Warriors of the Dojo, prepare to go Solo as it’s time for Solo Showdown! A brand new challenge after the dust has settled each Page. Here’s what you should know:
• This challenge will only be available AFTER the boss is defeated and it is announced in chat as being ready
• There are 4 modes for this challenge - Novice, Moderate, Expert and Immortal
• Warriors are expected to give it their all to defeat the boss as fast as possible in Novice, Moderate and Expert modes
• Immortal mode however, is an endless mode where the Warrior’s goal is to deal as much DMG as possible before both of the Warrior’s lives are lost
• Each mode awards the Warrior with a Medal for their efforts
• Medals are Bronze, Silver and Gold for Novice, Moderate and Expert modes based on Time
• Medals are Platinum and Diamond for the Immortal mode based on DMG
• Moderate mode cannot be attempted until at least a Bronze Medal is obtained in Novice. Same for Expert mode not being possible without completion of Moderate with a medal
• Redeem the Solo Showdown Channel Redemption by typing the difficulty of choice to get it started (Ex: In the “Solo Showdown” Channel Redemption, you’d type “Novice”)
• Any Warrior that attacks or helps the Warrior currently doing the challenge will be Timed for 60 Seconds
• Once a Warrior starts the challenge, they will be reset and logged back in with 2 lives again
• To fight in Solo Showdown, as with Mojuhunting, target yourself to attack the boss. Gifts and Bits also smacks the Boss for DMG
• This challenge is Turnbased, so the Warrior MUST wait for the boss’s turn before their next move. Moves done before the boss’s turn, won’t deal DMG and the Warrior will be attacked again
• Almost everything counts as a move, attacks and heals both count”)
• Statuses do not apply to the boss, however, the Boss may apply, at most 1 layer per move to the Warrior
• Power and Stamina restores can be done with !wwp and !wws respectively (1 Minute Cooldown)
• Power restores add 250 Power and Stamina restores add 250 Stamina in this mode
Here are some commands to remember:
!check solo show - shows current medals
!ssboard (medal) - shows the leaderboard for the specific medal (Gold, Silver, Bronze)
And that's it. As always, it's Time To Train Warriors, but more importantly, have fun and Good luck!
The Lion's Den is now open and the Challenge is on. Warriors may enter at their own risk and take on the enemies ahead of them.
Will you survive? Only time will tell.
Gameplay Instructions
Fighting Warrior
• Activate Lion's Den with !lionden (only 1 Warrior at a time may participate)
• Attack enemies with !swing
• Defend yourself before attacks with !block (3 min cooldown)
Spectators
• Boost the Warrior's damage with bits - party300 @TheWarrior (3 min cooldown)
• Heal up the Warrior with bits - party600 @TheWarrior (4 min cooldown)
Note: You MUST tag the fighting Warrior and you MUST use the party cheermote
Levels
• There are 5 Levels currently in the Den; subject to change pending game feedback.
• Each enemy will be tougher than the previous
• Your attacks as well as the enemy attacks will have a % chance to fail which will change as you progress further in the Den.
• Your defenses will also have a chance to fail, so move wisely.
To activate the Bonus Level, simply type the command !startbonus
Once the game has started, pay attention to the chat. Over9000Bot will have some phrases for you.
When you get the phrase, repeat it back. Simple enough right? Oh yea, did I mention you have 5 seconds to do so.
Better get those fingers ready. Once you have that phrase, type !re along with the provided phrase Word For Word, space for space, including any punctuation.
Afterwards, you'll know if you've won or not. You got 5 levels to get through. If you're able to do that, there's a special prize waiting for you at the end.
Some good old fashioned Warrior XP baybeh!
Of course the fun don't stop there. Think you can handle the bonus round? Go double or nothing after Level 5 for a chance at even MORE XP!
But if you lose... whelp, GGs
Good Luck out there!
Game Format
• Start the Bonus Level with !startbonus
• Repeat the phrase with !re insert phrase here
• Cooldown: 45 Minutes
Please note the following update regarding the Hot Potato game.
Hot Potato is back in action and these starchy beings are even hotter than ever!! Once the game is started, there is a 10 min cooldown before it can be started again.
