choose your class

ANDROID

Role
Attack/Defense
Starting HP: 250, +60 per 5 levels (Max 1150 at Lvl 75)
Starting Ki: 150, +40 per 5 levels (Max 750 at Lvl 75)

Androids are the result of turning bioorganic lifeforms into cybernetically enhanced fighting machines. The process of augmenting strengths and weaknesses overclocked into the perfect fighter. A cyborg immune to aging, illness, and natural death. The Red Ribbon Army’s greatest work!
Passive
Energy Absorption Model - Anytime the Android attacks a warrior, they drain 20 Power and 15 HP, which is then added to the user. You also gain 10 Bonus DMG.
Level 3
Radiation - Emit a powerful wave of Radiation which leaves the enemy scorched. Target is hit for 58 DMG & 2 layers of Burn. If the target is already Burned, the user gains 40 Power!

Command: !radiation @(enemy)
COST:
25 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[310 HP/190 Ki/130 XP]
Compactor - Scan the battlefield! Seek out your target & remove 2 layers of Armor & Shield! Target is also inflicted with 2 layers of Drain

Command: !compactor @(enemy)
COST:
40 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[370 HP/230 Ki/430 XP]
Android Barrier - Don’t get too comfortable! Prepare for battle by granting yourself 3 layers of Armor & Shield! Also, the next attack done to you within 5 minutes will leave the attacker with 2 layers of Drain!

Command: !abarrier
COST:
55 Ki
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 15

choice 1
[430 HP/270 Ki/880 XP]
Regenerate - Act fast! Send out a regenerative barrier that removes 3 layers of all status debuffs & gives you 75 HP!

Command: !regenerate
COST:
65 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Energy Drain - Drain them dry! Drain 60 Power, & if the target has any status debuffs, deal 70 DMG

Command: !edrain @(enemy)
COST:
65 Ki
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 20
[490 HP/310 Ki/1480 XP]
Full Time Shot - Clap your hands together to shoot an energy sphere with great precision which deals 75 DMG & breaks 3 layer of Shield!

Command: !fulltime @(enemy)
COST:
70 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[550 HP/350 Ki/2230 XP]
Red Ribbon Wrap - Climb the enemy & they'll never escape your grasp! This will drain anywhere between 60 - 100 Power, which will be given to the user. This also adds 3 layers of Paralyze to the enemy. If the target is already Paralyzed, the drain range is increased to 75 - 125 Power

Command: !rrwrap @(enemy)
COST:
80 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[610 HP/390 Ki/3130 XP]
Electric Strike - Charge up power into your palms & swipe to release a wide energy wave with an electric feel to an enemy. This will deal 85 DMG with an 80% chance of being hit with 5 layers of Paralyze. The enemy also loses 70 Bonus DMG.

Command: !estrike @(enemy)
COST:
95 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[670 HP/430 Ki/4180 XP]
Grand Explode - Attack an enemy with an explosive fist for 95 DMG. This move also grants 4 layers of Armor & Shield & 96 HP to 1 ally

Command: !gexplode @(enemy) @(ally)
COST:
105 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 40
[730 HP/470 Ki/5380 XP]
Android Immunity - Put up an impenetrable stance that allows you to be immune to any incoming status effects for 3 minutes.

Command: !aimmunity
COST:
110 Ki
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 45
[790 HP/510 Ki/6730 XP]
Hellzone Shield - Adds 5 layers of Armor and heals for 135 HP

Command: !hellshield
COST:
125 Ki
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-

Level 50
[850 HP/550 Ki/8230 XP]
Controlled Detonation - Detach & clone one of your body parts & throw it to attach to the enemy. Take 1 of 2 actions by pressing the detonation button or not:

Action 1 - Press the button: The enemy will explode, losing 100 Power and being timeout for 5 minutes (still logged in)Action 2 - Do not press the button: The enemy will lose 200 HP, the Android will explode, timing them out for 2 minutes. But when they return, they will come back with 200 Bonus DMG

Command: !condet @(enemy) [1 or 2]
COST:
130 Ki
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

CYBER SECURITY SPECIALIST

Role
Support
Starting HP: 800 +15 per 5 Levels (Max 950 at Lvl 50)
Starting Processors: 200 Processors +60 per 5 Levels (Max 800 at Lvl 50)

Cyber Security Specialists are responsible for discovering vulnerabilities and risks in a faction’s network, warrior systems and data centers with ongoing vulnerability scans, utilizing malicious hardware and software applications to bend the opposition to their favor.
Passive
EM Disruptor
An electromagnetic shield that disables the attacks and status effects of any technology based mojumon or abilities.  Ex. Immune to Megaman attacks; Ex. Immune to CCTV Cameras 

Command: !emdisruptor (you only need to run the command once)
Level 3
Antivirus - An edible cyber chip with hardware designed to eliminate viral attacks and optimize performance at the genetic code.  Detects and eliminates status effects and amplifies XP or scoring if hired.

