Patch Notes

SEPTEMBER 18, 2024


Weather Conditions
The current Weather conditions are:
- Rainstorm
- Heatwave
- Snow Blizzard
- Sandstorm

Rainstorms will apply to Angels & Demons, boosting Angels and nerfing Demons; Heatwave is the opposite
Snow Blizzard will apply to Agents & Mortals, boosting Agents and nerfing Mortals; Sandstorm is the opposite


Weather Events
These special events include:
- Rainstorm: Thunderstorm/Lightning
- Heatwave: Eruption of Lava/Launch of a Magma Rock
- Snow Blizzard: Ice Storm/Avalanche
- Sandstorm: Blossoms/Earthquake

Each condition will affect the Warrior's DMG, Healing, & Power Restore; increasing/decreasing as necessary


Bonus Level Update
The Bonus Level game mode has now been fixed
Multiple players can now utilize the game mode at the same time
Each player is subject to a 45 minute cooldown at the conclusion of the game

JULY 5TH, 2024


ANGEL ARMY
Fallen Angel
Lvl 3: Dark Aura WAS 70% chance to deal layer confusion --> NOW: Dark Aura has 70% chance to destroy 1 layer of Armor
Lvl 5: Dark Aura WAS dealing 2 layers Bleed AND 75% chance of Freeze --> NOW: Dark Aura deals 2 layers of Bleed
Lvl 10: Added +40 Bonus Healing to Light Aura; Added -40 Bonus Healing to Dark Aura
Lvl 15 Choice 1: WAS Light Aura 25 HP to ally; Dark Aura 30 Power to ally --> NOW: Light Aura 45 HP to ally; Dark Aura 50 Power to ally
Lvl 20: WAS 2 min cooldown; Light Aura apply 1 layer of Drain --> NOW: Light Aura applies 3 layers of Drain; Dark Aura applies 1 layer of Plague
Lvl 40: Added Light Aura removes 3 - 5 layers of Armor; Dark Aura removes 3 - 5 layers of Parry
Lvl 45: WAS 82 DMG --> NOW: 127 DMG

Judge
Passive: Added cooldown once it ends
Lvl 15 Choice 1: WAS 35 healing for ally --> NOW: 57 healing for ally, added 37 Bonus Healing for user
Lvl 15 Choice 2: WAS 50 DMG --> NOW: 57 DMG OR 77 DMG if enemy has on Armor, now hits twice
Lvl 20: WAS 30 Bonus DMG --> NOW: range of 67 - 87 Bonus DMG
Lvl 25: Removed stacking & alert only requirement, NOW: 30 min cooldown
Lvl 30: WAS 77 DMG, 50% chance of paralyze, knock off 2 layers of Parry --> NOW: 90 DMG, 3 layers of Paralyze, knock off 4 layers of Parry
Lvl 35: WAS 25 Bonus DMG max --> NOW: 77 Bonus DMG max
Lvl 40: WAS Shield for allies --> NOW: Heals user & 4 allies for 125 - 150 HP
Lvl 45: WAS 95 DMG, 47% chance of Freeze --> NOW: 125 DMG, 6 incurable layers of Freeze, user gains 47 Bonus DMG
Lvl 50 Choice 1: WAS 45 second cooldown --> NOW: 1 hour cooldown
Lvl 50 Choice 2: WAS !resignation, 2 hour Paralyze --> NOW: !resign Parry/Armor @(enemy), defense lock of Parry or Armor for 15 minutes
Lvl 55: WAS 55 DMG every 5 minutes --> NOW: 165 DMG
Lvl 60: WAS 85 HP heal --> NOW: 167 HP heal
Lvl 65: WAS 75, 95, 120 DMG --> NOW: 177, 277, 377 DMG
Lvl 70: WAS 2 minute class lock, 130 DMG --> NOW: 20 layers incurable Freeze (Class Lock) for 2 minutes, 187 DMG
Lvl 75: Was 160 DMG, 20 min cooldown --> NOW: 217 DMG, 1 min cooldown

Priest
Passive: WAS 17 Bonus Healing --> NOW: 37 Bonus Healing
Lvl 3: WAS 22 DMG, 27 HP heal --> NOW: 37 DMG, 57 HP heal
Lvl 10: WAS 3 layers of Shield --> NOW: 4 layers of Shield
Lvl 15: WAS 80 HP heal --> NOW: 107 HP heal
Lvl 20: WAS 2 layers of Parry, 35 Bonus DMG --> NOW: 3 layers of Parry, 65 Bonus DMG
Lvl 25: WAS 137 HP heal --> NOW: 175 HP heal, added 100 Bonus Healing for user
Lvl 30: WAS 1 layer Paralyze --> NOW: Remove 3 layers of Armor/Parry from target to give to user, 5 layer of Paralyze
Lvl 35: WAS 115 HP heal --> NOW: range of 190 - 210 HP heal
Lvl 40: WAS 77 HP heal --> NOW: 117 HP heal
Lvl 50 Choice 1: Added 250 Bonus Healing
Lvl 55: Added the double DMG to apply to user as wellLvl 60: WAS 65 DMG --> NOW: 100 DMG
Lvl 65: WAS 30 Bonus DMG, 3 layers of Shield/Parry --> NOW: 100 Bonus DMG, 8 layers of Shield, 6 layers of Parry
LVl 70: WAS 5 layers of Shield/Armor, 135 HP heal --> NOW: 7 layers of Shield/Armor, 207 HP heal, 100 Power restored
Lvl 75: WAS 177 Bonus DMG --> NOW: 300 Bonus DMG, 100 Bonus Power