Gameplay Instructions:
• Type !hotpotato @target to start up the game
• If you're targeted, pass the potato with the same command; !hotpotato @target
• You have a period of time before it's too late to get the potato out of your hands
Game Results:
• If you fail to toss the potato you will lose 75 HP, or if you are not logged in, you will be doofed for 90 seconds
• If your health is depleted as a result, you will be KO'd and must log back in upon returning
• Successfully tossing the potato to a target and the potato explodes on them will award you TT 10,000
• Note: You cannot score or gain bonuses from damaging or KO'ing a Warrior with Hot Potato
Game Penalty:
• If you target an ineligible account, you will be penalized TT 100,000 and "doofed" down for 15 min.
Note: Ineligible accounts are those that cannot toss the potato, i.e. Abu, Enemies, Bosses, Black Belt alt accounts, etc.
06/18/2023 Update
No more hiding behind 33 layers of defense! A *NEW hotfix for Fight Club ensures that no matter if the attack from an opponent is blocked, reflected, or bypassed, the one defending will lose that layer of defense!
This means fighters can no longer build up their defenses like a fortress, and will lose a layer of defense after every turn.
06/08/2023 5:57PM
Update to the following:
made a minor mistake with the announcement below, specifically with bets. The command will be:
!fightbet TT 999 1 or 2
06/08/2023 12:11PM
I smell sweat, blood, and tokens!
Fight Club has arrived (well the first phase of it). Here, you can settle scores, squash beefs, and get some tokens! If you and another warrior want to Duke it out, simply type the following command: !fightclub 1v1 and then @ your opponent, from there, both participants can follow the on-chat instructions.
Spectators of course can bet on the opponent’s using the !fightbet command, with a max amount of tokens capping at 1,000,000 TT.
Once the round starts, opponents may use 1 of 2 actions. Either !Attack or !defend. Attack gives the opponent a good ol smack, while defend gives you the chance to either block or reflect incoming damage. However, sometimes it will not always block or reflect, so Plan accordingly. The winner brings glory to their name, as well as a hefty amount of tokens! Those who bet will also enjoy a nice lil payout as well!
In case you get lost or want quick reference, here's some quick commands:
• !fightclub 1v1 xyz
• !fightclub 1v1 accept or decline
• !fightbet - TT - number of tokens - 1 or 2 (names of the opponent's also work)
• !Attack xyz
• !defend
Go forth warriors, and KO in the name of glory, tokens, and the Rapture!
Welcome the return of Dojo Basketball.
• Grab your sneakers and head to the court!
• To start up the mode, somebody must type !bball in chat
• Once started, there will be a cooldown of 45 min. The mode (game) itself will last for 20 min.
• You will have 5 min to join in with command !laceup before the game starts
• You may join in later, but understand this will hinder your ability to gain points with a shorter time
• The instructions below will also be provided in the chat, so again, pay attention You will have the ability to shoot, pass, rebound, block, and shoot free throws
• To shoot, you will type !shoot 2/3/6
• Each shot option represents the base points with 6 being half/full court shots
• The higher the base points, the higher the difficulty
• To pass, you will type !pass @target: You must have the ball and must pass to an eligible player
• To block, you will type !blck: You cannot block your own shot why the fuck would you?
• The block must happen within 3 seconds of the shot attempt message and it is not guaranteed it will be successful
• To shoot a freethrow, you will type !freethrow in chat ONCE and the bot will rattle off your freethrow attempt(s)
• If the final freethrow is missed, you will have to rebound the ball, otherwise the shooter will maintain possession if it is made
• To rebound, you will type !rebound in chat: Only the first person the bot registers will get the ball and yes you may rebound your own shot
• You can gain Hot & Cold streaks depending on your luck with shooting. Hot streaks will boost your chances of a successful basket, while Cold streaks reduces it
• You must make 3 in a row to start a hot streak, and missing 3 in a row will start a cold streak. At any time you are on a streak or starting one, a positive or negative shot result will reset you (i.e. if you make 2 and miss 1, you start over; miss 2 and make 1, you start over)
Special Shots - Slam Dunk
• Slam Dunking has returned to Dojo Basketball, but with a bit of a twist
• To attempt a dunk, you will use Bits cheer230 or scjcheer230
• If you're actively playing in a game, you will need to tag another valid player
• You must also currently have the ball for the following to occur:
- For dunks, the result will either be a clean dunk, a charge, an And1, or you can miss completely
- If you get an And1, the tagged player will be sent to the bench for a moment, and the dunker will be able to shoot a free throw
- If you commit a charge, you will be sent to the bench for a moment
- Points scored from a dunk will be between 3 - 5
- If you are not actively playing, or you don't have the ball, or you tag an ineligible player, you will just get off a solo dunk
- As with all other alerts, you will gain XP for the dunk regardless
Special Shots - Gamebreaker
• When you have the ball, send 2400 Bits to trigger a Gamebreaker eventcheer2400 or scjcheer2400
• Following the message in chat, attempt your shot for guaranteed points
• You may currently attempt a Gamebreaker every 3 min
• You must have the ball and attempt the shot all while the game is still active; do not wait until the last second to attempt it.
