choose your class

BOXER

Role
Attack
Difficulty: Easy
Starting HP: 250 HP, +50 per 5 levels (Max 1000 at Level 75)
Starting Gloves: 150, + 50 per 5 levels (Max 900 at Level 75)

Passive
Bleeding Love: The more the Boxer is bleeding, the more damage they do! Each layer of Bleed gives the Boxer an increase in attack bonus (+24 DMG per layer)
Level 3
[55 XP]
Fearsome Jab - 1 2 1 2 1 2. Jab down an opponent for 55 DMG & break 1 layer of Armor!

Command: !jab @(enemy)
COST:
30 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[300 HP/200 Gloves/130 XP]
Righteous Hook - Hit them with a hook! Hit an opponent right on the chin, damaging them for 60 DMG and cause a guaranteed 2 layers of Bleed!


Command: !hook @(enemy)
COST:
18 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[350 HP/250 Gloves/430 XP]
Criss Cross - Hit 'em with a powerful cross! Hit an opponent upside the temple twice (32 DMG each hit), causing 64 total DMG, with an 80% chance to make them Confused!


Command: !cross @(enemy)
COST:
34 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[400 HP/300 Gloves/880 XP]
Float Like a Butterfly - Be light on your feet and weave! 2 Layers of Parry for the next 2 attacks! The parries from this move will deal 30 DMG to the attacker!


Command: !butterfly
COST:
37 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Sting Like a Bee - Hit em hard and hit em fast! Sting an opponent in the kidney, dealing 84 DMG, with a 90% chance to Poison them!

Command: !sting @(enemy)
COST:
42 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 20
[450 HP/350 Gloves/1480 XP]
Nose Break - Break an opponent's nose and flood the floors with their blood! The opponent is given 5 layers of incurable bleeding for 5 minutes! Some of the Blood is smeared on the user also giving the user 2 layers of Bleed

Command: !nosebreak @(enemy)
COST:
44 Gloves
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
5 Minute Perma Bleed
Level 25
[500 HP/400 Gloves/2230 XP]
Dempsey Roll - Weave and unleash a fury of hooks! Hit an opponent for 98 DMG, and there's a 64% chance to hit a 2nd time for 74 DMG, & a 50% chance to hit a 3rd time for 54 DMG!

Command: !dempsey @(enemy)
COST:
48 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[550 HP/450 Gloves/3130 XP]
Ferocious Uppercut - Get low and let the fist soar! Uppercut an opponent through the air, dealing 110 DMG! The opponent has a 40% chance to be Mark on the ground

Command: !uppercut @(enemy)
COST:
56 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
LEVEL 35
[600 HP/500 Gloves/4130 XP]
Gazelle Punch - Move like lightning, hit like a fridge! Unleash a powerful punch into an opponent, causing 124 DMG. The opponent is left with 2 layers of Bleed.

Command: !gpunch @(enemy)
COST:
76 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
LEVEL 40
[650 HP/ 550 Gloves/ 5380 XP]
Peek-A-Boo - I see you? Duck, dodge, and weave from an opponent! The boxer gains 4 layers of Shield and Parry as well as 100 Bonus DMG! 

Command: !peekaboo
COST:
62 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Shield/Parry
Level 45
[700 HP/600 Gloves/6730 XP]
Ear Chomp - YOMP, take his ear off! Bite into an opponent's ear, and deliver 134 DMG. Spit the ear back at the opponent and poison them! The opponent has a 74% chance to be left with 4 layers of  Poison

Command: !echomp @(enemy)
COST:
69 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50

CHOICE 1
[750 HP/650 Gloves/8230 XP]
Haymaker - Wind up that punch and let it rip! Go in for the KO and smash an opponent's head for 174 DMG. This move has a 50% chance to critically hit for 224 DMG. If this move KO’s an enemy, the user gains 174 Bonus DMG!

Command: !hmaker @(enemy)
COST:
200 Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
[750 HP/650 Gloves/8230 XP]
Masterclass Block - Not once hit will reach you! Put up an impenetrable block! The user gains 5 layers of Perma-Parry & Perma-Shield for 3 minutes!

Command: !mblock
COST:
225 Gloves
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
- Gloves
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

DRUNKEN FIST

Role
Role: Hybrid (Attack & Support)
Starting HP: 500, +20HP per 5 levels (Max 700 at Lvl 50)
Starting Sake: 170, +24 per 5 levels (Max 410 at LVL 50)

An exceptional great fighter, or an excessive drinker? Both of course!
Passive
Drink Choice
Choose between normal Sake or up the ante with Soju. Soju brings better benefits, but also comes with bigger drawbacks.

Normal Sake: (!SakeSwitch)
Soju: (!SojuSwitch)
Level 3
[55 XP]
Drunken Style - User in their drunken state, attacks an enemy for 8 DMG. The joy from displaying their drunken antics grants them a boost of 3 points to their next score. 

Command: !drunkenstyle @(enemy)
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 3 (PASSIVE)
Soju Style - Any bit alert 3444 and any gift alert 12 and above comes with 15 extra points. BUT, the user cannot attack or use any moves within 5 minutes.
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 5
[520 HP/ 194 Sake/ 130 XP]
Drunken Buff - The user gains a boost of 18 DMG to their next attack that lasts for 15 minutes.

Command: !drunkenbuff
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 5 (PASSIVE)
Soju Buff - The user gains a boost of 25 DMG to their next attack that lasts for 20 minutes. But, the user gets severe alcoholic poisoning (2 layers of Poison).
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 10
[540 HP/ 218 Sake/ 430 XP]
Sober Thoughts - Can remove Poison and Paralyze from themselves. The user will also receive one Parry.

Command: !soberthoughts
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[560 HP/ 242 Sake/ 880 XP]
Rush Attack -  User rushes at their target dealing 30 DMG.