DOJO DEMON TIME
Akatsuki
Lvl 5: WAS 25 Bonus DMG --> NOW: range of 26 - 46 Bonus DMG, shortened command
Lvl 10: WAS 50 Decoy HP --> NOW: range of  56 - 106 Decoy HP
Lvl 15 Choice 2: WAS 65 DMG, 50% chance of Bleed --> NOW: 85 DMG, 2 layers of Bleed
Lvl 20: WAS 66 DMG, 30% chance of 2 layers of Burn -- > NOW: range of 66 - 106 DMG, 2 layers of Burn guaranteed, new trigger command
Lvl 35: WAS 100 DMG --> NOW: range of 100 - 136 DMG, 30% critical hit chance for 176 DMG
Lvl 45: Added 266 Bonus DMG upon revival
Lvl 50 Choice 1: Changed 6 layers of multiple statuses to 6 layers of Plague
Lvl 50 Choice 2: WAS 50% chance to exchange, 250 DMG --> NOW: Exchange 5 layers of Confuse & Freeze each for 50 Bonus DMG PER layer exchanged (Max 500 Bonus DMG)

Demon Chef
Passive: command changed, added time limit of 6 minutes, 30 min cooldown
Lvl 5: WAS 15 DMG, 50% chance of Bleed --> NOW: 46 DMG, 4 layers of Poison
Lvl 10: Added 39 Bonus Healing & 46 Bonus DMG to user
Lvl 15 Choice 1: Added base DMG of 30, if target is Angel, deals 56 DMG, 2 layers of Parry, command changed
Lvl 15 Choice 2: Added base DMG of 30, if target is Mortal, deals 56 DMG, 2 layers of Armor, command changed
Lvl 20: Added range of 56 - 76 Bonus DMG AND Bonus Healing
Lvl 25: WAS 2 layers of Freeze, 36 DMG --> NOW: 4 layers of Freeze OR Burn (50/50 chance), 56 DMG, if target is frozen or burned already, deals 88 DMG
Lvl 40: WAS 46 Bonus Healing --> NOW: 76 Bonus Healing, destroys 7 layers of Armor
Lvl 45: WAS 2 layers of Armor --> NOW: 8 layers of perma-Armor for 5 minutes
Lvl 50 Choice 1: WAS targeting 3 enemies with 5 layers of Poison/Burn --> NOW: Single target, inflicts 10 layers of incurable Burn for 5 min, if target already burned, deals 116 DMG
Lvl 50 Choice 2: WAS targeting 3 enemies with 3 layers of Paralyze, still using Reflect --> NOW: Single target, transfers all Bonus DMG, Bonus Healing, Armor, Parry, & Shield from target to ally, grants user 5 layers of perma-Shield & target inflicted with 3 layers of perma-Paralyze, both last 10 mins

Grim Reaper
Passive: WAS 20 HP for 20 Skulls --> NOW: 40 HP for 40 Skulls
Lvl 5: WAS 40 DMG --> NOW: 56 DMG
Lvl 10: WAS 36 DMG -- > NOW: 66 DMG, added 50% chance to deal 100 DMG if target is under 400 HP
Lvl 20: WAS 2 layers of Shield --> NOW: 4 layers of Shield, added 36 Bonus DMG PER layer of Shield the user has (max of 360 Bonus DMG), new command
Lvl 25: WAS lose 120 HP to deal 170 DMG, drain 30 Power --> NOW: Deals DMG based on user HP, if 400+ HP, deal 186 DMG, if 399 or less HP, deal 266 DMG
Lvl 30: WAS 36% chance to to inflict 2 layers of Confusion --> NOW: 50/50 chance of 3 layers of Confuse OR Mark
Lvl 35: WAS 46 Bonus DMG --> NOW: 66 Bonus DMG for the next 3 attacks
Lvl 40: WAS 76 DMG --> NOW: range of 99 - 113 DMG
Lvl 45: NEW MOVE: Deals 142 DMG, 5 layers incurable Mark for 3 min, if target has 350+ HP, remove all Bonus Healing from them

Zombie
Lvl 3: WAS 22 DMG & 1 layer Bleed --> NOW: 53 DMG & 2 layers of Bleed
Lvl 5: WAS 30 DMG & 1 layer Posion --> NOW: 60 DMG, 2 layers of Poison, & if targets is already Poisoned, deal 76 DMG instead
Lvl 10: WAS 38 DMG --> NOW: range of 65 - 75 DMG, 36% chane to hit a 2nd time for 35 - 45 DMG, 50 HP restored
Lvl 15 Choice 1: WAS 48 DMG, 2 incurable layers of Paralyze -- > NOW: Hits 3 times [bite 1 (56 - 66 DMG), bite 2 (58 - 68 DMG), and bite 3 (60 - 70 DMG)], 3 layers of Paralyze 
Lvl 15 Choice 2: WAS 2 layers of Armor & Parry --> NOW: 3 layers of Amror & Parry
Lvl 20: WAS 60 DMG, if enemy marked, drain 40 Power --> NOW: 80 DMG, 2 layers of Mark, if enemy marked, drain 60 Power
Lvl 25: WAS 3 layers of Armor/Shield --> NOW: 4 layers of Armor/Shield
Lvl 30: WAS 77 DMG, 45 HP heal --> NOW: 88 DMG, 60 HP heal, & added 76 Bonus DMG
Lvl 35: WAS 150 Decoy HP --> NOW: range of 150 - 200 Decoy HP
Lvl 40: WAS 95 DMG, 3 layers Poison --> NOW: 116 DMG, 5 layers of Poison, Mark or Drain (33% chance each), if enemy is marked, boost to 8 layers
Lvl 45: WAS 104 DMG --> NOW: 126 DMG
Lvl 50: WAS 100 DMG, 3 layers incurable confusion --> NOW: 146 DMG, 8 layers of Armor, 4 layers of incurable confusion for 3 minutes