*Please Note:
• You cannot participate in basketball while an enemy is present, so be sure to take care of the threat(s) first
• Stats will be recorded for both game and career
Notable Commands
• To check your current game stats, type !check basketball game
• To check your career stats, type !check basketball career
Rules & regulations:
• The mode will start about 30 minutes after stream starts or a few minutes after the Boss is defeated
• You can login to join the fight any time, even before the mode starts, with TTT
• Everyone starts off with 500 HP
• You attack with !ffa @(target) for 25 - 40 DMG (15 sec cooldown)
• There is a small chance to randomly land a critical hit, which will double your base attack DMG
• There is a small chance to shield some DMG at random
• You gain points by the amount of DMG you do and the amount of DMG you shield
• Once you are KO'd, you can rejoin after your timeout with TTT, it will cost 200 - 800 pts from your score
• You can gain Bonus DMG with Gifts, each sub is 6 extra DMG
• You can gain Bonus shield with Bits, 1 HP worth of shield for 50 Bits (100 shield cap)
• There is a small chance of healing from Bits and Gifts
• You are allowed to doof others, however, a doofed Warrior cannot be attacked for DMG until they return
• A 2 KO streak will now come with some gifts from the ring referee, RaptureRobot
• The winner will receive double XP gain for the next week
Notable Commands:
• You can now check your current FFA Rank, HP, Bonus DMG, Shield and Score with the !status command
• !assist - To request Assistance when the time comes [Follow instructions of the FFA NPC for further commands]
Updates
Betting is here for FFA Fridays.
• During the 5 minute warning window, Warriors can run !ffabet (fighter) (TT amount) (EE amount) to place a bet.
• If you mistakenly bet the wrong amount or on the wrong username, you can cancel your bet with !ffabet cancel (fighter) (TT amount) (EE amount).
• The cancel information must be identical to the bet placed.
• Canceling can only happen during the 4 minute warning window.
Non Participants
Assists
• If you haven't logged into FFA for the page, you can still attempt to influence the outcome.
• Whenever the NPC assist shows up, you will also have the opportunity to assist a warrior by slipping them a weapon.
• To do so, when the time comes, you will WHISPER to the SenseiCJ account (weapon) | (fighter). - Example. chair | botjedeye
• If the item is successfully placed, the receiving FFA fighter will have a whisper that tells them how to use it.
Available weapons:
Chair
• The chair can be used once for 45-55 DMG.
• There is a 25% chance that the assist backfires and the FFA fighter takes 35-40 DMG from the chair instead
• Message to send chair in whispers: chair | (fighter)
• Command to use chair: !ffw chair (fighter)
Sledge Hammer
• The Sledge Hammer can be used twice for 40-50 DMG.
• There is a 35% chance that the assist backfires and the FFA fighter takes 40-50 DMG from the sledge hammer and gets woozy (next FFA attack does -10 DMG)
• Message to send Sledge Hammer in whispers: sledge | (fighter)
• Command to use Sledge Hammer: !ffw sledge (fighter)
Kendo Stick
• The Kendo Stick can be used 5 times for 10-15 DMG.