Command: !rushattack @(enemy)
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 15
Choice 1 (PASSIVE)
Soju Attack - User increases their next attack by 45 DMG, but they cannot use moves for 15 minutes, and they lose 18 HP.
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Sober Thoughts II - Can remove paralysis and poison from the user and a teammate. Both user and ally will receive one Parry each.

Command: !soberthoughts2 @(ally)
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
[600 HP/ 290 Sake/ 2230 XP]
Drunken Buff II - The user gains a boost of 36 DMG to their next attack.

Command: !drunkenbuff2
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
(PASSIVE)
Soju Buff II - The user gains a boost of 50 DMG to their next attack that lasts for 15 minutes. However after, they will be unable to use moves for 20 minutes, and they will lose 23 HP from the heavy drinking
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 30
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
[660 HP/ 362 Sake/ 5380 XP]
6th Gate of View - The user’s next attack is doubled, but the initial DMG against the enemy will also hit you!
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 45
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

MONK

Role
Support
Difficulty: Medium
Starting HP: 250, +40 HP per 5 levels (Max 700 at Lvl 75)
Starting Beads: 150, +70 per 5 levels (Max 1200 at Lvl 75)


A Monk is someone who believes in keeping the peace and keeps isolation. In the Rapture war the Monk walks the path of enlightenment. A Monk will offer above average healing, and spiritual awakening, but will not be able to doof anyone.
Passive
Ying Yang 
The user puts down a transmutation circle around a user and turns each layer of a Debuff into a layer of Buff! If you are frozen, YOU MUST HEAL FIRST!

Poison —> Heal for 24HP per layer
Bleeding —> Shield
Paralysis —-> Armor
Mark —-> Parry
Burn —-> 14 Bonus DMG per layer

Command: !yyang
Cooldown:
15 Minutes
Level 3
[55 XP]
Zen - Don’t allow for your peace to be disturbed. User rids their surroundings of distractions by dealing 34 DMG to a disruptive opponent, then places a circle where the user blocks the next incoming attack (Parry)!

Command: !zen @(enemy)
COST:
15 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[290 HP/210 Beads/130 XP]
Detox - User places a healing circle that heals 2 allies' by 61 HP each.

Command: !detox @(ally1) @(ally2)
COST:
25 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[330 HP/270 Beads/430 XP]
Prayer - User gives a prayer for an ally to have 80 HP healed, and for the user's next attack to be increased by 24 DMG!

Command: !prayer @(ally)
COST:
25 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[370 HP/330 Beads/880 XP]
Meditation - User places 2 layers of shield around an ally.

Command: !meditation @(ally)
COST:
15 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Freeze - User surrounds an opponent in a freezing gust of wind, hitting a warrior with 2 layers of Freeze and 44 DMG

Command: !freeze @(enemy)
COST:
15 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 20
[410 HP/390 Beads/1480 XP]
Astral Ejection - The user can separate the soul from the body of the enemy. The enemy is frozen with 7 incurable layers for 5 minutes.

Command: !astrale @(enemy)
COST:
60 Beads
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-
Level 25
[450 HP/450 Beads/2230 XP]
Prayer II - User places a healing circle where the ally has 100 HP healed, and the user's next attack is increased by 34 DMG.

Command: !prayer2 @(ally)
COST:
45 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[490 HP/510 Beads/3130 XP]0 Beads/3130 XP]
Cleansing Falls - The monk summons a waterfall of pure energy to 2 allies, cleansing them of all of their Status Effects!

Command: !cfall @(ally1) @(ally2)
COST:
72 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[530 HP/570 Beads/4180 XP]
Astral Projection - The user separates an ally’s soul from their body, moving freely through the astral plane, doubling their next score (within 5 Minutes, score must be 25 and below). However, leaving their body in a vulnerable state to attacks. The user will be unable to perform moves for 15 Minutes!

Command: !astralp @(ally)
COST:
75 Beads
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-
Level 40
[570 HP/630 Beads/5380 XP]
Bald Shine - Wax on and wax off that bald head and let it shine! The light heals 3 allies for 108 HP and grants each 20 Bonus DMG!

Command: !balds @(ally1) @(ally2) @(ally3)
COST:
85 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 45
[610 HP/690 Beads/6730 XP]
Service - User places a healing circle around 3 allies. The circle shields the 3 allies from attacks and Shields status effects.

Command: !service @(ally1) @(ally2) @(ally3)
COST:
80 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
[650 HP/750 Beads/8230 XP]
Tranquility
- Break down the spirit on the unworthy by creating peace from within! Neutralize an enemy’s Bonus DMG by taking it away completely & blessing yourself with 3 layers of permanent Armor for 10 Minutes!

Command: !tranq @(enemy)
COST:
100 Beads
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
[650 HP/750 Beads/8230 XP]
Stunning Staff
- Put your great staff to use and deal 80 DMG & 5 layers of Confuse to a Warrior!

If this move KOs the enemy, heal yourself for 50 HP.

Command:
!ststaff @(enemy)
COST:
105 Beads
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Confuse
Level 55
[710 HP/790 Beads/9880 XP]
Fists of Fate
- Time to get back into the fight! Choose between two different fates to determine the tide of battle 

Open Palm - Gain 6 layers of Parry/Shield
Closed Fist - Gain 30 Bonus DMG to all attacks for 5 min

Command: !fistsof Open/Closed
COST:
127 Beads
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

POWER RANGER

Role
Attack/Defense
Starting HP: 250, +60 per 5 levels (Max 1150 at Level 75)
Starting Zords: 150, +40 per 5 levels (Max 750 at Level 75)


It’s Morphin time! Mortals time for you to take on your favorite ranger suit with this new hybrid class specializing in attack and defense. With a little cooperation you can even bring out the Megazord!
Passive
Power Manipulation
Gain a Parry, Shield, and Armor! However, this can only be used if the Power Ranger is at least or below 200 HP

Command: !powermanip
Level 3
[55 XP]
Sonic Scream - Dig into your inner Yellow Dino Ranger and let out a Pterodactyl like sonic scream to flatten the enemies in your path. Target enemy is attacked for 40 DMG.