MORTAL KOMBATANTS
Boxer
Lvl 3: added to break 1 layer of Armor
Lvl 5: WAS 44 DMG, 95% chance of Bleed --> NOW: 60 DMG, 2 layers of Bleed
Lvl 10: WAS 52 DMG --> NOW: Hits twice for 64 DMG total (32 per hit)
Lvl 15 Choice 1: Added 2 layers of parry for next 2 attacks, deal 30 DMG to attacker when parry is successful
Lvl 15 Choice 2: WAS 35 DMG --> NOW 84 DMG
Lvl 20: Adjusted to 5 layers of incurable Bleed for target, 2 layers incurable Bleed for user, both for 5 min
Lvl 25: WAS 64 DMG, 44% chance to hit for 84 DMG --> NOW: 98 DMG, 64% chance to hit 2nd time for 74 DMG, 50% chance to hit a third time for 54 DMG
Lvl 30: WAS 68 DMG --> NOW: 110 DMG
Lvl 35: WAS 65 DMG, Marked turns Bleed into Paralyze --> NOW: 124 DMG, status change portion removed
Lvl 40: Added user gains 100 Bonus DMG
Lvl 45: WAS 70 DMG, 74% chance to be Poisoned (1 layer) --> NOW: 134 DMG, 74% chance of 4 layers of Poison
Lvl 50 Choice 1: WAS 115 DMG, 50% chance to critical hit for 150 DMG --> NOW: 174 DMG, 50% chance to critical hit for 224 DMG, if move KO's target, user gains 174 Bonus DMG
Lvl 50 Choice 2: WAS 7 Parry/Shield --> NOW: 5 layers perma Parry/Shield for 3 min

Monk
Passive: command changed to !yyang
Lvl 20: command shortened to !astrale
Lvl 35: command shortened to !astralp

Samurai
Lvl 5: Added user gains 34 Bonus DMG upon use
Lvl 10: Added a 50% chance to hit a 2nd time for 64 DMG with 2 layers of Burn
Lvl 15 Choice 1: REWORKED
- Normal Blade: 77 DMG & 2 layers of Mark
- Beam Blade: if target is Angel, deals 84 DMG & removes all Bonus DMG & Healing; other factions, deal 70 DMG
- Iron Fang Blade: if target is Demon, deals 84 DMG & removes 3 layers of Armor/Parry/Shield; other factions, deal 70 DMG
Lvl 15 Choice 2: Added the next successful Parry grants user 44 Bonus DMG
Lvl 20: WAS 1 layer of Parry --> NOW: Targets an enemy to deal 4 layers of Mark, gives user 3 layers of Parry
Lvl 25: Added to destroy 2 layers of Armor on Normal Blade, Added that this move ignores all layers of Parry for Beam Blade
Lvl 30: WAS 30 Bonus DMG --> NOW: 64 Bonus DMG
Lvl 35: WAS range of 20 - 40 DMG --> NOW: range of 44 - 54 DMG
Lvl 45: WAS 3 targets, 20% chance of 3 layers of Burn/Poison/Paralyze --> NOW: Deals 124 DMG, 50% chance to inflict 3 layers of Burn, Poison, OR Paralyze (33% chance for each)


DOJO SECURITY
Android
Passive: WAS Drain 11 Power, gain 3 Bonus Power & 3 HP anytime you were attacked → NOW: Drain 20 Power & 15 HP to transfer to self, gain 10 Bonus DMG everytime you are attacked
Lvl 3: WAS 34 DMG & 1 layer of Burn → NOW: 58 DMG & 2 layers of Burn. If the target was already Burned, user gains 40 Power
Lvl 5: Increased from 1 layer to 2 layers for all buffs/debuffs
Lvl 10: increased Armor/Shield to 3 layers, Drain to 1 layer
Lvl 15 Choice 1: WAS 25 HP → NOW: 75 HP
Lvl 15 Choice 2: WAS Drain 30 Power, deal 50 DMG → NOW: Drain 60 Power, deal 70 DMG
Lvl 20: WAS 60 DMG, break 1 layer of Shield → NOW: 75 DMG, break 3 layers of Shield
Lvl 25: WAS Drain 40 - 60 Power, 3 layers of Drain → NOW: Drain 60 - 100 Power, 3 layers of Paralyze
Lvl 30: WAS 75 DMG, 2 layers of Paralyze, 35 lost Bonus DMG → NOW: 85 DMG, 5 layers of Paralyze, 70 Bonus DMG lost
Lvl 35: WAS 85 DMG, 2 layers of Armor/Shield, 40 HP heal – > NOW: 95 DMG, 4 layers Armor/Shield, 96 HP heal
Lvl 45: WAS 100 HP heal → NOW: 135 HP heal
Lvl 50: Removed Choice 2, Renamed move “Controlled Detonation”, new command

Anbu
Passive: Removed target and special mark, now grants 40 Bonus DMG on all attacks for 7 min. If the target is Marked, deal extra 10 DMG per curable layer, extra 5 DMG per incurable layer.