• There is a 25% chance after each hit that the stick will break and can no longer be used
• Message to send Kendo Stick in whispers: kendo | (fighter)
• Command to use Kendo: !ffw kendo (fighter)
Table
• The Table can be used once to attack 2 fighters for 75 DMG each
• There is a 50% chance that the assister sets up the table but the fighter falls through it instead for 60 DMG
• Message to send Table in whispers: table | (fighter)
• Command to use Table: !ffw table (fighter)(fighter)
FFA is expanding with a new opportunity to claim that coveted belt! We are bringing the Warriors a Money In The Bank mode where you can claim a contract to challenge the current FFA Champion in a 1-vs-1 for the belt. Free For All Fridays will now take place every other Friday, and MITB can take place on any pages between (except for the 1st page immediately after the FFA) The mode can be started after the boss has been handled (or has handled the Dojo). There needs to be at least 3 participants and a total of 6 can join. Do Command: !mitb join - to start/join the mode
Fighting:
All fighters will begin with 0 in a new stat called Damage Meter. The more DMG you take, the more this meter goes up. To attack others you will use the familiar !ffa command. Once you have dealt out a certain amount of DMG, you will start to see [[ Power Charged (warrior name) ]] on DMG confirmation messages from you. At this point, you will be able to do a power move using the command (!ffpm @target). These moves are crucial to your success. Once a fighter's DMG meter gets high enough, these power moves can knock them down (time them out) for your chance to climb the ladder!
Securing the Case:
The main goal of this mode is to be the first to release the MITB case from its hooks (or should we say the one to get the last hook free). In this game, you will need to set up the ladder, climb the ladder, and attempt to unhook the case. There is a random amount of hooks latched on to the case, and the one to luckily release the very last hook will come down with the contract, and be named MITB champion. There is a single command (!casegrab) to set up the ladder, climb the ladder, and attempt to unhook. Be careful, because once you are on the ladder you cannot attack anyone else (unless they are also on the ladder). At most, 2 fighters can be on the ladder at the same time. However, while there are 2 fighters on the ladder, attempting to unhook the case has a reduced chance of success (So knock that imposter down!). For those who are not on the ladder, your #1 priority is to knock the ones who are off as quickly as possible. You'll have 2 options to get them off the ladder: 1) Do enough basic DMG to them, with !ffa 2) Successfully hit them with a power move (!ffpm)
Cashing in the Contract:
Once the winner has claimed the case, they will be able to challenge the current FFA champion to a FFA singles match. The same rules of FFA will apply. Each Warrior will have 500 HP and 1 life. The first warrior to KO the other will win the belt and carry it until the next Free For All Friday! The MITB holder must make the challenge in the Wargrounds scheduled for no earlier than the off-Friday of FFA. The FFA champ must respond to the challenge and defend their belt within 2 pages (the schedule challenge page and the next). If the FFA champ refuses to fight or ignores the challenge, the belt is automatically given to the MITB winner.
Notable Commands:
!mitb join - to start/join the mode
!ffa (target) [15 sec cooldown] - basic DMG moves. builds your power meter and adds DMG to the target's DMG meter.
!ffpm (target) - power move. Even more DMG to target’s DMG meter. Can knock down target and out of fight for some time. Small chance to miss
!casegrab - Sets up ladder | Climb ladder (if ladder already set up) [10 sec cooldown after climb] | Attempt to unhook (if warrior already on ladder) [20 sec cooldown between attempts] Gifted subs will give a boost to your power move meter Bits will reduce your Damage Meter (MITB fighters will not be able to doof while in the mode)
MITB Challenge
When a Warrior wins the MITB, they will be able to challenge the current FFA Champion to a 1v1 for the belt. This can be scheduled, no earlier than the first Friday after the FFA champion has won their belt. Challenger and Champ should agree on the page for the match in the Wargrounds.
Notable Commands:
- !mitb challenge - Command for the challenger to cash in their contract to begin the match.
- !mitb accept - Once the challenger has cashed in, the champion will accept the match When the bell rings, the fight is on. The match will work similar to FFA. Each Warrior will be logged in with 500 HP. The first one to make the other lose all their health, is the new FFA Champion.
- !ffa (target) - Attack in MITB challenge [15 second cooldown]
Gift subs and bits work the same here as in FFA (both subs and bits have a small chance to heal some HP):
Gifts - 6 Bonus DMG for each sub (tier 2 - 12 per sub | tier 3 - 36 per sub). Bits - 1 Bonus shield for every 50 Bits. Remember, you must cash in your MITB case before the next FFA or else you will lose it!