Command: !sonicscream @(enemy)
COST:
25 Zords
COOLDOWN:
8 Minutes
DURATION/STATUS EFFECT:
-
Level 5
[686 HP/ 107 Zords/ 130 XP]
Force Field - Not this time! Create a force field that protects yourself from the next incoming attack!

Command: !forcefield
COST:
35 Zords
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 10
[702 HP/ 114 Zords/ 430 XP]
Super Strength - Channel your inner ranger strength and hit your enemy with a supercharged move. Attack the target for 50 DMG, with a 50% chance to inflict Bleed!

Command: !superstrength @(enemy)
COST:
40 Zords
COOLDOWN:
4 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[718 HP/ 121 Zords/ 880 XP]
Element Manipulation - Bend the elements to your will and use them to take out your enemy. Attack an enemy for 25 DMG, with a 20% to Poison them

Command: !elementmanip @(enemy)
COST:
45 Zords
COOLDOWN:
6 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Skin Hardening - Arm up your defenses by hardening your skin and now, nothing can affect you. Gives 3 layers of shield.

Command: !skinhard
COST:
40 Zords
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 20
Extraordinary Jump: The Power Ranger can jump high at a long distance, gaining 3 Parries and 2 Shields!

Command: !extrajump
COST:
65 Zords
COOLDOWN:
27 Minutes
DURATION/STATUS EFFECT:
-
Level 25
[750 HP/ 135 Zords/ 2230 XP]
Psychomentry: The User can sense an opponent's danger! Any bonus DMG that an opponent possesses will be transferred to the Power Ranger.

Command: !psychomentry @(enemy)
COST:
79 Zords
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 30
[766 HP/ 142 Zords/ 3130 XP]
Lightning Projection: Shoot out a large beam of lightning to an opponent, 30% chance to hit them with 3 layers of paralyze. 70 DMG is also inflicted!

Command: !lightningproject @(enemy)
COST:
68 Zords
COOLDOWN:
17 Minutes
DURATION/STATUS EFFECT:
-
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
[798 HP/ 156 Zords/ 5380 XP]
Psychic Prowess:
See the future and utilize it! Gain the info you need to find your opponents weakness in their defenses! 20% chance toParalyze 2 opponents with two layers of Paralyze and score 5 points for your team!

Command: !psychic
COST:
75 Zords
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 45
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
[830 HP/ 170 Zords/ 8230 XP]
Super Speed - Your next score is inevitable the next time you score points no status effects can stop you from doing so! Also add an extra 10 points to your next score!

Command: !superspeed
COST:
85 Zords
COOLDOWN:
1 Hour
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

NAMEKIAN

Role
Defense/Support
Starting HP: 250, +20 every 5 levels (Max of 950 at level 75)
Starting Ki: 150, +20 every 5 levels (Max of 350 at level 75)
Passive
Kami’s Grace - While you are over 200 HP, anytime you take damage, gain HP for each hit taken based upon the DMG taken.

25 - 50 DMG; heal for 20 HP
51 - 75 DMG; heal for 35 HP
76 -100 DMG; heal for 45 HP
101 - 175 DMG; heal for 50 HP
175+ DMG; heal for 75 HP

Active upon TTT
Level 3
[55 XP]
Demon Hand -
Nothing is out of your arm’s reach! Stretch out & attack an enemy for 24 DMG & remove a layer of Parry & Armor from them!

Command: !dhand @(enemy)
COST:
11 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[305 HP/195 Ki/130 XP]
Regeneration
- Lost an arm or a leg? Well, get it back! Regenerate 30 HP & 40 Power for your troubles!

Command: !regene
COST:
24 Ki
COOLDOWN:
90 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[360 HP/240 Ki/430 XP]
Namek Pursuit - Kick an enemy far & chase them with a relentless rush attack on a Warrior for 37 DMG & leave them with 2 layers of Bleed! 

Command: !nampur @(enemy)
COST:
30 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed
Level 15

Choice 1
[415 HP/285 Ki/880 XP]
Great Namekian - Unlock your potential by going big! Grants you 5 layers of Armor & Shield & increases all healing by 40 HP for 10 minutes!

Command: !gnam
COST:
67 Ki
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Armor/Shield
Level 15

Choice 2
Super Namekian - Fuse with your Namekian brethren to boost all attacks by 15 DMG for the next 10 Minutes! All Ki costs are reduced by 10!

Command: !snam
COST:
65 Ki
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 20
[470 HP/330 Ki/1480 XP]
Antenna Assault - Charging on all cylinders! Power up and unleash a flurry of beams on a Warrior for 51 DMG!

For every layer of Armor you have on, deal 5 extra DMG! (Maximum of 50 extra DMG)

Command: !antalt @(enemy)
COST:
74 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[525 HP/375 Ki/ 2230 XP]
Dende’s Dish - Dende’s cooked up a special meal for you & 2 allies! Heal yourself & 2 allies for 80 HP! The dish has a 45% chance to grant you all 3 layers of Parry!

Command: !dendi @(ally1) @(ally2)
COST:
81 Ki
COOLDOWN:
90 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[580 HP/ 420 Ki/ 3130 XP]
Clan Change - Namekians are divided amongst different clans that grant them different abilities! These abilities only affect the current HP level when used.

Warrior Clan: Grants 1 Armor & Shield for every 100 HP you have upon use (max of 9 Armor/Shield)
Dragon Clan: Grants 10 Bonus healing for every 100 HP you have (600 HP = 60 Bonus Healing)
Demon Clan: Grants 10 Bonus DMG for every 100 HP you have (600 HP = 60 Bonus DMG)

Namekians can change classes once every 45 minutes.