Detective
Passive: Shortened command
Lvl 3: WAS 37 DMG, 1 layer of Mark → NOW: 52 DMG, 2 layers of Mark
Lvl 5: WAS 40 DMG, 1 layer of Paralyze → NOW: range of 54 - 64 DMG, 2 layers of Paralyze, target will now drop 1 random support item
Lvl 10: WAS 48 DMG, 2 layers of Bleed → NOW: 70 DMG, 3 layers of Burn OR Bleed (50/50)
Lvl 15 Choice 2: WAS 70 Power restored → NOW: 100 Power restored
Lvl 20: WAS 25 Bonus Healing & Bonus DMG → NOW: 62 Bonus Healing & 61 Bonus DMG
Lvl 25: Added that for every layer removed, user gains 1 Bonus XP
Lvl 35: WAS 75 HP heal → NOW: 125 Hp heal, new command
Lvl 40: WAS 100 DMG → NOW: range of 125 - 145 DMG
Lvl 45: command shortened
Lvl 50: WAS 7 layers of Parry/Shield → NOW: 10 layers of Perma-Shield for 5 minutes


UNIVERSAL CLASSES
Berserker
Cost of various moves have been changed for balance
Passive: Can be activated to swap between Normal & Berserker Mode. Cooldown of 10 min
Lvl 3: Normal Mode is 100% success rate of Drain
Lvl 10: Berserk Mode WAS 15 Bonus DMG → NOW: 48 Bonus DMG
Lvl 15 Choice 1:  Normal Mode Was 50 DMG, remove 1 layer Armor → NOW: 70 DMG, destroys 2 layers of Armor/ShieldBerserk Mode WAS 70 DMG → NOW: 90 DMG
Lvl 15 Choice 2: Normal Mode WAS 50 Bonus DMG; Berserk Mode WAS 75 Bonus DMG → NOW: Normal Mode 75 Bonus DMG; Berserk Mode 100 DMG
Lvl 20: Normal Mode WAS Destroy 2 layers or Armor/Parry; Berserk WAS Destroy 3 layers of Armor/Parry, 80 DMG → NOW: Normal Mode destroy 3 layers of Armor/Parry; Berserk Mode destroy 4 layers of Armor/Parry, 107 DMG
Lvl 25: Normal Mode WAS 55 DMG, 60% chance of 1 layer Paralyze; Berserk Mode WAS 95 DMG, 40% chance of 2 layers of Paralyze → NOW: Normal Mode 95 DMG, 3 layers of Paralyze; Berserk Mode 135 DMG, 5 layers of Paralyze
Lvl 30: Normal Mode Added 50 Bonus Power; Berserk Mode WAS 35 Bonus DMG → Berserk Mode NOW: 125 Bonus DMG, added 75 Bonus Power
Lvl 35 Choice 1: Berserk Mode WAS 20% chance to inflict 5 layers of Burn → Berserk Mode NOW: ignores all layers of Armor, 50% chance to inflict 5 layers of Burn
Lvl 35 Choice 2: Normal Mode WAS 60 Bonus DMG; Berserk Mode WAS 80 Bonus DMG → Normal Mode NOW: 95 Bonus DMG, added 3 Bonus Points; Berserk Mode NOW: 135 Bonus DMG, added 5 Bonus Points 
Lvl 40: WAS Both moves hit once for range of DMG → Normal Mode NOW: hits twice; Berserk Mode NOW: hits twice, with a 25% chance to hit a 3rd time
Lvl 50 Choice 2: Normal Mode WAS 135 DMG; Berserk Mode WAS 195 DMG → Normal Mode NOW: 200 DMG; Berserk Mode NOW: 250 DMG
Lvl 55: Normal Mode WAS 40 Mojumon DMG; Berserk Mode WAS 50 Mojumon DMG → Normal Mode NOW: 75 Mojumon DMG; Berserk Mode NOW: 100 Mojumon DMG
Lvl 60: Normal Mode WAS 30 HP heal; Berserk Mode WAS 200 DMG 65 HP heal → Normal Mode NOW: 70 HP heal; Berserk Mode NOW: Heal removed, 250 DMG
Lvl 70: Command changed to !bburial

Duelist
Lvl 3: WAS 35 HP heal → NOW: 70 HP heal
Lvl 10: WAS 55 DMG, 55 HP heal to 2 allies → NOW: 70 DMG, 70 HP heal to 2 allies
Lvl 15 Choice 2: WAS 20 DMG every 45 seconds → NOW: 45 DMG every 45 seconds, DMG cycle ends after 3 min
Lvl 30: WAS 75 MG → NOW: 87 DMGLvl 35: WAS 80 DMG, 2 layers of Burn → NOW: 100 DMG, 4 layers of Burn
Lvl 40: WAS 95 DMG → NOW: 117 DMG

