon in the Tamers party, this will grant the user +15 Mojumon Bonus DMG to their next attack.
Hard Skull - Tanjiro uses his hard head to bash into a Mojumon dealing 30 DMG.
Command: !hards @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
Eighth Form: Waterfall Basin - Tanjiro uses his water breathing to attack a Target Mojumon for 50 DMG and grants itself 2 layers of Parry.
Command: !waterb @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
Raging Sun - Lego Tanjiro uses sun breathing and summons a flame circle, hitting 3 Mojumon for 65 DMG and applying 3 layers of Burn.
Command: !rsun @(enemy1) @(enemy2) @(enemy3)
Cost: ## STA
Cooldown: 00:45 Seconds
Sunflower Thrust - Lego Tanjiro covers his nichirin blade in flames. This pierces a Mojumon for 85 DMG and the attack carries through, hitting the Tamer for 55 DMG, applying 3 layers of Bleed to both.
Command: !sunt @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
Capsule Corp - Trunks is able to use different types of capsules from the Capsule Corporation to attach different weapons/items of choice. These capsules last 30 minutes.
Capsule 1: Equips the Brave Sword, giving him a 20% DMG increase
Capsule 2: Equips Saiyan Armor, giving him 20% DMG reduction
Capsule 3: Equips the Saiyaman Costume, giving him 3 layers of Parry & Shield
Capsule 4: Equips the Z Sword, allowing all his attacks to bypass any Armor
Command: !capsule (number)
Cooldown: 45 Minutes
Buster Cannon - Trunks combines two blue energy spheres in his hands to fire off a single shot at a Mojumon for 32 DMG
Command: !bustcan @(enemy)
Cost: 32 STA
Cooldown: 00:45 Seconds
Finish Buster - Trunks raises his arms to charge a beam that inflicts 47 DMG to a Mojumon. There will be a 25% chance it will add 38 Bonus DMG to Trunks
Command: !fbuster @(enemy)
Cost: 60 STA
Cooldown: 00:45 Seconds
Burning Attack - An upgraded version of the Buster Cannon that hits two Mojumon for 55 DMG & inflicts a layer of Mojumon Burn
Command: !burning @(enemy1) @(enemy2)
Cost: 84 STA
Cooldown: 00:45 Seconds
Shining Sword Attack: Shine, slash, & dash as your heart desires! Hit a Tamer for 75 DMG & break 2 layers of Shield in the process!
Command: !shinesw @(enemy)
Cost: 110 STA
Cooldown: 00:45 Seconds
Heat Dome Attack: Trunks hits a Mojumon & its Tamer for 92 DMG each & leaves them with 2 layers of Burn
Command: !heatdome @(enemy)
Cost: 140 STA
Cooldown: 00:45 Seconds
[evolves to Super Saiyan Trunks]
Super Galick Gun: Like Father, Like Son. Use Vegeta's signature attack to deal 104 DMG to a Mojumon and break all their Armor in the process
Command: !sggun @(enemy)
Cost: 169 STA
Cooldown: 00:45 Seconds
Masenko: Gohan’s strength empowers you! Inflict 120 DMG & 2 layers of Confuse on a Mojumon
Command: !masenko @(enemy)
Cost: 200 STA
Cooldown: 00:45 Seconds
Super Saiyan Rage: Now you’ve done it! The ultimate form of Trunks explodes in a fury dealing 170 DMG to a Moju & its Tamer.
Command: !ssrage @(enemy)
Cost: 300 STA
Cooldown: 00:45 Seconds
Thirst for Battle - Everytime this Mojumon KO’s a Mojumon it gains 5 layers of Armor and the Tamer gains 120 Bonus DMG.