Command: !clan dragon/warrior/demon
COST:
112 Ki
COOLDOWN:
45 Minutes
DURATION/STATUS EFFECT:
-
Level 35
[635 HP/465 Ki/4180 XP]
Light Grenade - Focus up your ki & put all your might behind this fierce light! DMG a Warrior for 89 DMG & grant them 2 layers of Confuse! It also has a 27% chance of adding 2 layers of parry to you!This move has a charged form that costs you 50 HP but deals 105 DMG & 3 layers of Confuse instead!

Light Command: !lgren @(enemy) Light
Charged Command: !lgen @(enemy) Charged
COST:
120 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 40
[690 HP/ 510 Ki/ 5380 XP]
Nameless Nightmare - The power of the Nameless Namekian flows through you! Deal 112 DMG, & add 15 DMG per layer of Parry you convert up to 5 layers! You can use 0 to convert no layers and deal base DMG.

Command: !namen @(enemy) (0-5)
COST:
134 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 45
[745 HP/555 Ki/6730 XP]
Porunga’s Pride - The pride of the Namekian’s will never let you down! Summon forth Porunga to grant you and 2 allies 1 of 3 random wishes (buffs):

Wish 1: Cleanse the warrior & gain 30 Bonus DMG
Wish 2: Heal for 100 HP & restore 100 Power
Wish 3: Apply 4 layers of Armor & Shield

Command: !ppride @(ally1) @(ally2)
COST:
150 Ki
COOLDOWN:
300 Seconds
DURATION/STATUS EFFECT:
-
Level 50
[800 HP/600 Ki/8230 XP]
Hellzone Grenade - Rain down the depths of hell on your enemy! Fire off multiple light grenades and combine them into one solid blast dealing 175 DMG and bypassing all Armor, Shield, and Parry! The enemy is left with 3 layers of Bleed afterwards!

There is a charged version that costs you 110 HP, but deals 205 DMG & adds 4 layers of Bleed!

Light Command: !hgren @(enemy)
Charged Command: !hgren @(enemy) Charged
COST:
166 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 55

Choice 2
Enter Text Here
COST:
- Ki
COOLDOWN:
- Minutes
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

SAMURAI

Role
Attack
Starting HP: 250, +50 per 5 levels (Max 1000 at Lvl 75)
Starting Headbands: 150, +50 per 5 levels (Max 950 at Lvl 75)


A Samurai Knows How To Apply The Right Amount Of Force. Too Little And You Lose Respect, Too Much And You Lose Opportunity" The Samurai. An honorable but deadly warrior. Using tactics to break the will of their opponents, they can be a near unstoppable force.
Passive
Sword Switch
Switch blades accordingly for increased performances in some areas. Passive is available for moves involving the Samurai’s Sword:
-Level 3 “Slash”
-Level 15 “Blossom Transe”
-Level 25 “Tanegashima”

Blades to choose:
-Normal Blade: ~Angels; ~Demons; (!Swordswap 1)
-Beam Blade: +Angels; -Demons (!Swordswap 2)
-Iron Fang Blade: +Demons; -Angels (!Swordswap 3)

Switching is available every 3 minutes.
Level 3
[55 XP]
(Normal Blade)
Slash - Ready your blade and cut down your opponent! They will also bleed! Target is attacked for 50 DMG, with a 40% chance to inflict Bleed!

Iron Fang Slash - Shining like a sacred jewel, this blade holds many mysteries. Opponents who are Demons will be attacked for an additional 10 DMG (Total of 60 DMG). Bleeding is replaced by Confusion. Angels who are attacked by this blade will only be attacked for 10 DMG.

Beam Slash - A blade whose soul isn’t weighed by gravity. Opponents who are Angels will be attacked for an additional 10 DMG (Total of 60 DMG).Bleeding is replaced by Paralyze. Demons who are attacked by this blade will only be attacked for 10 DMG.

Command: !slash @(enemy)
COST:
10 Headbands
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[300 HP/200 Headbands/130 XP]
Poison Kunais - The enemy can run, but they can’t outrun a pair of deadly kunais. Throw 2 Poisoned Kunais at an opponent, with a 80% chance of poisoning the opponent! The user is granted 34 Bonus DMG!

Command: !pk @(enemy)
COST:
20 Headbands
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 10
[350 HP/250 Headbands/430 XP]
Fire Arrows - Rain fire from the skies, and watch them burn! Bring down a barrage of flaming arrows onto an opponent, attacking them for 68 DMG each and have a 50% chance to deal another 64 DMG & inflict 2 layers of Burn.

Command: !farrows @(enemy)
COST:
25 Headbands
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[400 HP/300 Headbands/880 XP]
(Normal Blade)
Blossom Transe - Unleash a million petals of cherry blossoms onto an opponent, dealing 77 DMG & 2 layers of Mark!

Beam Blossom - Unleash a million petals of cherry blossoms onto an opponent that deals 84 DMG & removes all Bonus DMG & Healing if the target is an Angel! If the opponent is a Demon, this move deals 70 DMG only.

Iron Fang Blossom - Unleash a million petals of cherry blossoms onto an opponent that deals 84 DMG & knocks off 3 layers of defense (Armor, Shield, Parry) if the target is a Demon! If the opponent is an Angel, this move deals 70 DMG only.

Command: !blossom @(enemy)
COST:
35 Headbands
COOLDOWN:
4 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Perfect Block - Stand and let your body flow! Adds 2 layers of Parry to the user. The next time you successfully parry, gain 44 bonus DMG!

Command: !perfectblock
COST:
40 Headbands
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 20
[450 HP/350 Headbands/1480 XP]
Grappling Hook - A tool that may betray usual methods, but times are changing. The user throws their grappling hook into the opponent, dealing 4 layers of Mark. The user also gains 3 layers of Parry!