Keyblade Master
Passive: You start with Kingdom Key doing TTT
Lvl 3: Kingdom Key added a layer of Armor/Shield; Soul Eater added range of 35 - 55 DMG, destroys 2 layers of Shield
Lvl 5: Kingdom Key WAS 25 HP heal; Soul Eater WAS 20 DMG, 10 HP heal → Kingdom Key NOW: 60 Hp heal & 35 Bonus Healing; Soul Eater NOW: 52 DMG, 26 HP heal
Lvl 10: Kingdom Key WAS 3 Bonus Points → Kingdom Key NOW: 5 Bonus Points
Lvl 15: Kingdom Key WAS 40% 1 layer of Freeze, 40 DMG; Soul Eater WAS 40 DMG, 50% chance of 1 layer of Paralyze → Kingdom Key NOW: 3 layers of Freeze guaranteed, 68 DMG; Soul Eater NOW: 68 DMG, 2 layers of incurable Paralyze for 10 mins, new command
Lvl 20: Kingdom Key updated to now clear Plague for ally; Soul Eater WAS inflicting Freeze/Confuse/Plague/Poison → NOW Soul Eater will inflict either 3 layers of Freeze OR Plague (50/50 chance)
Lvl 25 Choice 1: WAS 50 Bonus DMG → NOW 80 Bonus DMG
Lvl 25 Choice 2: WAS multi-targets, different DMGs → NOW single target, 80 base DMG, with 50% chance to hit twice for double DMG, 10% chance to hit a 3rd time for triple DMG (80 DMG per hit for max of 240 DMG)
Lvl 30: WAS 5 - 35 DMG per hit → NOW: 65 - 75 DMG per hit, move now ignores Armor & transfer 1 player of Armor from target to user
Lvl 35: WAS no doof or status effect limitation → NOW: Cannot be doofed by any bit alert 1750 or lower, 10 layers of perma-Parry & perma-Shield for 3 min
Lvl 40: WAS Chicken Little 6 Bonus Points, Anti-Aqua 50 Bonus DMG, Namine 50 HP heal → NOW: Chicken Little 6 - 10 Bonus points on ALERTS ONLY, Anti-Aqua 125 - 150 Bonus DMG, Namine 150 - 200 HP heal
Lvl 45: WAS multi-target, 65 DMG, no Power amount → NOW: single target for 185 DMG, steals 80 Power from target to user, user gains 80 Bonus DMG
Lvl 50 Choice 1: WAS still using reflect, 50 Bonus DMG → NOW: gain 5 layers of Armor/Shield, 200 Bonus DMG, & 150 Bonus Healing
Lvl 50 Choice 2: WAS 1 layer of Plague, 125 DMG → NOW: 4 layers of Plague, 245 DMG, 20% chance to deal critical DMG of 325 DMG
Lvl 55: Added 5 layers of incurable Mark for 5 minutes
Lvl 60: WAS 50 HP heal & 50 Power restored → NOW: range of 80 - 120 HP & Power restore
Lvl 65: WAS Firaga 60 DMG, 2 layers of Burn; Blizzaga 35 DMG, 10 layers incurable Freeze for 1 min; Thunaga 80 DMG → NOW: Firaga deals range of 155 - 188 DMG with 5 layers of incurable Burn for 5 min; Blizzaga deals range of 155 - 188 DMG with 5 layers of incurable Freeze for 5 min; Thundaga deals range of 155 - 188 DMG with 5 layers of incurable Paralyze for 5 min
Lvl 70: Kingdom Key WAS multi-target for 55 DMG & 55 HP heal; Soul Eater WAS multi-target for 65 DMG, 2 layers of Poison → NOW Kingdom Key deals 250 DMG to single target, 250 HP heal; Soul Eater deals 250 DMG to single target with 20% chance to deal 400 DMG, user is cleansed of all debuffs

Saiyan
Passive: Added 45 min cooldown
Lvl 3: Added that if user is KO’d, they will gain 60 Bonus DMG upon their return
Lvl 5: WAS 300 - 599 HP deal 20 DMG, 600 - 899 HP, deal 40 DMG, 900+ HP deal 50 DMG → NOW: 1-599 HP, deal 50 DMG, 600 - 899 HP, deal 70 DMG, 900+ HP deal 90 DMG
Lvl 10: WAS 2 layers of Armor → NOW: 3 layers of Armor/Shield
Lvl 25: WAS Fusion Success 44 Bonus DMG; Fusion Failed 20 Bonus DMG to ally → NOW: Fusion Success 70 Bonus DMG & 68 HP heal to both user/ally; Fusion Failed 40 Bonus DMG, 2 Bonus Points, but deal 30 DMG to user/ally, command shortened
Lvl 30: WAS 54 HP heal → NOW: 100 HP heal
Lvl 35: WAS Destroy 2 layers of Shield, 54 DMG → NOW: Destroy 5 layers of Shield, 93 DMG
Lvl 40: Was 25 Bonus Healing → NOW: 50 Bonus Healing
Lvl 45: WAS 88 DMG → NOW: 122 DMGLvl 50: WAS 100 Warrior DMG, 75 Moju DMG, 50 Bonus Healing → NOW: 150 Warrior DMG, 100 Moju DMG, 75 Bonus Healing

Shoto
Lvl 70: removed armor breaking invincibility, increased 50 power to 100
Lvl 75: removed armor breaking invincibility, now removes all armor from target