Galick Gun - Vegeta fires off a ki beam emanating from his hands and body at a Mojumon, hitting them with 65 DMG and 3 layers of Burn
Command: !ggun @(enemy)
Cost: 50 STA
Cooldown: 00:45 Seconds
Medical Machine - If Vegeta is under 100 HP, entering the medical machine will give him 150 HP
Command: !mmachine
Cost: 80 STA
Cooldown: 00:45 Seconds
[evolves to Super Saiyan Vegeta]
Big Bang Attack - Vegeta leaves a little going away present for one Warrior with his Big Bang Attaaaack!!! Targets one Warrior for 92 DMG
Command: !bbattack2 @(enemy)
Cost: 99 STA
Cooldown: 00:45 Seconds
Final Flash - Vegeta unleashes a massive golden beam of energy supplemented with electric Ki on 3 Mojumon for 75 DMG, also destroying 5 layers of their Armor.
Command: !fflash2 @(enemy1) @(enemy2) @(enemy3)
Cost: 159 STA
Cooldown: 00:45 Seconds
Atomic Blast - The Saiyan Prince rushes a Tamer to batter and blast them for 113 DMG. There is a 25% chance for that Tamer to drop a Soul Crystal
Command: !ablast @(enemy)
Cost: 150 STA
Cooldown: 60:00 Minutes
[evolves to Super Saiyan Blue Vegeta] Requires 25 Fire/Ice/Earth Kimonium Fragments
God Ki - Vegeta utilizes an exceptionally pure quality of Ki to regain 200 Stamina
Command: !gki
Cost: Free
Cooldown: 60:00 Minutes
[evolves to Super Saiyan 4 Vegeta] Requires a Saiyan Tail
Lucora Gun - Fires a continuous spread of ki blasts dealing a range of 94 - 110 DMG on a Mojumon
Command: !lucora @(enemy)
Cooldown: 00:45 Seconds
[Super Saiyan Blue Vegeta]
Gamma Burst Flash - Deals 156 DMG to a Mojumon & breaks 5 layers of their Tamer’s shield! This move has a 15% chance to heal Vegeta for 75 HP!
Cost: 250 STA
Command: !gbflash @(enemy)
Cooldown: 00:45 Seconds
[Super Saiyan 4 Vegeta]
Final Flash Attack - Vegeta does his signature Final Flash technique, then Vegeta rushes them, unleashing 137 DMG & 4 layers of Bleed on a Mojumon!
Cost: 250 STA
Command: !fflash3 @(enemy)
Cooldown: 00:45 Seconds
[Super Saiyan Blue Vegeta]
Final Explosion - No matter the sacrifice, one thing a Saiyan always keeps is his pride! Vegeta will need 100 HP to do this move. Drain 75% of Vegeta’s current health to do a guaranteed 257 DMG to a Mojumon. There’s a 45% chance that it will do 357 DMG to that Mojumon and destroy all buffs from both the Tamer and Mojumon
Command: !fexplosion @(enemy)
Cost: 300 STA
Cooldown: 01:20:00 Minutes
[Super Saiyan 4 Vegeta]
Final Shine Attack - Launch a bright green blast towards a Mojumon for 189 DMG!
Command: !fsattack @(enemy)
Cost: 300 STA
Cooldown: 05:00 Minutes
Limit Break - This Mojumon will cost 1 slot due to its fused nature & it.cannot be used unless LEGO Goku & Vegeta are in your party.
Enhanced God Ki - Vegito powers up, gaining 150 Stamina & 100 Bonus DMG!
Command: !egki2
Cooldown: 60 Minutes
Atomic Buster - Pick up a Mojumon & launch them across this Earth into the mountains, dealing 32 DMG
Command: !abuster @(enemy)
Cost: 23 STA
Cooldown: 00:45 Seconds
Final Kamehameha - Strike a Mojumon & Tamer with the Final Kamehameha for 55 DMG.
If the Tamer is Marked, add 15 more DMG to this attack!