Command: !grapple @(enemy)
COST:
35 Headbands
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 25
[500 HP/400 Headbands/2230 XP]
(Normal Blade)
Tanegashima - Foreign devices may not be as effective as our traditions, but they sure do make a bang! Fire your Tanegashima at the enemy, hitting your opponent for 60 DMG with a 30% chance to inflict Bleeding. The Tanegashima will also ignore 2 layers of Armor, destroying it in the process.

Beam Tanegashima - Feels a bit lighter, but boy does it shoot bright! When the Tanegashima strikes an Angel, 65 DMG is added and the Angel is also marked. When fired against a Demon, the attack will deal only 45 DMG, and no status effect is added. This move ignores all layers of Parry!

Iron Tanegashima - Heavy as a boulder but hits like a train! When the Tanegashima strikes a Demon, 65 DMG is added and the Demon is also poisoned. When fired against an Angel, the attack will deal only 45 DMG, and no status effect is added. 

Command: !tanegashima @(enemy)
COST:
45 Headbands
COOLDOWN:
8 Minutes
DURATION/STATUS EFFECT:
-
Level 30
[550 HP/450 Headbands/3130 XP]
Rally Cry - Rally around comrades! Grants the Samurai and Two allies +64 DMG on their next attack! 

Command: !rallycry @(ally1) @(ally2)
COST:
50 Headbands
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 35
[600 HP/500 Headbands/4180 XP]
Organ Gun - A loud roar thumps in the distance! The Samurai may use another tool from a faraway land, to slay all before them! Aim the gun at an opponent and fire it, striking the opponent 4 times for a random amount of damage! (Each shot may damage the opponent anywhere from 44 to 54 DMG)

Command: !organgun @(opponent)
COST:
65 Headbands
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 40
[650 HP/500 Headbands/5380 XP]
Hot Springs Soak - The Samurai can rest easy and wash off the blood and filth from the battlefield. With the hot springs, the Samurai can cleanse themselves of all status debuffs.

Command: !hss
COST:
80 Headbands
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 45
[700 HP/650 Headbands/6730 XP]
Dragonhead - Unleash a fiery and mechanical beast on an opponent that deals 124 DMG! With a 50% chance, make them suffer with 3 layers of burn, poison OR paralyze.

Command: !dragonhead @(enemy)
COST:
80 Headbands
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 50

CHOICE 1
-
COST:
- Headbands
COOLDOWN:
- Minutes
DURATION/STATUS EFFECT:
-
Level 50

CHOICE 2
-
COST:
- Headbands
COOLDOWN:
- Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
- Headbands
COOLDOWN:
- Minutes
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
- Headbands
COOLDOWN:
- Minutes
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
- Headbands
COOLDOWN:
- Minutes
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
- Headbands
COOLDOWN:
- Minutes
DURATION/STATUS EFFECT:
-

TAEKWONDO

Role
Hybrid (Attack & Support)
Starting HP: 625 HP +5HP per 5 levels
Starting Belts: 120 Belts +15 per 5 levels
Passive
Ferocious Rage: Every warrior the user KO’s will grant the user 30 bonus DMG to the next attack!
Level 3
Roundhouse Kick - It’s time to roundhouse! Roundhouse kick an opponent for 40 DMG, 40% chance inflicting a layer of Confuse!

Command: !roundhouse @(enemy)
COST:
23 Belts
COOLDOWN:
8 Minutes
DURATION/STATUS EFFECT:
-

Level 5
Tiger Klaw - Snatch up an opponent’s neck with 2 attacks of 24 DMG each, 65% to Mark the opponent!

Command: !tigerklaw @(enemy)
COST:
39 Belts
COOLDOWN:
8 Minutes
DURATION/STATUS EFFECT:
-
Level 10
Palm Block - The user takes up a blocking pose, parrying the next attack! The next attack to the user will also grant 1 point to their score!
Command: !palmblock
COST:
44 Belts
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**

Level 15

Choice 1
Jump Kick - Kick an opponent with a furious kick! Kick an opponent for 55 DMG, 40% inflict 2 layers of Paralyze!

Command: !jumpkick @(enemy)
COST:
59 Belts
COOLDOWN:
11 Minutes
DURATION/STATUS EFFECT:
-

Level 15

Choice 2
Warrior Spirit - Show an ally what it means to be Mortal! Grant an ally an extra 2 points on their next score!

Command: !warriorspirit @(ally)
COST:
68 Belts
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 20
Scissor Finger - Poke out 2 opponents eyes! The next attack from both opponents will be reflected back to the attackers (No matter what the target is)!

Command: !scissorfinger @(enemy1) @(enemy2)
COST:
56 Belts
COOLDOWN:
14 Minutes
DURATION/STATUS EFFECT:
-
Level 25
Crescent Kick - Kick an opponent over the moon, dealing 60 DMG, 35% to cause 2 layers of Confuse!

Command: !crescentkick @(enemy)
COST:
66 Belts
COOLDOWN:
16 Minutes
DURATION/STATUS EFFECT:
-
Level 30
Hook Kick - Hook and throw an opponent! The opponent falls down and has a 40% chance to be inflicted with 2 layers of Freeze, and drops a random item!

Command: !hookkick @(enemy)
COST:
72 Belts
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 35
Knifehand - Karate chop! Chop down 2 opponents for 60 DMG, with a 30% chance to inflict 2 layers of Bleeding!

Command: !knifehand @(enemy1) @(enemy2)
COST:
88 Belts
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 40
Eagle Strike - Soar down like an eagle! Strike an opponent for 65 DMG, and a 20% chance to inflict 2 layers of bleed, paralyze, and confuse! The next attack from the user and an ally will come with an additional 30 DMG!