Command: !antivirus @(ally) or @(self)
COST:
60 Processors
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
Cleans Status Effects
XP/Score Boost +2
Level 5
Network Firewall - The next generation firewall provides 2 layers of protection.  Theft-all protection, to conceal Torii Tokens for 3 min via Mr Krabs’s safe.  Armor-all, a hardware that reduces physical impact. 

Command: !netfirewall @(ally) or @(self)
COST:
60 Processors
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Prevents TT Theft
Armor
Level 10
Ransomware - The basic ransomware program capable of taking 25TT per minute (for 5 min) from a target and transferring the total to the user until Cyber Freeze is cleared. Will disrupt, damage, and gain access to a warrior’s Torii Tokens with freeze.   

(Target has to heal Cyber Freeze w/ Freeze Heal store item)
Command: !ransomware @(enemy)
COST:
90 Processors
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
- 25 TT Per/Min for 5 min
Freeze
Level 15
Laptop Gun - The Laptop Gun is a submachine gun with its own AI, equipped with 3 functions:  1) Auto-Fire, 2) Restoro, 3) Destruct

- Function 1: Auto-Fire can target 3 enemies, dealing 15 HP DMG to each.
- Function 2: Restoro uses AI to help restore optimal health for the user or ally for 80HP.
- Function 3: Destruct will automatically Doof a target enemy for 2 minutes. *Permanently destroys Laptop Gun for entire page*

Command: !autofire @(enemy) @(enemy) @(enemy)
Command: !restoro @self or @ally
Command: !destruct @enemy
COST:
80 Processors
COOLDOWN:
3 Minutes for Function 1
DURATION/STATUS EFFECT:
Function 1 - 15 HP DMG
Function 2 - 80 HP
Level 25
Surveillance Drone - The surveillance drone can remotely access special items through decryption, and retrieve a fallen ally.  Its specialty is to detect enemies and emit a massive armor and shield shattering EMP Blast with Paralysis. 

- Function 1: Decryption
  Decryption Success Rate: 
    - Decryption Failed - 84%  
     - Decryption Success - 16%

- Function 2: EMP Blast detects enemies and emits a massive armor and shield shattering EMP Blast with Paralysis
- Function 3: Respawn Beacon instantly revives a fallen ally to full HP and with shield *Permanently destroys Surveillance Drone*

Command: !decryption
Command: !emp @(enemy) @(enemy) @(enemy)
Command: !respawn @(ally)
COST:
80 Processors
COOLDOWN:
10 Minutes Function 1, & Function 2


1 use Function 3 *One use disables the entire ability.
DURATION/STATUS EFFECT:
Function 1 - Decrypts Essence Emeralds.
Function 2 - Breaks Armor and Shields
Function 3 - Revives Ally and restores HP with Shield
Level 30
Botnet - The advanced malware software siphons 25 PWR from up to 3 targets with freeze.  Will disrupt, damage, and gain access to a warrior’s power bank. 

Command: !botnet @(enemy1) @(enemy2) @(enemy3)
COST:
125 Processors
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
- 25 PWR each target
Freeze each target
Level 40
Goldeneye - The advanced ransomware program will disrupt, and gain access to a warrior’s Torii Tokens taking 25TT per minute from up to 3 targets and transferring the total to the user until Status Effects are cleared.   

Command: !goldeneye @(enemy1) @(enemy2) @(enemy3)
COST:
150 Processors
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
- 25 TT Per/Min Each Target Paralyze
Level 50

Choice 1
Kill Disk - Kill Disk is a hard drive eraser software for secure formatting of Warrior Class saved files.  The probability of Kill Disk varies.

**Use Essence Emeralds To Restore 20% XP Warrior Class**

Kill Disk Success Rate: 
- Data Wipe Failed (0%) - 60% 
- Data Wipe Partial (20%) - 23% 
- Data Wipe Half (50%) - 15%  
- Data Wipe Complete (100%) - 2% 

Command: !killdisk @(enemy)
COST:
300 Processors
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
Variably wipes clean warrior class saved files
Level 50

Choice 2
Kill RAM - Kill RAM is a memory eraser software for secure formatting of Tutor saved files.  The probability of the Kill RAM success varies.