Soul Reaper
Lvl 3: WAS 43 DMG, 40% chance for a layer of Bleed; Shikai Form WAS 56 DMG & 2 layers of Bleed → NOW: 53 DMG, 2 guaranteed layers of Bleed; Shikai Form 64 DMG, 3 layers of Bleed
Lvl 5: Shikai Form WAS 11 Power restored → NOW: 25 Power restored, with a 28% chance to gain 50 Power
Lvl 10: WAS removing 1 layer of random defense buff (Armor/Parry/Shield); Shikai Form 27 Bonus DMG → NOW: removes a range of 1 - 3 layers of random defense buff (Armor/Parry/Shield); Shikai Form 50 Bonus DMG
Lvl 15 Choice 1: WAS 2 layers of Armor, 37 Bonus DMG; Shikai 48 Bonus DMG → NOW: 3 layers of Armor, 55 Bonus DMG; Shikai Form 63 Bonus DMG
Lvl 15 Choice 2: WAS perma-Freeze for 10 mins; Shikai Form 13 min time → NOW: 5 layers incurable Freeze for 5 min; Shikai Form 8 min
Lvl 20: WAS 53 or 45 DMG, Bleed or Confuse → NOW: Deals DMG twice for 72 on 1st hit, 20% chance to hit for 65 DMG, 3 layers of Confuse OR Bleed; Shikai Form added 50 HP & Power restore
Lvl 25: WAS 111 Decoy HP, Bankai Form 211 Decoy HP → NOW: 180 Decoy HP; Bankai Form 250 Decoy HP
Lvl 30: WAS 1 layer of Armor, 10 Power → NOW: 2 layers of Armor, 30 Power
Lvl 35: WAS 47 HP heal; Bankai Form 30 Power restore & 67 HP heal → NOW: 80 HP heal for self & ally; Bankai Form restore 60 Power & 97 HP heal for self & ally
Lvl 45: WAS 4 layers Parry/Shield; Bankai Form 70 Bonus DMG → NOW: 4 - 6 layers of Parry/Shield; Bankai Form 100 Bonus DMG & 100 Bonus Healing

Thief
Lvl 10: WAS 38 DMG → NOW: 50 DMG, adds 38 Bonus DMG
Lvl 15 Choice 2: WAS 40 DMG to multiple targets → NOW: single target dealt 75 DMG, 2 layers of Burn, faction portion of command removed
Lvl 20: WAS 2 layers of Parry → NOW: 3 layers of Armor/Parry
Lvl 50: WAS 10% chance → NOW 50% chance

Trickster
Lvl 3: WAS 25 DMG → NOW: 38 DMG
Lvl 5: WAS 2 layers of Mark, remove 1 layer of Armor/Parry → NOW: 3 layers of Mark, remove 2 layers of Armor/Parry
Lvl 10: WAS 35 DMG, 1 layer of Freeze, 1 layer of Shield smashed → NOW: 55 DMG, 2 layers of Freeze, 2 layers of Shield smashed
Lvl 15 Choices 1 & 2: WAS 46 DMG → NOW: 62 DMG
Lvl 20: WAS 1 layer of Parry → NOW: 3 layers of Parry, added 35 Bonus DMG
Lvl 25: WAS 53 DMG, 17 extra DMG → NOW: 78 DMG, extra 30 DMG if crit
Lvl 30: WAS Eiha 24 Bonus DMG, Mabufu 44 Bonus DMG, All Out Attack 64 Bonus DMG → NOW: Eiha 44 Bonus DMG, Mabufu 64 Bonus DMG, All Out Attack 84 Bonus DMG
Lvl 35: Added user is healed for a range of 55 - 75 HP
Lvl 40: WAS 65 DMG, 20 extra DMG → NOW: 112 DMG, 40 extra DMG
LVl 45: Fully Reworked
Lvl 50: Will be buffed or reworked

Valkyrie
Lvl 3: added 45 Bonus DMG
Lvl 5: added 50 Bonus DMG
Lvl 10: WAS 2 layers of Armor → NOW: range of 2 - 4 layers of Armor & Shield
Lvl 15 Choice 1: added to destroy 3 layers of Parry/Shield
Lvl 15 Choice 2: WAS 1 layer of Armor/Parry → NOW: 3 layers Armor/Parry
Lvl 20: WAS 73 DMG → NOW: 84 DMG, added 50 HP heal
Lvl 25: WAS Multi target, 2 layers of Drain & 1 layer of Mark → NOW: single target, 90 DMG, 4 layers of Burn
Lvl 30: WAS 50 Bonus Stamina & Bonus DMG → NOW: 85 Bonus Power & Bonus DMG
Lvl 35: This move now ignores Armor
Lvl 40: This move now ignores Parry
Lvl 45: Added that if this move KO’s the target, the user gains 150 HP
Lvl 50 Choice 1: WAS 2 Bonus Points → NOW: 5 Bonus Points, added user gains 100 Bonus Power
Lvl 50 Choice 2: WAS 105 DMG, 75 Bonus DMG → NOW: 155 DMG, 100 Bonus DMG