Command: !eaglestrike @(enemy) @(ally)
COST:
99 Belts
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 45
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**

Level 50

Choice 1
Jumping Spin Kick - 
Command: !jskick @(enemy)
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

Level 50

Choice 2
Warrior Spirit II - 
Command: !warriorspirit2
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

WRESTLER

Role
Hybrid (Attack/Defense/Support)
Starting HP: 620, +10HP per 5 levels (Max 720 at Lvl 50)
Starting Chairs: 90, +21 per 5 levels (Max 300 at Lvl 50)

A professional fighter with a plethora of techniques, character development, and unmatched charisma! The wrestler chooses their own path to become the Universal Heavyweight Champion.
Passive
Sit Down
Whenever your Chairs are above 50, you gain 10 HP every 10 min, capping at the max.

Command: !sitdown
Level 3
[55 XP]
Boston Krab - The wrestler hooks each of the opponent's legs in one of their arms, and then turns the opponent face-down, stepping over them in the process. The wrestler slams the opponent for 25 DMG and paralyses them!

Command: !bostonkrab @(enemy)
COST:
15 Chairs
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Paralyze
Level 5
[630 HP/ 111 Chairs/ 130 XP]
Clothesline - The wrestler irish-whips the opponent into the ropes. Stalking the opponent's return, the wrestler thrusts his arms into the opponent’s neck. The target is hurt for 30 DMG and the Wrestler will earn 1 point on their next score!

Command: !clothesline
COST:
20 Chairs
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Bonus Points
Level 10
[640 HP/ 132 Chairs/ 430 XP]
Snap Suplex - The wrestler engages the enemy and locks in.  Oh what’s this?  A counter from nowhere? The wrestler reflects the next attack!

Command: !snapsuplex
COST:
25 Chairs
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Reflect
Level 15

Choice 1
[650 HP/ 153 Chairs/ 880 XP]
Chokeslam - Measuring the enemy, the wrestler grabs the opponent by the throat. With bruteforce, the enemy is lifted into the air and slammed to the ground, shaking the foundation of the ring. The Wrestler slams the target onto the floor for 40 DMG, 30% to Freeze the target at the same time!

Command: !chokeslam @ (enemy)
COST:
40 Chairs
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Freeze
Level 15

Choice 2
Hurricanrana - What a move! In mid-air the wrestler locks their legs on the opponent’s neck, and flips the opponent upside-down and slamming into the ground. 40% to Paralyze the opponent! The wrestler will gain +2 bonus score on their next score!

Command: !hurricanrana @(enemy)
COST:
50 Chairs
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Paralyze + Bonus Points
Level 15

Choice 3
Technician
Rear Naked Choke - Oh look at this! The wrestler sneaks in and shoots toward the back of the opponent and wraps his arm around the opponent’s neck, squeezing and choking their last breath.  Tethered to the enemy.

Command: !rearchoke @(enemy)
COST:
15K
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Unlimited until the user is doof’d
Level 20
[660 HP/ 174 Chairs/ 1480 XP]
Promo - The wrestler attempts to deliver the most electrifying monologue to get over to the crowd and advance their legacy. 

- Bad promo - User is Frozen and Burning
- Low-Card promo - user gains 2xp
- Mid-Card promo - user gains 4xp
- Main Event promo - user and faction gains 5xp

Command: !promo
COST:
52 Chairs
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 25

Choice 1
Powerhouse
[670 HP/ 195 Chairs/ 2230 XP]
Tombstone Piledriver - Oh my god! The wrestler is holding the opponent upside down like a slab of meat! Oh no it’s over, the opponent’s head was driven into the floor…Tombstone Piledriver!!! 30% Paralyze and 40% Freeze

Command: !tombstone @(enemy)
COST:
25K
COOLDOWN:
5
DURATION/STATUS EFFECT:
Enemy paralysis 60s
Enemy frozen 5m
Level 25

Choice 2
High-Flyer
Springboard Leg Drop - The wrestler taking another risk, jumping off the top rope and lands a hard hitting leg drop off the ropes. Score +1, and mark on the enemy.

Command: !springboard @(enemy)
COST:
25K
COOLDOWN:
3
DURATION/STATUS EFFECT:
Marked enemy 5m
Marked doof 30s
Level 25

Choice 3
Technician
Reversal - Until the final bell, every technician can reverse their fortune in the ring.  Stops doof and returns the doof if attacked within the reversal’s time limit.

Command: !reversal @(enemy)
COST:
50K
COOLDOWN:
5
DURATION/STATUS EFFECT:
Marked for 10m
Level 25

Choice 4
Brawler
Steel Chair - The Announce Team are actually sitting on a weapon of opportunity.  The tried and true steel chair will provide an extra impact!  Unfortunately for them, they’ll be calling the match standing.  Increase doof time.

Command: !steelchair @(self) @(ally)
COST:
45K
COOLDOWN:
4
DURATION/STATUS EFFECT:
5m
User Critical Buff +3m
Level 30

Choice 1
Powerhouse
[680 HP/ 216 Chairs/ 3130 XP]
Suplex City - No one can escape from ‘Suplex City’!  The wrestler hits multiple suplex slams while locked-on to the opponent. 

Command: !suplexcity @(enemy)
COST:
30K
COOLDOWN:
5
DURATION/STATUS EFFECT:
Auto-doof 30s 
Enemy score penalty Doof’d 30s 
Enemy chat penalty Doof’d 15s
Level 30

Choice 2
High-Flyer
216 - The wrestler kicks the opponent’s leg and sends them tumbling into the ropes.  From across the ring, the wrestler flies between the ropes and swings his feet into the opponent’s face, leaving them concussed. Score +1, and confusion on the enemy.

Command: !216 @(enemy)
COST:
30K
COOLDOWN:
5
DURATION/STATUS EFFECT:
Enemy Confusion 15m
Level 30

Choice 3
Technician
Armbar - The wrestler locks the opponent's arm between both legs and pulls the opponent’s arm back, pressing their hips into the opponent’s elbow joint. User burns the enemy unless the enemy opts to tap out in 60s (!tapout).