**Use Essence Emeralds To Restore Tutor**

Kill RAM Success Rate: 
- Memory Wipe Failed - 80%  
- Memory Wipe Complete - 20% 

Command: !killram @(enemy)
COST:
300 Processors
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
Variably wipes clean Tutor saved files
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level -
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level -
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level -
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

DETECTIVE

Role
Attack/Support
Starting HP: 250, +40 Per 5 Levels (Max 850 at Level 75)
Starting Cases: 150, +60 Per 5 Levels (Max 1050 at Level 75)

Detectives specialize in gaining intel on enemy forces. Utilize your expertise to identify incoming attacks and nullify them, penetrate enemy forces and cause massive amounts of damage and help keep your allies at the advantage.
Passive
Detail Detection - The Detective gains 40 bonus DMG for 3 minutes.

Command: !ddet
Cooldown: 45 Minutes
Level 3
[55 XP]
Ricochet - Fire an arrow into enemy lines and reveal a target. Your aim is also particularly precise as you manage to nail the target in the head causing 52 DMG & leaving 2 layers of Mark

Command: !ricochet @(enemy)
COST:
21 Cases
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mark
Level 5
[290 HP/210 Cases/130 XP]
Flash - Spot the enemies approaching and stop them in their tracks! Drop a flash bang that blinds & damages an enemy for 54 - 64 DMG & leave them with 2 layers of Paralyze! The blinding is so strong that the enemy drops a random support item!

Command: !flash @(enemy)
COST:
36 Cases
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
Paralyze
Level 10
[330 HP/270 Cases/430 XP]
Symtex Grenade - Use this handy gadget to breach enemy defenses. Launch this sticky device to a target to injure them for 70 DMG. Shrapnel from the explosion also gives a 50/50 chance of 3 layers of Bleeding or Burn.

Command: !symtex @(enemy)
COST:
50 Cases
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed or Burn
Level 15

Choice 1
[370 HP/330 Cases/880 XP]
Grit - You’re down, but not quite out. Fuel your grit and heal yourself for 100 HP and give yourself some brief protections with 3 layers of Armor.

Command: !grit
COST:
62 Cases
COOLDOWN:
90 Seconds
DURATION/STATUS EFFECT:
Heal 100 HP
Armor
Level 15

Choice 2
Sleight - Your heightened senses allow you to perfectly predict your enemy’s next moves. Reload your weapons by restoring 100 Power & adding 3 layers of Parry!

Command: !sleight
COST:
10 Cases
COOLDOWN:
7 Minutes
DURATION/STATUS EFFECT:
Parry
Level 20
[410 HP/390 Cases/1480 XP]
Edged Insight - Stare down your mission and accomplish it swiftly. You gain 62 Bonus Healing & Grant an Ally 3 layers of Shield & 61 Bonus DMG

Command: !edge @(Ally)
COST:
78 Cases
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Shield
Level 25
[450 HP/450 Cases/2230 XP]
Target Finder - Your increased intel allows you to reveal enemy targets. Leave 3 layers of Mark on the enemy, but if they have any layers of defense on (Armor, Parry, Shield), remove 1 layer of each from the target, & apply it to yourself! For every layer removed, the user gains 1 Bonus XP!

Command: !tfinder @(enemy)
COST:
91 Cases
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
3 layers of Mark
1 layer of any Buff to user
Level 30
[490 HP/510 Cases/3130 XP]
Hack - At the press of a button, hack into an enemies equipment, removing 35 Durability from each piece they have equipped. This hacking also leaves the enemy with 4 layers of Confusion

Command: !hack @(enemy)
COST:
107 Cases
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
4 layers of Confusion
-35 Durability to all equipped items on enemy
Level 35
[530 HP/570 Cases/4180 XP]
Ballistic Shield - Your Ally is nearing fatality, so you must act fast. Throw down a ballistic shield pack & toss three allies 3 layers of shield and heal them for 125 HP

Command: !bshield @(ally1) @(ally2) @(ally3)
COST:
121 Cases
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
3 layers of Shield
75 Heal to 3 allies
Level 40
[570 HP/630 Cases/5380 XP]
Incendiary Grenade - CHUCKING!  Equip this fiery grenade and launch it at a target dealing 125 - 145 DMG and burning them for 4 layers

Command: !Ingren @(enemy)
COST:
130 Cases
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
100 DMG
Burn
Level 45
[610 HP/690 Cases/6730 XP]
Chaos Launcher - The enemy is getting a little rowdy; it’s time to humble them. Grab this lethal RPG and launch a bomb filled with 5 layers of Plague & deals 117 DMG. If the enemy is marked, add 12 DMG per layer of Mark they have.