Command: !fkha2 @(enemy)
Cost: 66 STA
Cooldown: 00:45 Seconds
[Evolves to Super Saiyan Vegito]
Banshee Blast - Load up 5 beams from your fingers & deal 71 DMG to Mojumon & Tamer. If the Mojumon or Tamer are Paralyzed, this move deals an additional 22 DMG
Command: !banblast @(enemy)
Cost: 72 STA
Cooldown: 00:45 Seconds
Afterimage Clones - Vegito charges up & drops up to 4 clones, gaining between 2-5 layers of Parry!
Command: !aftc2
Cost: 77 STA
Cooldown: 00:45 Seconds
Spirit Sword - Vegito loads his signature sword up, slashing through a Mojumon for 102 DMG! This inflicts 2 layer of Bleed!
Command: !spsword @(enemy)
Cost: 70 STA
Cooldown: 00:45 Seconds
[Evolves to Super Saiyan Blue Vegito]
Spirit Stab - Run straight through a Mojumon dealing 116 DMG & breaking 3 layers of Mojumon Shield!
If used after Spirit Sword, it deals 140 DMG & breaks 4 layers instead!
If used after Super Bajit Sword, it deals 165 DMG & breaks 6 layers of Shield!
Command: !spstab @(enemy)
Cost: 120 STA
Cooldown: 00:45 Seconds
Big Bang Kamehameha - Charge up & send your most powerful beam through a Tamer for 154 DMG & transfer 5 layers of their Armor to your Tamer!
Command: !bbkame @(enemy)
Cost: 149 STA
Cooldown: 05:00 Minutes
Super Bajit Sword - A Blue variation of the Spirit Sword infused with God Ki, dealing 200 Mojumon DMG, & breaking 4 layers of Mojumon Parry! If the enemy is marked, Vegito heals himself for 65 HP
Command: !bajits @(enemy)
Cost: 173 STA
Cooldown: 00:45 Seconds
We Are Venom - LEGO Venom regains 25 HP for inflicting successful DMG, & regains 75 HP for a successful KO of a Mojumon.
Symbiote Sense - When Lego Venom is attacked, there’s a 15% chance a piece of the Symbiote attaches to the attacker, giving them 1 - 3 layers of Fog.
Crippling Crunch - LEGO Venom extends its poisonous fangs, biting into a Mojumon for 48 DMG & leaving them with a layer of Poison
Command: !ccrun @(enemy)
Cost: 19 STA
Cooldown: 00:45 Seconds
Protected Mind - Due to having 2 separate minds, LEGO Venom can protect himself by adding 2 layers of Shield & Parry!
Command: !pmind
Cost: 35 STA
Cooldown: 00:45 Seconds
Tendril Tornado - LEGO Venom forms 10 tendrils to create a massive symbiote tornado that hits 3 different Mojumon for 53 DMG! The strength of these tendrils force whiplash on them, haunting them with 3 layers of Mark!
Command: !tentor @(enemy1) @(enemy2) @(enemy3)
Cost: 62 STA
Cooldown: 00:45 Seconds
Symbiote Assimilation - LEGO Venom calls upon LEGO Mania & bolsters its power twofold! Strike 2 Mojumon with 91 DMG & 4 layers of Fog, with a 17% chance to deal double damage!
Command: !symassim @(enemy1) @(enemy2)
Cost: 112 STA
Cooldown: 00:45 Seconds
Autonomous Ultra Instinct - Whis always has a 20% chance of Parrying DMG.
Resurrection - Whis can revive a fallen Warrior & replenish them with an extra life. The same Warrior cannot be revived twice in one page via this ability.
Command: !whisres @(ally)
Cooldown: 1 Hour
Portal Opening - Whis opens a portal to another dimension, dealing 35-70 DMG to a Mojumon!
Command: !porto @(enemy)
Cost: 24 STA
Cooldown: 00:45 Seconds
Angelic Healing - Allows Whis to heal another Tamer’s wounds by 115 HP!