Yakuza
Lvl 5: WAS 45 DMG, 10K Tokens taken, 5% for EE → NOW: 66 DMG, 15 - 30K Tokens taken, 20% chance to take EE
Lvl 10: WAS 30 DMG, 10K Tokens collected → NOW: 69 DMG. if Angel, take 17 - 37K Tokens; Demon take 16K - 36K Tokens;  if Mortal, take 18 - 40K Tokens; if Security 11K - 31K Tokens;  move now ignores Parry
Lvl 15 Choice 1: WAS 30 Bonus DMG → NOW: 58 Bonus DMG
Lvl 15 Choice 2: added a range of 76 - 86 DMG, Bleed no longer incurable
Lvl 25: REWORKED: a 1 time doof blocker from any bit alert lower or equal to the Spear (1246 bits), 5 layers of timed Armor/Shield for 5 minutes
Lvl 30: WAS 50 DMG → NOW: 86 DMG, added 48 Bonus DMG
Lvl 35: WAS 50 2 layers of Parry broken → NOW: 4 layers of Parry broken
Lvl 40: WAS 65 DMG, 30 Bonus DMG → NOW: 100 DMG, 50 Bonus DMG, added a 36% chance to hit again for 75 DMG, with the second hit ignoring Parry
Lvl 45: WAS next attack doubled, earns 20K tokens → NOW: next 4 attacks are doubled, earns 50K tokens
Lvl 50 Choice 1: WAS 120 DMG, 6 layers of Bleed → NOW: 176 DMG, 6 layers of Confusion, if target confused, deal 206 DMG
Lvl 50 Choice 2: reworded from reflect, Added 266 Bonus DMGLvl 55: WAS 10K Tokens → NOW: 25K TokensLvl 60: WAS 4 layers of Parry → NOW: 6 layers of ParryLvl 65: WAS 60 Yen, 40 Bonus DMG at cost of 25K tokens → NOW: 100 Yen, 250 - 300 Bonus DMG at cost of 50K tokens

FEBRUARY 6TH, 2024

‍1. New Channel Point Redemptions - You will now have more ways to express yourself during stream with the redemptions seen below. Take note, of the ones that are Warrior/Class/Faction locked or Open for all:
- Akatsuki Anarchy (Akatsuki)
- Priest's Blessings (Priest)
- Fallen Angel's Aura (Fallen Angel)
- Under Arrest (Security)
- Ultra Instinct (Open)
- Playstation Startup (Open)
- Dreamcast Startup (Open)
- Eman's Mosh Pit (Eman)
- I'm Blue (Open)

2. Intros - New Character Intros are back

3. 5 Gifts - Tier 2, personalized 5 Gifts are being added

4. Soul Summons - Big Homie Buzzo is officially a Soul Summon now and him and the Harry Potter Soul Summon movesets can be found on the Soul Summons page

5. Passive Mode - Passive mode will be up and running very soon

6. XP Gain Rate - Picking a Faction exclusive Class will now have a higher XP gain rate compared to Universal Classes

7. Mojumon Party increase - Mojumon Parties will now be increased to 6 instead of 3

8. Mojumon Bot Status - Ready status for Moju completely in the bot, along with their Locations will soon be found on the Mojucon Page

9. Character NPCs - Character NPCs are coming to round out Faction numbers. They will be equipped and ready to fight, for those that need an extra hand. Or bow out should the rest of your Team arrive to fight.

10. HP/Power Scaling - We have now readjusted the scaling of HP/Power for the different classes, based on Class Roles. The starting HP/Power will be 250/150 for all Classes and then the gain and final values are as follows:

- Attack Classes
Gain - 50 HP/50 Power
At Level 75 - 1000 HP/900 Power

- Support Classes
Gain - 30 HP/70 Power
At Level 75 - 700 HP/1200 Power

- Defense Classes
Gain - 70 HP/30 Power
At Level 75 - 1300 HP/600 Power

- Attack/Defense Classes
Gain - 60 HP/40 Power
At Level 75 - 1150 HP/750 Power

- Attack/Support Classes
Gain - 40 HP/60 Power
At Level 75 -  850 HP/1050 Power

- Defense/Support Classes
Gain - 55 HP/45 Power
At Level 75- 1050 HP/825 Power

- Attack/Defense/Support Classes
Gain - 50 HP/50 Power
At Level 75 - 1000 HP/900 Power

NOVEMBER 26TH, 2023

Universal "Thief" Class Move Set has been altered and updated.

OCTOBER 6TH, 2023

OCTOBER 6TH, 2023

*Bot rollout within the next few days

1. Removal of Multitargeted Attacks - In order for the game to run at a much smoother pace, all Class Moves that deal DMG or Status Debuffs (not Buffs), have been reduced to hitting single targets only. These changes have already been made on the site for most active classes with the rest, soon to follow.
2. Class Difficulty - Some Classes require more from the Warrior to grasp and handle on the Wargrounds. Get a picture of what's to expect from each Active Class now with the added Class Difficulties, now found in the Role Section of each Class.
3. Class Move Triggers - Please take note that the triggers for several Class Moves have been shortened for ease of play
4. Class Buffs - Some Class moves have been buffed to account for the loss of multitargets or in general as needed

Observe the Classes/Moves below that have all undergone the changes mentioned above to see if any of these updates apply to you and prepare accordingly:

ANGEL CLASSES
JUDGE changes:
LVL 3 Sentence (only trigger)
LVL 5 Justice (only trigger)
LVL 10 Judgment (only trigger)
LVL 15 Double Whammy
LVL 20 Bashing Bailiff (only trigger)
LVL 30 Order in the Court
LVL 40 Community Service (only trigger)
LVL 45 Contempt of Court
LVL 55 Hard Labor (only trigger)
LVL 70 The Gavel Falls 