Command: !claunch @(enemy)
COST:
147 Cases
COOLDOWN:
90 Seconds
DURATION/STATUS EFFECT:
117 DMG
Plague
Level 50
[650 HP/750 Cases/8230 XP]
Active Protection System - Time to beef up the protection systems. Deploy this device near two allies & protect them with a perma-Shield for 5 minutes!  The user is class locked for 5 minutes while keeping their allies safe.

Command: !aps @(ally1) @(ally2)
COST:
161 Cases
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

HITMAN

Role
Attack
Starting HP: 800 +15 per 5 Levels (Max 950 at Lvl 50)
Starting Bullets: 200 Bullets +60 per 5 Levels (Max 800 at Lvl 50)

A hitman is precise. They’re swift. They never miss their mark. When the assignment comes through, the target is always eliminated.
Passive
Armor Randomizer
Every 60 min, a random protection item is applied to the user (Armor/Reflect/Barrier/Shield/Parry)

Command: !armorup (you only need to run the command once)
Level 3
[55 XP]
Brass Knuckles - What doesn't kill you makes me stronger. The hitman applies the brass knuckles and deals out 25 DMG to the target and a 50% to cause bleeding

Command: !brassknuckles @(enemy)
COST:
50 Bullets
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
25 HP DMG
Bleed
Level 5
[815 HP/ 260 Bullets/ 130 XP]
Flashbang - You can't run and you can't hide. The hitman throws a stun grenade that has a 50% to paralyze 2 opponents.

Command: !flashbang @(enemy1) @(enemy2)
COST:
20 Bullets
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
Paralyze
Level 10
[830 HP/ 320 Bullets/ 430 XP]
Fiber Wire - Don’t resist, you’ll make it painful for yourself. Wrap your Fiber Wire around a target’s neck, knocking them out causing 50 DMG, 30% of  Paralyzing them


Command: !fiberwire @(enemy)
COST:
45 Bullets
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
50 HP DMG
Paralyze
Level 15
[845 HP/ 380 Bullets/ 880 XP]
Go Rogue - Yoke up a target and deal 20 HP Dmg to them. Your rage causes you to bend the rules a little; use !gorogue to gain 5 Bonus DMG per use for 1 min (5 sec cooldown)

Command: !rogue @(enemy)
Command: !gorogue
COST:
50 - Initial
15 - Xtra
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
20 HP DMG - Initial
5 HP DMG - Xtra
Level 20
[860 HP/ 440 Bullets/ 1480 XP]
Disguise - Cloak and Dagger, they won’t see it coming. When activated, the user will be able to use any ability from a single target upon hitting them for >= 450 sec. When the target is down, the user can don the identity (class) of the unconscious (100 Currency) and use any and all tools available up to the provided currency

Command: !disguise @(enemy)
COST:
75 Bullets
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
Based on class of target
Level 25
Coin Toss - Toss a coin to your fellow Hitman! The Hitman can toss a coin (with a surprise) at an opponent, destroying 2 layers of either Armor, Parry, or Reflects!

Command: !cointoss @(enemy)
COST:
46 Bullets
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 30
[890 HP/ 560 Bullets/ 3130 XP]
Gold Knuckles - I am a powerful enforcer. Sit down, doof man! The hitman dawns the gold knuckles (a step up from the brass knuckles) punching away 80 DMG from the target, 45% of making them Bleed.

Command: !goldknuckles @(enemy)
COST:
125 Bullets
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
80 HP DMG
Bleed
Level 40
Overwatch - A lot of destruction can happen from a high place. They won’t know what hit them. With this ability, you and an ally will block the next 5 HP attacks.

Command: !overwatch @(ally)
COST:
60 Bullets
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
Parry (5) - User/Ally
Level 50

Choice 1
[950 HP/ 800 Bullets/ 8230 XP]
Assassination - I will take out my target... for good! The hitman has a specific target to eliminate. Equip the sniper and deliver a headshot to the target, eliminating them. Unfortunately, the sniper recoil is so powerful that it launches you into the abyss.

Command: !assassination @(enemy)
COST:
600 Bullets
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
Grenade Launcher - If I go down, I'm taking all of you with me. The hitman launches 2 grenades towards the enemy targets. 4 total targets are dealt massive HP Dmg, but the user is now poisoned x10 as a result.