Command: !armbar @(enemy)
COST:
45K
COOLDOWN:
5
DURATION/STATUS EFFECT:
Enemy Burn 60m or Enemy Doof’d 5 minutes on !tapout 
Level 30

Choice 4
Brawler
Thumbtacks - Look at what we have here!  Is this a weapon of opportunity? Oh yes it is!  A bag of thumb tacks and needles, conveniently thrown in the dumpster, is poured on the ground like a bed of nails. We make our opponent sleep on that bed. Enemy is marked and bleeding.

Command: !thumbtacks @(enemy)
COST:
50K
COOLDOWN:
2
DURATION/STATUS EFFECT:
Enemy Marked 60m
Enemy Bleeding 15m
Level 35
[690 HP/ 237 Chairs/ 4180 XP]
Mic Burn - Skills on the mic are important to the wrestler to impose psychological advances on the opponent, and desecrate their morale.

- Jobber - Your mic skills are trash!
- Superstar - Enemy cannot gain XP (Burned) 10 minutes
- Legend - Enemy cannot score (Paralysis) for 5 minutes
- Hall of Famer -  Enemy and entire faction cannot gain XP (Burned) 3 minutes

Command: !micburn @(enemy)
COST:
55K
COOLDOWN:
6 Minutes
DURATION/STATUS EFFECT:
Jobber - No effect
Superstar - Enemy Burned 10m
Legend - Enemy Paralysis 5 m
Hall of Famer -  Enemy Faction Burned 3m
Level 40

Choice 1
Powerhouse
[700 HP/ 258 Chairs/ 5380 XP]
No Sell - Nothing can stop this monster it seems.  How does the wrestler tank all these attacks? Cannot be Doof’d and temporarily immune to all status effects.*After No Sell expires, debuff on the user will multiply by double.

Command: !nosell @(self)
COST:
80K
COOLDOWN:
2 Minutes
DURATION/STATUS EFFECT:
Immune to Doof - 2m
Immune to Status Effects - 2m
*Debuff Penalty - 2m

JINCHURIKI

Role
Hybrid (Attack & Support)
Starting HP: 620 HP + 10 HP every 5 levels (Max 710 at Level 50)
Starting Chakra: 145 Chakra + 25 every 5 levels (Max 370 at Level 50)
Passive
Jinchuriki’s Sympathy - Attacks from an opponent's Mojumon to the Jinchuriki's Mojumon is reduced by 15 DMG!
Level 3
Fear Release: Haunting Chakra - Let that hatred flow through you! Release dark chakra onto 1 opponent, dealing 45 DMG, with 2 layers of Mark

Command: !hchakra @(enemy)
COST:
22 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mark
Level 5
One Tail: Sand Wall - Throw up a wall of sand, gaining 2 layers of Armor

If the Jinchuriki possesses a Kitsubi, and has it at least Level 3, another layer of Armor is added.

Command: !sandwall
COST:
34 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Armor
Level 10
Two Tails: Paw of Dominance - Swipe down on the wargrounds and sweep the enemy away! Deal 60 DMG to an opponent, while dealing a layer of Confusion

If the Jinchuriki possesses a Kitsubi, and has it at least Level 7, an extra 15 DMG is applied. If the Kitsurugi is Level 10, another layer of Confusion is also added!

Command: !pdom @(enemy)
COST:
39 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Confuse
Level 15 (Choice 1)
Three Tails: Chakra Transfer - Assist an ally and give them an extra boost! The user depletes 50 Chakra and grants it to an ally!

If the Jinchuriki possesses a Kitsurugi Level 25 and above, the amount of power given is +30 and the amount owed by the user is halved to 25.

Command: !chakratransfer @(ally)
COST:
50 Chakra
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
+Power
Level 15 (Choice 2)
Three Tails: Spike Roll - Ball up and give it a roll! Roll into 1 Warrior and deal 65 DMG! The opponents will be left with 5 layers of Bleed!

If the Jinchuriki possesses a Kitsubi, and has it at least Level 7, an extra 20 DMG is applied. If Kitsurugi is Level 10, it will increase the layers of Bleed by 1 as well!

Command: !sroll @(enemy)
COST:
43 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed
Level 20
Four Tails: Tail Kick - Let out a roar and let the tail fly! Use a tail to smack up an opponent, dealing 50 DMG, with a 40% chance to inflict 3 layers of Burn!

If the Jinchuriki possesses a Kitsubi, and has it at least Level 10, an extra layer of Burn is added. If Kitsurugi is Level 25, and extra 15 DMG is added

Command: !tailkick @(enemy)
COST:
39 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Burn
Level 25
Five Tails: Ramming Force - Full force forward, and don’t slow down! Ram into 1 opponent and inflict 85 DMG!

If the Jinchuriki possesses a Kitsubi, and has it at least Level 10, the opponent has a 50% chance to be left Confused! If Kitsurugi is Level 25, the Jinchuriki will gain 30 Bonus DMG!

Command: !rforce @(enemy)
COST:
48 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Confuse*
Level 30
Six Tails: Sticky Soap - Time to pop their bubbles! The Jinchuriki can soak themselves in a sticky soap, granting them 2 layers of shield and parry, and 2 layers of armor!

If the Jinchuriki possesses a Kitsurugi at Level 25, and extra 2 layers of armor is added. If the Kitsurugi is at Level 30 or above, another layer of Shield and Parry is added!

Command: !stickysoap
COST:
59 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Shield/Parry
Level 35
Seven Tails: Cocoon Siphon - Wrap an opponent up and seal them in! While the opponent is trapped in the Cocoon, they cannot use class abilities for 5 minutes. Moreover, half of their power is drained!

If the Jinchuriki possesses a Kitsurugi at Level 30, The opponent will be inflicted with 50 DMG. If the Kitsurugi is at Level 35 or above, the opponent will be trapped for an extra 2 minutes.

Command: !cocoon @(enemy)
COST:
78 Chakra
COOLDOWN:
90 Minutes
DURATION/STATUS EFFECT:
Class Lock
Level 40
Eight Tails: Ink Clones -  What are you swinging at fool, ya fool! Clone yourself and 1 ally with Ink Clones. These ink clones will absorb 100HP worth of DMG!