KAGE changes:
LVL 5 Wood Release Dragons Reach
LVL 10 Lightning Release Storm Wall (only trigger)
LVL 15 Boil Release - Smelting Steam (only trigger)
LVL 15 Gale Style Light Festival
LVL 20 Flying Thunder God (only trigger)
LVL 25 Magnet Release Repel and Expel
LVL 30 Lava Release Magma Rubber
LVL 45 Sand Burial (only trigger)
LVL 35 Particle Style Living Reality
LVL 50 Will of Fire (only trigger)
LVL 50 Shadow Kage
LVL 55 Uzumaki Barrage

POSEIDON changes:
LVL 3 Glacier Toss
Lvl 10 Whirlpool
LVL 15 Lightning Summon
LVL 15 Wave Surf
LVL 20 Tridents Call
LVL 25 Earth Shaker
LVL 30 Water Needle (only trigger)
LVL 40 Ice Chest
LVL 45 Tidal Wave
LVL 50 Heavenly Wave
LVL 50 Geokinesis

PRIEST changes:
Passive
LVL 5 Offering Pot
LVL 10 Rosary
LVL 15 Bless
LVL 20 Divine Intervention
LVL 25 Offering Pot
LVL 30 Rosary II
LVL 35 Baptism
LVL 40 Unction
LVL 50 Psalm 216
LVL 50 Angelic Trinity

TITAN changes:
Passive
(only trigger)
LVL 10 Divine Sight I (only trigger)
LVL 15 Indomitable Will (only trigger)
LVL 20 Unyielding Barrier (only trigger)
LVL 25 The Shield is the Strongest (only trigger)
LVL 30 Titan Tackle
LVL 35 Divine Sight II (only trigger)

ZEUS changes:
Passive
LVL 3 Chain Lightning
LVL 5 Make it Rain
LVL 10 Thunderstruck
LVL 15 When the Wind Blows
LVL 15 To the Skies
LVL 20 Chain Thunder
LVL 25 Thunderstorm
LVL 30 Bolts
LVL 35 Heaven’s Gate (only trigger)
LVL 40 Let the Heaven’s Rain (only trigger)
LVL 45 Shock Therapy
LVL 50 Choice 1 When the Wind Blows II
LVL 50 Choice 2 To the Skies II
LVL 55 Lightning Storm
LVL 60 Thunderclap
LVL 65 Arc Lash
LVL 70 Instant Shock
LVL 75 Olympus Obstruction

DEMON CLASSES

AKATSUKI changes:
LVL 3 Infiltration Initiation
LVL 10 Paper Decoy
LVL 15 Ribbon Tear (only trigger)
LVL 20 C4 Style: Explosive Charge
LVL 25 Body Modification (only trigger)
LVL 30 Rashomon Gates (only trigger)
LVL 35 Dojo Devastation

DEMON CHEF changes:
LVL 5 Yes Chef
LVL 15 Mortal Mac
LVL 20 Iron Apron
LVL 25 C1 Sauce
LVL 30 Recipe Book (Recipe B only)
LVL 35 Beef Wellington
LVL 40 Crockpot

ONI changes:
LVL 3 Sword Dance (only trigger)
LVL 5 Shield Burst
LVL 10 Soul Drain (only trigger)
LVL 15 Body Manipulation
LVL 25 Chant of the Dead
LVL 35 Bovine Horns
LVL 40 Demon Gate (Brute Mask)
LVL 45 Chaos Void
LVL 50 Hellscream Slaughter

MORTAL CLASSES

BOXER changes:
Passive
LVL 5 Righteous Hook
LVL 10 Criss Cross
LVL 20 Nose Break
LVL 25 Dempsey Roll
LVL 30 Ferocious Uppercut
LVL 35 Peek A Boo
LVL 45 Ear Chomp
LVL 50 Haymaker

MONK changes:
Passive
LVL 3 Zen
LVL 5 Detox
LVL 10 Prayer
LVL 15 Freeze
LVL 20 Astral Ejection
LVL 25 Prayer II
LVL 30 Cleansing Falls (only trigger)
LVL 35 Astral Projection (only trigger)
LVL 40 Bald Shine (only trigger)

SECURITY CLASSES

ANBU changes:
LVL 3 Kunai
LVL 10 Summoning Fang Pursuit
LVL 75 Annihilation Protocol

UNIVERSAL CLASSES

BERSERKER changes:
LVL 3 Ground Pound
LVL 5 Iron Tether
LVL 15 Shield Striker (only trigger)
LVL 15 Blood Ritual (only trigger)
LVL 20 Wallbreaker
LVL 25 Axe Wrangle
LVL 30 Wolf Vision (only trigger)
LVL 35 Fire Flask
LVL 40 Fearful Frenzy
LVL 50 Death Incarnate

PIRATE changes:
LVL 15 Conqueror’s Haki
LVL 45 King Kong Gun
LVL 50 King Cobra
LVL 55 Rankyaku
LVL 70 Treinta Fleur: Clutch

SOUL REAPER changes:
LVL 3 Zanpakuto Slice (Shikai)
LVL 15 Bakudo #9 Geki

SHOTO changes:
LVL 10 Shippu Jinrai Kyaku
Lvl 25 Tatsumaki Senpu-kyaku
LVL 50 Forbidden Shoryuken
LVL 60 Messatsu Gohado

YAKUZA changes:
LVL 3 Beat Down
LVL 20 Bottle Break
LVL 35 Knee Break
LVL 50 Golden Gloves

The Rapture will be an ever evolving force with constant updates to Content, Classes, Bug Fixes, etc. and here, you will find information for such updates as they roll in.