Command: !grenadelaunch @(enemy1) @(enemy2) @(enemy3) @(enemy4)
COST:
400 Bullets
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level -
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level -
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

OPERATOR

Role
Defense/Support
Starting HP: 250, +55 per 5 levels (Max 1350 at Level 100)
Starting Pills: 150, +45 per 5 levels (Max 1050 at Level 100)


Agents require a tactical advantage that supplements a unit’s defense. The Operator’s specialty in tactics is to employ strategic defensive equipment, provide intelligence and on-sight procurement.
Passive
HP Drone
The Operator’s health drone is able to heal an ally for 75 HP and apply 1 piece of armor

Command: !hpdrone @(ally)
Cooldown: 30 Minutes
Level 3
[55 XP]
Medic - No plan survives first contact. Bandage up a warrior for 35 HP

Command: !medic @(ally)
COST:
20 Pills
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
35 HP Heal (Ally)
Level 5
[280 HP/ 195 Pills/ 130 XP]
Smoke Grenade - Cover the moves of a warrior! Throw a Smoke Grenade to a warrior. That ally can dodge the next attack and block the next status effect.

Command: !smogren @(ally)
COST:
30 Pills
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Parry - Ally
Shield - Ally
Level 10
[335 HP/ 240 Pills/ 430 XP]
Barbed Wire - This will buy us some time! Throw down a spool of Barbed Wire to inflict 1-2 layers of Bleeding & deal 37 DMG to an opponent.

Command: !barbw @(enemy)
COST:
35 Pills
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed
Level 15

CHOICE 1
[390 HP/ 285 Pills/ 880 XP]
CCTV Cameras - Catch them with their pants down! Deploy cameras in the Dojo and Mark 1 enemy with 2 layers. You also gain 2 layers of Parry!

Command: !cctv @(enemy)
COST:
45 Pills
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mark
Level 15

Choice 2
Suppressing Fire - Keep their heads down, they won’t last forever! The agent will suppress an enemy & their Mojumon, Paralyzing both for 3 timed layers for 3 minutes

Command: !suppress @(enemy)
COST:
45 Pills
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Paralyze
Level 20
[445 HP/ 330 Pills/ 1480 XP]
Regroup - Our strength is with our teamwork! The Operator reports to 2 allied Warriors, granting them 75 HP & 2 layers of Armor!

If the ally is an Agent, grant them 100 HP & 3 layers of Armor instead!

Command: !regroup @(ally1) @(ally2)
COST:
55 Pills
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
75 HP Heal/Armor
Level 25
[500 HP/ 375 Pills/ 2230 XP]
Smoke Launcher - We move in silence! Launch smoke grenades to cover 3 allies. They will gain 3 layers of Parry!

Command: !smokeL @(ally1) @(ally2) @(ally3)
COST:
75 Pills
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Parry (3) - Allies
Level 30
[555 HP/ 420 Pills/ 3130 XP]
Defibrillator - Stand back! Clear! Use the Defib to heal an ally for 125 HP & cleanse 3 layers of all status effects.

If the ally is under 250 HP, increase this heal to 175 HP & cleanse ALL status effects!

Command: !defib @(ally)
COST:
85 Pills
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 45
[830 HP/ 470 Pills/ 8230 XP]
Riot Protection Gear -  The Dojo has gotten a little rowdy, everyone, suit up! The user and 3 Agents (agents only) don Riot Gear, allowing them to Parry the next 20 attacks, as well as shielding them from status effects until their HP reaches 10%.

Command: !riotgear @(ally1) @(ally2)
COST:
350 Pills
COOLDOWN:
180 Minutes
DURATION/STATUS EFFECT:
Parry (20) - Allies
Shield - Until HP is 10%
Level 50
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

SPECIAL AGENT

Role
Attack
Starting HP: 650, +50 HP Per 5 Levels (Max 1150 HP at Level 50)
Starting Intel: 75, +25 will Per 5 Levels (Max 325 Will at Level 50)

This agent specializes in crowd control using their tactical training. Their special training enables them to limit the points of opposing sides by keeping their opponents at bay.
Passive
Every hour, the Agent, utilizing their intel will be able to mark 2 users
Level 3
[55 XP]
Poisoned Punch - A special agent must find efficient and stealthy ways to control the crowd. The agent poisons 2 opponents.

Command: !poisonpunch @(enemy1) @(enemy2)
COST:
15 Intel
COOLDOWN:
2 Minutes
DURATION/STATUS EFFECT:
Poison
Level 5
[700 HP/ 100 Intel/ 130 XP]
Taser - A little shock therapy always keeps people in check...or make them talk. The Agent may attack an opponent with a taser, paralyzing them. 

Command: !taser @(enemy)
COST:
15 Intel
COOLDOWN:
2 Minutes
DURATION/STATUS EFFECT:
Paralyze
Level 10
[750 HP/ 125 Intel/ 430 XP]
Flying Tackle - We have a runner!! Tackle a running warrior, damaging their body and paralyzing them.