Command: !aheal @(ally)
Cost: 47 STA
Cooldown: 00:45 Seconds
Divination - Whis has the ability to see Status Effect attacks before they land. Grants a Tamer 5 layers of Shield & 50 Bonus Healing!
Command: !divination @(ally/self)
Cost: 65 STA
Cooldown: 00:45 Seconds
Temporal Do-Over - Whis uses his ability to travel back in time to replenish a Tamer’s HP/Power to full & warns them of the impending attacks by granting them 5 layers of timed Parry!
Command: !tdo @(ally/self)
Cost: 285 STA
Cooldown: 15:00 Minutes
Berserker Rage - In Berserker Rage, Wolverine becomes immune to all Status Effects, with health regeneration of 36 HP/30 sec and all attacks have a Bonus 40 DMG. The Berserker Rage will last for 5 minutes, and cannot be activated until Max Stamina is restored.
Command: !berrage
Tornado Claw - Wolverine’s claws slice and penetrate anything. Sometimes he likes to put a little spin on it! Wolverine jumps into the air like a leaping animal, and corkscrew flips his claws into a Mojumon. Attacks for a damage of 39 DMG, with one layer of Bleed. DMG ignores any layers of Mojumon Armor.
Command: !tclaw @(enemy)
Cost: 23 STA
Cooldown: 00:45 Seconds
Drill Claw - Drill Claw is Wolverine's special attack in mid-air. He aims the Drill Claw attack to his first targets, then redirects himself off a wall for the other targets, and digs Adamantium Claws through them. This attacks both Tamers for 49 DMG and their Mojumon for 49 DMG, with one layer of Bleed for all targets. This destroys 1 layer of Warrior Armor and ignores all layers of Mojumon Armor.
Command: !drillclaw @(enemy1) @(enemy2)
Cost: 49 STA
Cooldown: 00:45 Seconds
X Sense - Wolverine sees and hears things at distances far greater than those of ordinary humans. His sense of smell is even more magnified and he can recognize people and objects by scent alone. Wolverine focuses on the scent allowing him to predict the enemy’s moves. Wolverine has a chance to successfully predict and avoid DMG for the next 5 Minutes, If he does get hit, he will take reduced DMG.
Command: !xsense
Cost: 58 STA
Cooldown: 20:00 Minutes
Berserker Barrage - In a blinding fit of rage, Wolverine dashes forward into a manic frenzy and rapidly slashes his claws through everything and everyone in his path! Attacks 4 Tamers and their Mojumon for a damage of 68 DMG, with Bleed on all targets. This destroys 2 layer of Warrior Armor and Ignores all layers of Mojumon Armor.
Command: !bbarrage @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 165 STA
Cooldown: 00:45 Seconds
Amazonian Might - For every 150 DMG Wonder woman deals, gain 1 layer of defense (Armor, Parry, & Shield!)
Boomerang Tiara - Throw your tiara & cut the enemy deep with 26 DMG & a layer of Bleed!
If this is used after Lasso of Truth, deal an additional 16 DMG!
Command: !btiara @(enemy)
Cost: 15 STA
Cooldown: 00:45 Seconds
Sandals of Hermes - Travel with great might between the Moju world & Tamer world, hitting a Tamer for 39 DMG & breaking 2 layers of Parry!
Command: !sandherm @(enemy)
Cost: 29 STA
Cooldown: 00:45 Seconds
Gauntlets of Atlas - Bang your Gauntlets together to empower you & one ally with 3 layers of Moju Armor & 25 Bonus DMG!
Command: !gauntlas @(ally)
Cost: 43 STA
Cooldown: 00:45 Seconds
Lasso of Truth - The Fires of Hestia ignite! Rope up an enemy Moju & deal 60 DMG while inflicting 3 layers of Burn! Diana has a 40% chance to heal for 50 HP after this attack!
Command: !lassotru @(enemy)
Cost: 52 STA
Cooldown: 00:45 Seconds
Invisible Plane - Using the Lansinar tech, create your escape with your invisible plane, granting you 4 layers of Parry & Shield for you & 2 allies!