That's right! The lanes have opened up!
• Compete with up to 3 other Warriors to see who can knock down the most pins in 10 frames!
• Depending on your score, you can receive some nice financial rewards at the end of the game!
• To start a game, simply type !bowl, and to join, just type !bowl Wow! However, once a game has started, there's no joining in!
• To roll your ball, just type !roll and hope that you can at least knock down something! The roll command automatically rolls the ball back to back.
• At the end of each frame, you can see who has how many points, they're even colored coded!
• Enter to compete against 8 NPC's in 8 stages as fast as you can, within the time given! Use command !tattack to start! Be on the lookout in your whispers, as instructions will also be relayed through!
• As you complete each stage (stages 3-8), you will gain rewards to help you during the page, be it Bonus DMG, tokens, or points for your soul meter!
• Use the command !hit to attempt to hit your opponent! Be aware, some of your attacks may miss! The higher the stage, the more likely you are to miss!
• Need an extra punch? Spectators can [Party200 Bits @(participant)] to give them a Rage Arts Combo! With this, the participant's next hit is guaranteed, and will deal some extra damage!
Fight as hard and as fast as you can! Make it to the top Warriors!
• It is time to continue your training Warriors! Step into the Hyperbolic Time Chamber with one of your Faction members and spar to gain some precious XP. This mode can be run once a page per Warrior. You can only enter with someone else from your Faction (Ronins can train with other Ronins).
• You will have 10 minutes to spar and gain as much XP as you can. To attempt the mode, type !hyperb (Faction member). The other Warrior will then respond with !hyperb (first person) to begin the mode. Once the mode starts you will take turns attacking each other with !hyperb (target). Every 3 successful hits will earn you 1 XP.
Notable Command:
• !hyperb (target) - To start the mode and to attack. (Cooldown: Missed attacks - 15 secs | Successful hits - 20 secs)
A new channel point redemption is now available. Travel the Galaxy and take on different challenges!
This game mode is an offline exclusive and will become available after stream ends
Divine Realm
• Travel to the Divine Realm Galaxy and help Angel King Ray before the realm becomes overrun by Storm Troopers
Dinner Table
• Geno seems to have lost a good bit of tokens and could use your help in finding them
Mortal Temple
• Have a quick conversation with Monk Master, but be warned as his temper may overflow
Security Void
• Make your way to the Void and learn the ways of the Jedi with Jean
Gameplay Instructions
• Visit the realms of the Galaxy by inputting the name as mentioned above
• Each realm will instruct you on what you need to do to be successful, including command usage
• Faction members will have immediate access to their own realms to get started
• Complete the challenges to gain access to the other realms
• Once you complete one challenge, access to another realm will be granted at random
Be warned, you may experience troubles during your time, so stay vigilant Warriors
Warriors are encouraged to screenshot their completions in Redemption Hall.
Warriors love to get their grimy hands on as many Torii Tokens as they possibly can!
Good news for you all, as this game mode will test your ultimate skill level in combos and reward you with the always useful TT! In this mode, you will have 45 seconds to complete 3 combos that will be graded on a rank system [S,A,B,C,D,F]. At the beginning of the mode, you will start off with 10K TT in your pot. Based on your grade on the combo, it will either add or remove TT from your pot. However many TT you have in your pot at the end of the mode will be added to your finances. If you do not complete all 3 combos before the time runs out, 10K TT will be deducted from your pot and whatever is left will then be added to your account.
To start the mode use !gold (Each Warrior can run Gold Rush every 30 mins)Once you are whispered to "go!", run the command !combo to make an attempt. There is a 10 sec cooldown. Remember you need to run !combo a total of 3 times during your gold rush attempt to complete the mode.
Combo Ranks and Rewards:
• Rank S: +10K TT
• Rank A: +5K TT
• Rank B: +3K TT
• Rank C: -1K TT
• Rank D: -2K TT
• Rank F: -3K TT
Oh, and if you aren't careful, the training dummy might get a hit on you instead .Unfortunate Warriors who happen to get hit will lose 4K TT from their pot. Good Luck Warriors. Let's get these tokens!