Command: !flyingtackle @(enemy)
COST:
30 Intel
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
15 HP DMG
Paralyze
Level 15
[800 HP/ 150 Intel/ 880 XP]
Throwing Knife - A blade from the shadows can solve many problems, without causing any more. The agent may throw a blade at an opponent, doofing them for causing damage and inflicting bleeding.

Command: !throwingknife @(enemy)
COST:
50 Intel
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
30 HP DMG
Bleed
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
[900 HP/ 200 Intel/ 2230 XP]
Tonfa Barrage - These here will beat that attitude right outta ya’! Use your Tonfa to beat down (doof) 2 opponents for 5 minutes.

Command: !tonfa @(enemy1) @(enemy2)
COST:
50 Intel
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
25 HP DMG
Level 30
[950 HP/ 225 Intel/ 3130 XP]
Poisoned Daze - This punch is much more potent. The agent poisons 4 opponents.

Command: !poisoneddaze @(enemy1) @(enemy2) @(enemy3) @(enemy4)
COST:
75 Intel
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
30 HP DMG
Poison
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
[1050 HP/ 275 Intel/ 5380 XP]
Remote Explosive - A more “explosive” solution is sometimes the best solution. An explosive is planted near 3 targets who are now marked. If they don’t get rid of that mark in time, the explosive will detonate causing major damage.

Command: !remoteexplosive @(enemy1) @(enemy2) @(enemy3)
COST:
100 Intel
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
Mark
75 HP DMG
Bleed
^if mark remains
Level 45
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
[1150 HP/ 325 Intel/ 8230 XP]
Poison Bullets - If it doesn't kill them, it'll still knock them down. The agent fires off a series of bullets tipped with poison at the enemy. 5 targets are injured as well as poisoned and bleeding. Using these bullets also comes at a cost to the user

Command: !poisonbullets @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5)
COST:
125 Intel
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
Shock Rounds - This will knock them down a peg! The agent fires a barrage of these bullets, hitting 3 enemies. They are now injured, paralyzed, frozen, and the shock from the rounds causes poisoning. However, the agent fumbles the device and injures & poisons themself.

Command: !shockrounds @(enemy1) @(enemy2) @(enemy3)
COST:
100 Intel
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

ANBU

Role
Attack/Support
Difficulty: Medium
Starting HP: 250, +40 per 5 levels (Max 850 at Level 75)
Starting Chakra: 150, +60 per 5 levels (Max 1050 at Level 75)
Passive
Dojo Security Mask - A new, hi-tech mask has made its way to the Dojo Anbu, complete with a heads up display and built-in navigation. With the Mask, Anbu can now scan opponents & deal 40 Bonus DMG on all attacks for the next 7 minutes! 

If any targets are currently Marked, there will be an extra 10 DMG added per curable layer, but only an extra 5 DMG added per incurable layer!

Command: !dsmask
Cooldown: 15 Minutes
Level 3
[55 XP]
Kunai - A standard issue Kunai, light, sharp, and deadly. Throw a kunai and hit an opponent for 30 DMG! The opponent is also left Marked!


Command: !kunai2 @(enemy)
COST:
18 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mark
Level 5
[290 HP/210 Chakra/130 XP]
Wood Release - Rope Trap: Open up a trap of stringing wood! Trap an opponent and leave them Paralyzed!

Command: !ropetrap @(enemy)
COST:
25 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Paralyze
Level 10
[330 HP/270 Chakra/430 XP]
Summoning: Fang Pursuit - It’s time to enjoy the hunt, Fang Pursuit Jutsu! Send out 3 trusty hounds, Ifrit, Merlin, Kaiser. These 3 will hunt down an opponent and chomp on them for random damage between 35 - 60 DMG! The opponent will also be inflicted with a layer of Bleed!

Command: !fangpursuit @(enemy)
COST:
40 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed. Arf!
Level 15

Choice 1
[370 HP/330 Chakra/880 XP]
Smokepack Vest - When danger is near, always be on your toes. The next attack is completely parried! This parry cannot be destroyed or taken away!

Command: !smokepack
COST:
44 Chakra
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Parry
Level 15

Choice 2
Shadow Paralysis Jutsu - Time to lock them down and capture the target! Unleash the Shadow Paralysis Jutsu and lock a target in place! The opponent cannot use class abilities for 5 minutes!

Command: !shadowparalysis @(enemy)
COST:
44 Chakra
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
Class Lock
Level 20
[410 HP/390 Chakra/1480 XP]
Shurikenjutsu: Blade Barrage - Make sure they meet a swift and sharp demise! Throw a barrage of shurikens and kunai’s at an opponent, dealing random damage between 45-80 DMG!