Command: !invisp @(ally1) @(ally2)
Cost: 63 STA
Cooldown: 00:45 Seconds
Amazonian Shield - Shine bright & defend your world! Wonder Woman gains 50 Bonus DMG per layer of Defense she currently has! (Caps at 500 Bonus DMG)
Command: !amazshield
Cost: 100 STA
Cooldown: 10:00 Minutes
Sword of Hephaestus - Strike down with Hephaestus’ might! Strike through all layers of Moju Armor & strike a Mojumon for 94 DMG! There’s a 25% chance you will use the broken Armor to repair yours by 3 layers!
Command: !heph @(enemy)
Cost: 81 STA
Cooldown: 00:45 Seconds
For Themyscira! - All of your armor glows! Unleash one final punch that cannot be Parried, dealing 115 Tamer DMG & breaking one random piece of the Tamer’s set equipment!
Command: !themyscira @(enemy)
Cost: 120 STA
Cooldown: 00:45 Seconds
Millennium Puzzle - Lego Yugi taps into an ancient power. As long as the Tamer has Bonus DMG, this cuts the Tamers Soul Meter timer (10 Minutes to 5 Minutes) in half for the next 20 Minutes.
Command: !mp
Cooldown: 5 uses per page
Celtic Strike - Lego Yugi channels the Celtic Guardian and stabs a Mojumon for 38 DMG and applies a layer of Bleed.
Command: !cstrike @(enemy)
Cost: 33 STA
Cooldown: 00:45 Seconds
Skull Shock - Lego Yugi shocks 3 Mojumon for 45 DMG and applies 2 layers of Paralyze.
Command: !sshock @(enemy1) @(enemy2) @(enemy3)
Cost: 61 STA
Cooldown: 00:45 Seconds
Pharaohs Curse - For every full set of Exodia in the Tamer's inventory, this applies +10 Bonus DMG to the Tamer. Bonus DMG cap of 50 DMG (5 sets)
Command: !pc
Cost:89 STA
Cooldown: 10:00 Minutes
Egyptian Magic - Atem Yugi uses ancient magic, dealing 65 DMG to 3 Mojumon and 35 DMG to their Tamers. Along with putting a 2 Minute lock on the Tamer's Class moves and a 2 Minute lock on the Mojumon's moves.
Command: !emagic @(enemy1) @(enemy2) @(enemy3)
Cost: 120 STA
Cooldown: 05:00 Minutes
Lightning God - For every 2 layers of the Parry buff the Tamer has, all moves will do +10 Bonus DMG. This caps at 6 layers.
Encompassing Slash - Lego Zenitsu used his speed to deliver a 360° slash hitting 3 Mojumon for 30 DMG each.
Command: !eslash @(enemy1) @(enemy2) @(enemy3)
Cost: ## STA
Cooldown: 00:45 Seconds
Air Spin - Lego Zenitsu sends the target up into the air and crashes down, destroying 3 layers of all Mojumon Buffs.
Command: !aspin @(enemy)
Cost: ## STA
Cooldown: 03:00 Minutes
Lightning Burst - Lego Zenitsu unsheathes his blade so fast, you don't even see it before it hits you. This does 55 DMG to the Mojumon and applies 3 layers of Bleed.
Command: !lburst @(enemy)
Cost: ## STA
Cooldown: 00:45 Seconds
SixFold - Lego Zenitsu is so fast, he attacks 2 opponents at once with an all out attack. This does 65 DMG to 2 Mojumon and applies +5 Bonus DMG per layer of Parry (Dev notes: this will be capped at 50 for 10 layers)
Command: !sf @(enemy1) @(enemy2)
Cost: ## STA
Cooldown: 00:45 Seconds
Assemble Pot Head - When hit, a random piece of Mr Potato Head’s body may fly off, if all parts are knocked off, he can put himself back together again healing the entire Mojumon Party and its Tamer for 40 HP.