Sanemi's Slash: Infinite Pounding Training
(20 min Cooldown per Warrior)
The Wind Hashira, Sanemi, is opening up a training area for the Warriors to prepare for what is to come. His goal is to help build your endurance and withstand powerful onslaughts to your body.
To start your training you will type !sanemi during a Page. Once you have entered the mode, Sanemi will attempt to strike you from 4 possible directions:
(u)p
(d)own
(r)ight
(l)eft
Your task is to predict the direction the attack will come from and brace accordingly. If you brace correctly, you won't take any damage. However, incorrect braces will damage your body and have the potential to cause you to puke and pass out. Enough damage to your body and you will pass out.
||You WILL pass out!||
There may be additional slashes for the strongest of Warriors, only if you can survive the initial 5 attacks!
Below are the commands to brace when you are alerted of an incoming attack:
!brace u - brace an attack from above
!brace d - brace an attack from below
!brace r - brace an attack from the right
!brace l - brace an attack from the left
Sanemi will have rewards based on how well you do each session. Get to training Warriors!
Ever wanted to settle a dispute with a dance off? You can now have a 1v1, 2v2 or 3v3 dance battle in the new You Got Served mode. You can team up with others from your faction or Ronins to challenge another group of warriors in a best of 3 rounds competition. During your team's turn, members of your squad will be randomly sent a direction prompt to your whisper. Responding in your whispers with that direction will gain your team a point. Only one person on your team will get a prompt at a time. So pay attention to those whispers to make sure you aren't your team's weak link. To win a round, your score will be based on how well your team got through the dance prompts, with some random judging by special guests for fun.
To start the mode, one Warrior will run the command !ygs. That person will receive a whisper asking them to list their teammates. How this is answered in your whispers will determine the type of game you are setting up.
1v1 - To start a 1v1, respond to the above whisper: Just Me
2v2 - To start a 2v2, respond to the above whisper: (teammates username) ex. - RaptureRobot
3v3 - To start a 3v3, respond to the above whisper: (first teammate username) | (second teammate username) ex. - RaptureRobot | DojoBoss1
After successfully selecting your teammates, you will then be asked to choose the leader of the team you are challenging. This will let them know that a challenge has been made in the chat and will whisper to them to set up their team or deny your challenge. The setup for the 2nd team is based on what mode type you are challenged to:
Accept 1v1 - respond to whisper: Its on
Accept 2v2 - respond to whisper: (teammates username) ex. - RaptureRobot
Accept 3v3 - respond to whisper: (first teammate username) | (second teammate username) ex. - RaptureRobot | DojoBoss1
The first team leader can cancel their challenge anytime before the challenge is sent to the other team. The second team leader can deny the challenge to cancel the mode. Once the second team leader has entered their team, the mode will start.
Once the mode has started, follow the prompts in your whispers to make sure you don't get F'd in the A! It's On!
Get those kicking legs ready Warriors, it's time to start kicking!
Use the command !packkick to line up and kick the package (certainly not a small object whose name is Ike)
!You will be rewarded with how many yards you can kick! The more yards you kick, the more rewards you will earn! These rewards range from a few Torii Tokens, to some useful heals and emeralds!
Start kickin' and make em' fly Warriors!
The All Mighty Shenron has returned to the Dojo and this time, he brings a new aspect to the Warriors
Dragonball Search
• Search the Wargrounds for the 7 Dragonballs for they will bring you great fortune.
• You may only search for Dragonballs during an active page.