If the Jinchuriki possesses a Kitsurugi at Level 35, the HP for the Ink Clones is increased to 150 HP.

Command: !inkclone @(ally)
COST:
64 Chakra
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Ink Clones
Level 45
Nine Tails: Baryon Mode - Time to get at it with full strength! Unleash the full Nine Tails and charge forward. All attacks from the Jinchuriki will have an extra 20 DMG added, and any incoming damage will be reduced! This mode only lasts for 3 minutes

If the Jinchuriki possesses a Kitsurugi at Level 40, an extra 15 DMG is added. If the Kitsurugi is at Level 50, incoming DMG will be further reduced!

Command: !baryon
COST:
90 Chakra
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Baryon Mode
Level 50 (Choice 1)
Ten Tails: Tailed Beast Ball: A large unstoppable force, capable of cracking the Earth into two. Launch a tailed beast ball at 1 unfortunate Warrior, dealing 165 DMG, while causing 10 layers of Burn!

If the Jinchuriki possesses a Kitsurugi at Level 50, 60 DMG is added and any Bleed layers on you will be transferred to the targeted Warrior.

Command: !tbball @(enemy)
COST:
99 Chakra
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Burn
Level 50 (Choice 2)
United Together - Stand as one and rise together! Channel the energy from the various Mojumon, and give it one final push! Drain the Power of 1 Warrior and their Active Mojumon’s Stamina down to 0, and fully restore that Power to you and your Active Mojumon’s Stamina!

If the Jinchuriki possesses a Kitsurugi at Level 50, Cleanse the statuses of you and your Mojumon and gain 3 layers of Armor!

Command: !unitedtogether @(enemy)
COST:
110 Chakra
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
Drain Power/Power Regain
Level 3
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 3
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 3
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 3
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

HERCULES

Role
Attack
Starting HP: 535 + 10 HP every 5 levels (Max at Level 75)
Starting Bolts: 165 + 25 every 5 levels (Max at Level 75)
Passive
Cloud Barrier: When Hercules is inflicted with a layer of Paralyze, Hercules will gain 20 Bonus DMG!

Low Accuracy: Hercules moves will not consistently land on target! Swing at your target and hope for a hit!
Level 3
Olive Club - The user can smack an opponent with a Olive-Wood club, dealing 65 DMG and inflicting 1 layer of confuse! This attack has a 75% Chance to land on target!

Command: !oc @(enemy) 
COST:
17 Bolts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
Cloud Crash: Hercules surfs on a cloud and crashes onto a warrior, inflicting 78 DMG and knocking 1 random item out of the opponents inventory!
This attack has a 70% Chance to land on target!

Command: !cc @(enemy)
COST:
22 Bolts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
Lion Pelt: Throw on a thick lion's pelt and show them your strength! Hercules gains a layer of Armor and 20 Bonus DMG!

Command: !lion
COST:
27 Bolts
COOLDOWN:
2 Minutes
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 15
Hades Helmet: Put on the helmet and charge head first! With the Hades Helmet, Hercules gains 40 Bonus DMG and 3 Layers of Armor!

Command: !HHelm
COST:
29 Bolts
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 15
Peleus Shield: Put a wall between yourself and your foe! With Peleus' Shield, Hercules gains 3 layers of Shield and 40 Bonus DMG!

Command: !PShield
COST:
34 Bolts
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 20
Bolt Bash - Hercules can bash an opposing warrior with a mighty bolt! The bolt deals 89 DMG and will inflict 2 layers of paralyze onto an opponent (100%). This attack has a 70% chance to land on target!

Command: !BBash @(enemy)
COST:
37 Bolts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
Pankration -Put 'em in a head lock! Wrestle around with a warrior and choke them out! The opponent loses 50 Power, as well as getting inflicted with 2 layers of confuse! (100%).

Command: !Pank @(enemy)
COST:
40 Bolts
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 30
Hydra Poison - A sip of this is more than enough to take you down! Forcefully feed an opponent some Hydra Poison! The warrior will be inflicted with a layer of Plague, Drain, and Mark! Moreover, the Opponent will lose 40 Power!

Command: !HPoison @(enemy)
COST:
44 Bolts
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 35
Heraclues Arrow - This will put you down! Fire a poisonous arrow at an opponent, inflicting 96 DMG and 3 layers of Poison and Drain (80%)! This attack has a 60% Chance to land on target!

Command: !HArrow @(enemy)
COST:
47 Bolts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 40
Perseus Strike - Strike hard and strike fast! Use the sword to chop in half an opponent for 106 DMG! The opponent will also lose 60 Power! This attack has a 50% Chance to land on target!

Command: !PStrike @(enemy)
COST:
52 Bolts
COOLDOWN:
4 Minutes
DURATION/STATUS EFFECT:
-
Level 45
Golden Mace - A weapon for the mightiest of warriors! Slash down an opponent for 122 DMG! The opponent will also "give up" 25,000" Torii Tokens and hand it over to Hercules! This attack has a 40% Chance to land on Target!

Command: !GMace @(enemy)
COST:
55 Bolts
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 50
God of Strength - Hercules is a icon of strength and power, show them how you have earned your title! Smite an opponent for 156 DMG, bypassing any defensive buffs! Hercules will also drain 100 Power from that opponent! This attack has a 30% chance to land on target!

Command: !GStrength @(enemy)
COST:
57 Bolts
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 50
God of Heroes! - The people look up to Hercules, don't back down! Hercules gains 120 Bonus DMG, 5 layers of Armor, as well as a full cleanse of all status debuffs!

Command: !GHero
COST:
55 Bolts
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

CLASS NAME

Role
-
Passive
-
Level 3
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 5
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 10
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 15
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 15
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 30
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 45
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 50
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
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