Command: !assemblepot
Detachable Limbs - Mr. Potato Head detaches his arms and legs to dodge an attack, giving him 1 layer of Parry.
Command: !detach
COST: 34 STA
COOLDOWN: 45 SECONDS
Part Swap - Mr. Potato Head swaps one of his body parts to gain a different stat boost or effect for him and his Tamer! This could either give him a 25 Bonus DMG boost, 2 layers of Shield, or cleanse a Status Effect.
Command: !partswap
COST: 44 STA
COOLDOWN: 45 SECONDS
Accidental Hero! - With his clumsiness, Mr. Potato Head accidentally lands a hit on the enemy, dealing 35 DMG and applying 1 layer of Confusion and applying 1 layer of Mark!
Command: !ahero @(enemy)
COST: 58 STA
COOLDOWN: 45 SECONDS
Toybox Tactics - Mr. Potato Head calls upon his toybox friends for a tactical move! This either heals him and his Tamer for 40 HP, provides 3 layers of Armor, and deals 46 DMG to the enemy!
Command: !toytact @(enemy)
COST: 76 STA
COOLDOWN: 60 SECONDS
Gundanium Alloy Armor - The Gundam is constructed out of some of the strongest material currently known, Gundanium. The Gundam has permanent Mojumon Armor, as well as a 20% chance to parry incoming damage!
Head Vulcan - A backup weapon for the Gundam, the Head Vulcan does a series of 6 attacks for 10 DMG each against a Mojumon.
Command: !vulcan @(enemy)
Cost: 31 STA
Cooldown: 00:45 Seconds
Beam Saber - The iconic high heat Beam Saber! The Gundam can use the Beam Saber to cut through a Mojumon for 40 DMG, while knocking off a layer of Parry from both the Mojumon and its tamer!
Command: !bsaber @(enemy)
Cost: 43 STA
Cooldown: 00:60 Seconds
Beam Rifle - As powerful as a battleships cannon, the Beam Rifle can blast 2 opposing Mojumon for 60 DMG! The Beam Rifle has a 50% chance to bypass all defensive buffs!
Command: !brifle @(enemy1) @(enemy2)
Cost: 44 STA
Cooldown: 02:00 Minutes
Last Shooting - The fight gets fierce, and the Gundam looks to end the battle with a bang! The outcome of the Last Shooting is either:
- KO the opposing Mojumon
-150 DMG to the opposing Warrior
-Destruction of 2 soul Shards, as well as resetting an opponent's soul meter! However, the Gundam will overload and explode, KOing itself!
Command: !lastshot @(enemy)
Cost: 200 STA
Cooldown: KO'd!
Sheriff Woody - Flick those spurs, cowboy! Your confidence as sheriff restores 60 Stamina & Powers up your attacks by 10 DMG for the next 10 Minutes.
Cooldown: 30 Minutes
Cowboy Combo - Deals up to 4 attacks all ranging from 15 - 25 DMG to a Mojumon
Command: !cowbo @(enemy)
COST: 58 STA
COOLDOWN: 45 SECONDS
Lasso Lariat - Rope up 2 Mojumon for 35 DMG each & inflict 1 layer of Burn on both due to rope burn!
Command: !lasso @(enemy1) @(enemy2)
COST: 70 STA
COOLDOWN: 45 SECONDS
Snake in My Boot - Don’t panic, there’s a snake in my boot! Throw your boot at an enemy Mojumon for 50 DMG and inflict a layer of Plague to them!
Command: !snakeboot @(enemy)
COST: 86 STA
COOLDOWN: 45 SECONDS
Reach for the Sky - Hands up, pal! Fire off 2 shots ranging from 45-60 DMG in a standoff with a Tamer with a 50% chance to inflict Bleed
Command: !reach4sky @(enemy)
COST: 100 STA
COOLDOWN: 45 SECONDS