• Once you have found all 7, Shenron will be summoned to grant you a wish
• You must communicate to him by sending a whisper to SenseiCJ's twitch account
Search Instructions
• To search for the Dragonballs, type !dbsearch in chat and look for responses in your whispers
• To check what you currently have stashed, type !check Dragonballs in chat and check your whispers
• Once you have found all 7 Dragonballs and Shenron is summoned, be aware that Abu can steal the wish, so be sure to claim your wish quickly
Shenron Wish Instructions
To complete your wish, you must whisper the Senseicj twitch account in the correct format as listed belowShenron|Wish Choice|Item Name (if necessary)The item name will be necessary if you choose the equipment option
Wish Choices w/ descriptions
• Tokens: 10 million Torii Tokens
• Equipment: You may choose any equipment piece you want
• Emeralds: 100 Essence Emeralds
• Free Pull: 5 free pulls of the Standard Case
• Injury Heals: 1-3 Injury Heals
• Extender: Emerald Extender allowing you to extend the boss fight time. Stay tuned for more details
Formatting Examples
Shenron|Tokens
Shenron|Emeralds
Shenron|Equipment|Senzu Bean
Shenron|Injury Heals
Shenron|Extender
Note that you MUST include the | symbol (above the enter key on keyboard) and the message must begin with Shenron. Also, reminder that you have 5 minutes to make your wish before Shenron departs and the wish is forfeited
Hello Crime fighting Tamers!
I heard Penguin has broken into Wayne Enterprises, and plans on becoming the Mayor of Gotham! Who can stop him? You can! Here's a short rundown of this action packed search:
Use !pengstart to start your search for Penguin. Be warned, you may only take 1 Mojumon, your Battle Mojumon, with you. All others need to be left outside leashed to the bike rack. No switching allowed!
Use !pengsearch when prompted to search room by room for Penguin. Some rooms may be empty, some may be occupied with his goons, but ONE will contain Penguin and his fearsome Titanguin. Be warned, there are powerful Mojumon lurking, bring your best and brightest!
Battling is done like a traditional Mojumon battle, target RaptureRobot and let 'em fly. Did I mention that you cannot heal, restore stamina, or revive your Mojumon? Well now you know! If your Mojumon is KO'd, Penguin will be victorious!
"How can I heal my Mojumon?" Excellent question! Between room searching, you can use the command !pengrest to have your Mojumon take a little nap to restore some HP and Stamina! Be warned, this will take a minute of your precious search time! It seems I have been advised to tell you about the time limit, yes, you only have TEN MINUTES to search for Penguin!
Penguin has a chance of dropping some goodies, Nytarer fans take notice! Some other goodies such as a brand new LEGO Mojumon are lurking, so you may want to take a swing at this more than once!
Clocks ticking, get out there and save Gotham!
Time to show your true power and make your claim at the Ultimate Warrior!
Triggering any of the Warrior Gift Alerts or Warrior Bit Alerts (4+ & 450+ respectively) can help you climb to the rank of Ultimate Warrior.
Note: If the alert doesn't have a DMG value associated with it, it will not work
Once the first Warrior established themself as the Ultimate Warrior, they will have a set amount of HP equivalent to the DMG value of that alert. Review the Warrior Month page for more details.
As more alerts are triggered not by the current Ultimate Warrior, DMG will be dealt to their HP and reflected in chat. Continue to dish out the alerts until they are defeated. Once they are defeated, the person who deals the killing blow will become the new Ultimate Warrior with HP equivalent to the alert that was used to knock off the previous Ultimate Warrior.
If you are the Ultimate Warrior, then you can heal yourself up to your current max HP and you will not be able to go past that, so plan accordingly.
Gameplay Example
• Kaneka establishes herself as Ultimate Warrior by triggering "Assemble and Attack". This will grant her 1,869 HP. She cannot heal past that amount.
• Ray then triggers "Rapture of Love". He will deal 660 DMG to Kaneka.
• Kaneka triggers "Spirit of the Light" which can heal her for 1,077 HP, however, she is only down 660 HP. So therefore, she will restore her HP back to 1,869.
• Orien triggers "We Are One" to deal 2,726 DMG to Kaneka. This will knock Kaneka out as the Ultimate Warrior with Orien taking her place and having 2,726 HP.
• And the game continues from there. The Warrior with the longest time as Ultimate Warrior will be the winner.
Notable Commands:
• !check Ultimate Warrior - This will display who the current Ultimate Warrior is along with the time they became Ultimate Warrior and their current HP. You will also see the current time leader
• !check Ultimate Self - This will whisper you the times Start/Finish in which you have established yourself as Ultimate WarriorNote: You will also be able to review your time as Ultimate Warrior in your Warrior Stats; time displayed in seconds
Good luck out there Warriors and train hard as you can to make a claim at that prestigious title... The Ultimate Warrior
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