Command: !bladebarrage @(enemy)
COST:
50 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[450 HP/450 Chakra/2230 XP]
Kenjutsu: Toxic Slash - Silence them silently, but painfully! Slash down an opponent for 60 DMG and deal 2 layers of Poison!

Command: !toxicslash @(enemy)
COST:
55 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Poison
Level 30
[490 HP/510 Chakra/3130 XP]
Wind Release: Windmill Blow - Time to blow everything away! An ally can blow away and dodge the next 3 status effects (Shield)!

Command: !windmillblow
COST:
52 Chakra
COOLDOWN:
7 Minutes
DURATION/STATUS EFFECT:
Shield
Level 35
[530 HP/570 Chakra/4180 XP]
Chakra Needle: A silent but deadly tool, the Chakra needle has a chance to either inflict 65 DMG onto an opponent, or to inflict 5 layers of Paralyze!

Command: !chakraneedle @(enemy)
COST:
55 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
DMG or Paralyze
Level 40
[570 HP/630 Chakra/5380 XP]
Intimidating Drawing: Some specialized Anbu utilize ink drawings as weapons. The Anbu can choose to draw the following:

- Ink Tiger: Maul an opponent for 75 DMG, and inflict 4 layers of bleed!
- Ink Snake: Wrap an opponent and inflict 3 layers of Paralyze. The opponent also loses 20,000 Torii Tokens and a random item!
- Ink Swan: Grant an ally 20 Bonus DMG

Command: !inkdrawing @(enemy) or @(ally) [Tiger] or [Snake] or [Swan]
Eg: !inkdrawing @(enemy) Tiger
COST:
62 Chakra
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Bleed/Paralyze/HP
Level 45
[610 HP/690 Chakra/6730 XP]
Bingo Book - Some warriors have caused a lot of trouble, time to put them down! Select 3 warriors and put them down in the Bingo Book, in order of a Rank A target, Rank B target, and Rank C target.

The following rewards are granted upon elimination:
- Rank A: 20,000 Torii Tokens, 3 Epic Scrolls
- Rank B: 10,000 Torii Tokens, 3 Grand Scrolls
- Rank C: 5,000 Torii Tokens, 3 Common Scrolls

The Bingo Book is wiped clean after 15 minutes

Command: !bingo @(ATarget) @(BTarget) @(CTarget)
COST:
70 Chakra
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
TT and Scrolls
Level 50

Choice 1
[650 HP/750 Chakra/8230 XP]
Honorbound - Protect your faction, even if it means your life. The Anbu loses half their HP, but gains that amount in bonus DMG.

Command: !honorbound
COST:
100 Chakra
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-1/2 HP/+ Bonus DMG
Level 50

choice 2
Foundation - Sometimes things need to be torn down in order to be rebuilt. Tag an ally, the tagged ally will be dealt extra damage on their body for the next 5 Minutes. In exchange, the amount of DMG done to them will be transferred to the user as bonus DMG!

Command: foundation @(ally)
COST:
105 Chakra
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
Had you fooled all along!
Level 55
[690 HP/810 Chakra/ 9880 XP]
Swift Strike - The Anbu strikes swiftly! Deal DMG to the enemy based on how much class power they currently have!

- If 0-100 Power, deals 120 DMG
- If 100-200 Power, deals 100 DMG
- If 200 or more, deals 80 DMG

Command: !swiftstrike @(enemy)
COST:
120 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 60
[730 HP/870 Chakra/ 11680 XP]
Anbu Protection Agency - You’re blessed enough to protect warriors with the might of the Dojo Anbu! Grant 3 Warriors of your choosing randomized protection!

- Protection 1: 2 layers of Armor & 50 HP
- Protection 2: 2 layers of Shield & 50 Power
- Protection 3: 2 layers of Parry & 1 Full Heal to inventory

Command: !apa @(ally1) @(ally2) @(ally3)
COST:
130 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Defense & Heals
Level 65
[770 HP/930 Chakra/13630 XP]
Mirage Crow - Summon a flock of projected crow using a genjutsu that Confuses the target with 3 layers and deals 130 DMG that is unblockable.

Command: !mcrow @(enemy)
COST:
145 Chakra
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Confuse
Level 70
[810 HP/990 Chakra/15730 XP]
Summoning: Triple Rashomon - The triple layered defense system configured by former Anbu Orochimaru! Summon 3 large Rashmon to defend the village! The first Rashomon is a decoy with 250 HP that will supply the Anbu with 3 layers of Armor & Shield!

Command: !triplerasho
COST:
155 Chakra
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
3 layers or Armor, Shield, 1 Decoy with 250 HP
Level 75
[850 HP/1050 Chakra/18040 XP]
Annihilation Protocol - You are one of the Dojo Anbu’s most elite. The call has been made: annihilate any enemy that stands in your way! Deal 250 DMG to an enemy and lock them out of their class for 5 Minutes! The user takes 65 DMG as recoil for their strong efforts.

Command: !aprotocol @(enemy)
COST:
165 Chakra
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-

SPARTAN

Role
Hybrid (Attack/Defense/Support)
Starting HP: 250, +50 every 5 levels (Max 1000 at Level 75)
Starting Shields: 150, +50 every 5 levels (Max 900 at Level 75)
Passive
Second Wind - When the Spartan is KO’d, any Bonus DMG previously held will be returned after 10 minutes! (Note, if the Spartan’s KO is reset, the Bonus DMG will still be returned 10 minutes after the KO). This can only occur once per page
Level 3
[55 XP]
Sword Slash:
Raise your sword high and smite any opponents who dare face you! Slash down an opponent for 47 DMG, with a 60% chance to inflict a layer of Drain!

Command: !ss @(enemy)
COST:
24 Shields
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[300 HP/ 200 Shields/ 130 XP]
Shield Raise: Your shield is strong, and the line will stand! Applies 2 layers of Armor onto the User

Command: !raise
COST:
30 Shields
COOLDOWN:
2 Minutes
DURATION/STATUS EFFECT:
-
Level 10
[350 HP/ 250 Shields/ 430 XP]
Javelin Throw:
Throw a Javelin at an opponent! This attack will destroy 1 layer of Armor, and deals 64 DMG!

Command: !Jav @(enemy)
COST:
37 Shields
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 15
[400 HP/ 300 Shields/ 880 XP]
Tetsudo Formation: Form up the Shield Wall! The user, along with 2 allies, will gain 2 layers of Parry and 2 layers of Armor.

Command: !Tets @(ally) @(ally)
COST:
45 Shields
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 15
Stand and Fight: Be an example Warrior and fight on! When the Spartan is low on health (150 HP), the Spartan will gain 50 Bonus DMG!

Command: !saf
COST:
40 Shields
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 20
[450 HP/ 350 Shields/ 1480 XP]
Trojan Horse: Make their house fall from the inside! Summon a decoy “Trojan Horse” That will take DMG in the place of the Spartan. The “Horse” will be built with 150 HP. Once destroyed, the attacker who destroys the “Horse” will be inflicted with 80 DMG and a 75% chance to inflict a  layer of poison!

Command: !trojan
COST:
52 Shields
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 25
[500 HP/ 400 Shields/ 2230 XP]
Throw and Slash:
Throw a Javelin and Slash down a warrior for 76 DMG! This attack will also bypass any buffs the target may have on!

Command: !thrash @(enemy)
COST:
55 Shields
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 30
[550 HP/ 450 Shields/ 3130 XP]
Sparta Kick:
Tell them what this is! Kick a warrior into a bottomless pit, dealing 88 DMG and inflicting a guaranteed 2 layers of paralyze!

Command: !skick @(enemy)
COST:
62 Shields
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[600 HP/ 500 Shields/ 4180 XP]
Spartan Cry:
Let out a cry so others may follow! 2 allies of the Spartan will have a bonus 50 Power added on their next Power Restore!

Command: !scry @(ally) @(ally)
COST:
66 Shields
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 40
[650 HP/ 550 Shields/ 5380 XP]
Spartan Cry 2: Yell and Shout!The Spartan will have a bonus 75 Power added on their next Power Restore!

Command: !scry2
COST:
70 Shields
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 45
[700 HP/ 600 Shields/ 6730 XP]
Caesar Dagger:
A blade fit for a true warrior! Slash an opponent down for 93 DMG! This attack will also destroy all defensive buffs!

Command: !cdag @(enemy1)
COST:
86 Shields
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 50

CHOICE 1
[750 HP/ 650 Shields/ 8230 XP]
True to Sensei!: As Sensei as our witness, we will be victorious! The Spartan will get a full cleanse of all status debuffs, and will be blessed with 100 bonus DMG, as well as max layers of Armor!

Command: !Ave
COST:
100 Shields
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 50

CHOICE 2
Sensei’s Wrath!: We are Sensei’s Wrath, and you are on your way to your grave! Target 3 opponents to strike for 105 DMG! These 3 warriors will lose any bonus DMG, PTS, as well as buffs! There’s a 15% chance that the opponents Soul Meter will be reset!

Command: !SWrath @(enemy1) @(enemy2) @(enemy3)
COST:
120 Shields
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
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